My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Witch P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Goblin Barrel
Giant Snowball
Archers Minions Musketeer Goblin Barrel Witch Princess
Zap
Archers Minions Goblin Barrel Witch Princess
Barbarian Barrel
Archers Musketeer Goblin Barrel Witch Princess
The Log
Archers Musketeer Goblin Barrel Witch Princess
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Minions Goblin Barrel Witch Princess
Royal Delivery
Archers Minions Musketeer Goblin Barrel Witch P.E.K.K.A Princess
Fireball
Archers Minions Musketeer Goblin Barrel Witch Princess
Poison
Archers Minions Musketeer Witch Princess
Lightning
Musketeer Witch
Rocket
Musketeer Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Goblin Barrel Princess Musketeer Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Goblin Barrel

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A
Minions
P.E.K.K.A
Musketeer
P.E.K.K.A The Log
Goblin Barrel
P.E.K.K.A Princess
Witch
P.E.K.K.A
P.E.K.K.A
Archers Minions Musketeer Goblin Barrel Witch The Log Princess
The Log
Musketeer P.E.K.K.A Princess
Princess
Goblin Barrel P.E.K.K.A The Log

Defense Synergies 2 11

Archers
Minions Witch P.E.K.K.A The Log
Minions
Archers Musketeer P.E.K.K.A The Log
Musketeer
The Log Minions P.E.K.K.A
Goblin Barrel
Witch
Archers The Log
P.E.K.K.A
The Log Archers Minions Musketeer Princess
The Log
Musketeer P.E.K.K.A Archers Minions Witch Princess
Princess
P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer The Log
P.E.K.K.A Minions Musketeer Witch The Log
Witch P.E.K.K.A Archers Minions Musketeer
Witch P.E.K.K.A Minions Musketeer
P.E.K.K.A The Log Princess
The Log Archers Minions Musketeer
Minions Musketeer Archers Witch Princess
Musketeer P.E.K.K.A The Log
Witch P.E.K.K.A Minions Musketeer Princess
Archers Musketeer
Archers Minions Witch Musketeer The Log Princess
Minions Musketeer Archers Witch Princess
P.E.K.K.A Minions Musketeer Witch The Log
Minions Witch P.E.K.K.A The Log Princess
P.E.K.K.A
P.E.K.K.A The Log
Minions Musketeer Witch P.E.K.K.A
Archers Minions Musketeer Witch The Log
Witch The Log Archers Minions Musketeer Princess
P.E.K.K.A Musketeer
Archers Minions Musketeer Witch P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Witch P.E.K.K.A
Archers Musketeer The Log
P.E.K.K.A Minions Musketeer Witch The Log
P.E.K.K.A Musketeer The Log
P.E.K.K.A Musketeer Witch
Archers Minions Musketeer Witch Princess
P.E.K.K.A Archers Minions Musketeer Witch
P.E.K.K.A
P.E.K.K.A Minions Witch The Log
Witch P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Witch
P.E.K.K.A The Log
P.E.K.K.A Witch
Archers Musketeer Witch Princess
Witch Archers Minions Musketeer P.E.K.K.A The Log
Minions Archers Musketeer Witch P.E.K.K.A The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Musketeer The Log
Musketeer The Log Princess
The Log
Musketeer The Log
The Log
Minions Musketeer Witch Princess
Archers Musketeer Witch The Log Princess
The Log Princess
The Log
Minions Musketeer
Musketeer The Log Princess
Archers Musketeer Princess
Musketeer The Log Princess
Minions Musketeer Princess
Princess Musketeer The Log
Musketeer Witch The Log Princess
Musketeer The Log Princess
Minions
Archers Musketeer The Log Princess
Witch The Log Princess
Minions Musketeer The Log
Princess
Musketeer The Log
Musketeer The Log
The Log Witch Princess
Witch
The Log Musketeer Witch Princess
Musketeer Witch The Log Princess
Musketeer The Log
Archers Musketeer Witch Princess
Minions Musketeer Witch
Musketeer The Log
Princess
P.E.K.K.A
The Log Princess
Archers Minions Musketeer Witch Princess
Archers Musketeer Witch Princess
The Log
Musketeer Princess
The Log Musketeer Princess
Musketeer P.E.K.K.A
Minions Musketeer Witch The Log Princess
Musketeer Witch Princess
Musketeer Witch The Log Princess
P.E.K.K.A

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