My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Rascals Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Royal Recruits Ice Golem Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Recruits Ice Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Royal Recruits Skeleton Army
Giant Snowball
Archers Minions Royal Recruits Skeleton Army
Zap
Archers Minions Skeleton Army
Barbarian Barrel
Archers Rascals Royal Recruits Bomb Tower Skeleton Army
The Log
Archers Rascals Royal Recruits Skeleton Army
Earthquake
Archers Bomb Tower Skeleton Army
Arrows
Archers Minions Rascals Royal Recruits Skeleton Army
Royal Delivery
Archers Minions Rascals Royal Recruits Skeleton Army
Fireball
Archers Minions Rascals Bomb Tower Skeleton Army
Poison
Archers Minions Rascals Royal Recruits Bomb Tower Skeleton Army
Lightning
Ice Golem Bomb Tower
Rocket
Rascals Bomb Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Ice Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Minions Skeleton Army Bomb Tower Golden Knight Rascals Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Archers Minions Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Royal Recruits
Minions
Rascals Royal Recruits Ice Golem
Rascals
Minions
Royal Recruits
Archers Minions Ice Golem
Ice Golem
Archers Minions Royal Recruits
Bomb Tower
Skeleton Army
Golden Knight

Defense Synergies 3 10

Archers
Ice Golem Minions Rascals Royal Recruits Bomb Tower Skeleton Army Golden Knight
Minions
Ice Golem Archers Royal Recruits Golden Knight
Rascals
Archers
Royal Recruits
Archers Minions Skeleton Army
Ice Golem
Archers Minions Bomb Tower
Bomb Tower
Ice Golem Archers Skeleton Army
Skeleton Army
Archers Royal Recruits Bomb Tower
Golden Knight
Archers Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Royal Recruits Ice Golem Golden Knight
Bomb Tower Skeleton Army Minions Rascals Royal Recruits
Bomb Tower Skeleton Army Archers Minions Rascals Royal Recruits
Royal Recruits Bomb Tower Skeleton Army Minions Rascals
Royal Recruits Bomb Tower Skeleton Army
Skeleton Army Archers Minions Rascals Bomb Tower
Minions Archers Rascals Bomb Tower
Rascals Royal Recruits Ice Golem Bomb Tower Golden Knight
Minions Rascals Royal Recruits Bomb Tower Skeleton Army
Skeleton Army Archers Rascals Royal Recruits Ice Golem
Archers Minions Skeleton Army Rascals Royal Recruits Ice Golem Bomb Tower
Minions Archers Rascals
Royal Recruits Bomb Tower Skeleton Army Minions Rascals
Bomb Tower Skeleton Army Minions Rascals Royal Recruits Golden Knight
Royal Recruits Skeleton Army Rascals Bomb Tower
Bomb Tower Skeleton Army Rascals Royal Recruits
Bomb Tower Minions Rascals Royal Recruits Skeleton Army
Bomb Tower Archers Minions Rascals Royal Recruits Skeleton Army Golden Knight
Bomb Tower Archers Minions Rascals Royal Recruits Ice Golem
Royal Recruits Bomb Tower
Rascals Royal Recruits Skeleton Army Archers Minions Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Royal Recruits Skeleton Army Archers Ice Golem
Archers Ice Golem Bomb Tower
Royal Recruits Skeleton Army Minions Rascals Ice Golem Bomb Tower Golden Knight
Royal Recruits Skeleton Army Rascals Ice Golem
Royal Recruits Rascals Skeleton Army
Archers Minions Rascals Ice Golem Bomb Tower
Rascals Royal Recruits Skeleton Army Archers Minions Ice Golem Bomb Tower
Rascals Royal Recruits Bomb Tower Skeleton Army
Royal Recruits Minions Ice Golem Bomb Tower Skeleton Army
Royal Recruits Skeleton Army
Minions Rascals Royal Recruits Bomb Tower Golden Knight
Royal Recruits Skeleton Army
Rascals Royal Recruits Skeleton Army Ice Golem Bomb Tower Golden Knight
Royal Recruits Archers Rascals Bomb Tower Skeleton Army
Rascals Royal Recruits Skeleton Army Archers Minions Ice Golem Bomb Tower Golden Knight
Minions Archers Rascals Royal Recruits Ice Golem Bomb Tower Golden Knight
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Royal Recruits Ice Golem Golden Knight
Golden Knight
Rascals Royal Recruits Ice Golem
Minions Ice Golem
Archers
Ice Golem
Golden Knight
Minions
Royal Recruits Golden Knight
Archers
Ice Golem Golden Knight
Minions
Ice Golem
Golden Knight
Royal Recruits
Minions
Archers
Golden Knight
Minions
Royal Recruits
Ice Golem
Golden Knight
Golden Knight
Golden Knight
Archers Ice Golem
Minions
Archers Minions Royal Recruits Skeleton Army
Archers
Rascals
Ice Golem
Royal Recruits
Minions Rascals Royal Recruits Golden Knight
Royal Recruits Golden Knight

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