My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant Skeleton Miner
Giant Snowball
Archers Minions Miner
Zap
Archers Minions
Barbarian Barrel
Archers Tesla Giant Skeleton Ice Wizard
The Log
Archers Giant Skeleton
Earthquake
Archers Tesla
Arrows
Archers Minions
Royal Delivery
Archers Minions Giant Skeleton Miner Ice Wizard
Fireball
Archers Minions Tesla Ice Wizard
Poison
Archers Minions Ice Wizard
Lightning
Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Poison Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Minions Miner Ice Wizard Tesla Poison Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Minions Miner

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Miner
Minions
Miner Giant Skeleton
Tesla
Poison
Miner Giant Skeleton The Log
Giant Skeleton
Archers Minions Poison The Log Miner Ice Wizard
The Log
Poison Giant Skeleton Miner
Miner
Minions Poison Archers Giant Skeleton The Log
Ice Wizard
Giant Skeleton

Defense Synergies 1 16

Archers
Minions Tesla Giant Skeleton The Log Ice Wizard
Minions
Archers Tesla Giant Skeleton The Log Ice Wizard
Tesla
The Log Archers Minions Poison
Poison
Tesla The Log Ice Wizard
Giant Skeleton
Archers Minions The Log Ice Wizard
The Log
Tesla Archers Minions Poison Giant Skeleton Miner Ice Wizard
Miner
The Log
Ice Wizard
Archers Minions Poison Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tesla The Log
Minions Tesla The Log Ice Wizard
Tesla Archers Minions Giant Skeleton Ice Wizard
Tesla Minions Ice Wizard
Poison Giant Skeleton The Log
The Log Archers Minions Tesla Ice Wizard
Minions Tesla Archers Poison Ice Wizard
Tesla Poison Giant Skeleton The Log
Tesla Minions Ice Wizard
Archers Tesla Giant Skeleton Miner Ice Wizard
Archers Minions Poison Ice Wizard Tesla Giant Skeleton The Log
Minions Tesla Archers Poison Ice Wizard
Tesla Minions Giant Skeleton The Log Ice Wizard
Minions Tesla Poison The Log
Tesla
Tesla The Log
Tesla Minions Poison
Tesla Archers Minions The Log Ice Wizard
Poison The Log Archers Minions Tesla Giant Skeleton Ice Wizard
Tesla
Archers Minions Tesla Poison Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Giant Skeleton
Poison Archers Tesla The Log Miner
Giant Skeleton Minions The Log
Giant Skeleton Tesla The Log
Giant Skeleton Tesla
Poison Archers Minions Tesla Ice Wizard
Archers Minions Tesla Giant Skeleton Ice Wizard
Giant Skeleton Tesla
Giant Skeleton Minions Poison The Log
Tesla
Minions Tesla Giant Skeleton
Poison Giant Skeleton The Log
Giant Skeleton Tesla
Archers Tesla
Tesla Archers Minions Poison Giant Skeleton The Log
Minions Poison Archers Tesla Giant Skeleton The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Giant Skeleton The Log
Poison The Log Miner Ice Wizard
Poison Giant Skeleton The Log Miner
Poison Giant Skeleton The Log
Poison The Log
Poison Minions Ice Wizard
Archers Poison The Log
Poison The Log Ice Wizard
Poison The Log Miner
Minions Poison
Poison Miner The Log
Poison Archers
Poison The Log Miner
Minions Poison
Poison The Log
Poison The Log
Poison The Log
Poison
Minions
Archers Poison The Log
Poison The Log Miner
Minions Poison Giant Skeleton The Log
Poison
The Log
Poison The Log
Poison The Log Ice Wizard
Poison The Log Miner Ice Wizard
Poison The Log Miner
Poison Miner The Log
Poison Archers Ice Wizard
Minions Poison
Poison The Log Miner
Poison
Giant Skeleton
Poison The Log
Archers Minions
Poison Archers Ice Wizard
The Log
Poison Miner
The Log Poison
Poison Giant Skeleton
Minions Poison Giant Skeleton The Log
Poison
Poison Giant Skeleton The Log Miner

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