My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Bandit Phoenix Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Phoenix Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Curse Bandit Phoenix
Giant Snowball
Archers Goblin Curse
Zap
Archers Goblin Curse Bandit
Barbarian Barrel
Archers Goblin Curse Bandit
The Log
Archers Goblin Curse Bandit
Earthquake
Archers
Arrows
Archers Goblin Curse
Royal Delivery
Archers Bandit
Fireball
Archers Bandit
Poison
Archers Goblin Curse Phoenix
Lightning
Bandit Phoenix Monk
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Goblin Curse Rage Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse Rage Archers Bandit Phoenix Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse Rage Archers

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Bandit Mega Knight
Mirror
Phoenix
Goblin Curse
Rage
Phoenix
Bandit
Archers Mega Knight
Phoenix
Mirror Monk Rage
Mega Knight
Archers Bandit
Monk
Phoenix

Defense Synergies 0 5

Archers
Bandit Mega Knight
Mirror
Mega Knight
Goblin Curse
Rage
Bandit
Archers Mega Knight
Phoenix
Monk
Mega Knight
Archers Mirror Bandit
Monk
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Curse Bandit Phoenix Mega Knight Monk
Mega Knight Archers Goblin Curse Bandit
Goblin Curse Bandit Phoenix Mega Knight Monk
Mega Knight Monk
Archers Bandit Mega Knight
Archers Goblin Curse Phoenix
Bandit Phoenix Mega Knight Monk
Goblin Curse Phoenix
Archers Bandit Phoenix Mega Knight
Archers Goblin Curse Bandit Mega Knight
Archers Goblin Curse Phoenix
Mega Knight Goblin Curse Bandit
Mega Knight Goblin Curse
Goblin Curse Bandit Phoenix Mega Knight
Monk Goblin Curse Bandit Mega Knight
Mega Knight
Mega Knight Archers Bandit
Archers Goblin Curse Bandit Mega Knight
Goblin Curse Phoenix
Mega Knight Archers Goblin Curse Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers Bandit
Bandit Archers Phoenix Mega Knight Monk
Bandit Mega Knight
Mega Knight Bandit Phoenix Monk
Goblin Curse Bandit Phoenix Mega Knight
Archers Goblin Curse Monk
Archers Bandit Phoenix
Mega Knight Goblin Curse Phoenix
Mega Knight Bandit Phoenix Monk
Goblin Curse Phoenix
Mega Knight Phoenix
Mega Knight Monk Phoenix
Mega Knight Goblin Curse Bandit
Archers Goblin Curse Mega Knight
Phoenix Archers Monk
Mega Knight Archers Goblin Curse Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit Monk
Monk Goblin Curse Bandit
Bandit
Goblin Curse Mega Knight
Goblin Curse Monk
Archers
Goblin Curse
Monk Bandit
Monk Bandit
Monk Archers Goblin Curse
Bandit
Bandit Monk
Bandit
Bandit Mega Knight
Monk
Archers Bandit Mega Knight Monk
Goblin Curse Mega Knight Monk
Mega Knight Monk
Monk
Monk
Goblin Curse Mega Knight
Bandit Monk
Bandit Mega Knight Monk
Goblin Curse Bandit
Archers Goblin Curse
Bandit Mega Knight
Monk
Mega Knight
Goblin Curse Monk
Archers Bandit
Archers Goblin Curse Monk
Mega Knight
Monk
Mega Knight
Bandit Mega Knight Monk
Mega Knight Monk

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