My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Miner Fisherman Night Witch
Giant Snowball
Archers Skeleton Dragons Skeleton Army Miner Fisherman Night Witch
Zap
Archers Skeleton Army Fisherman Night Witch
Barbarian Barrel
Archers Skeleton Army Night Witch
The Log
Archers Skeleton Army Fisherman
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Dragons Skeleton Army Night Witch
Royal Delivery
Archers Skeleton Dragons Skeleton Army Miner Fisherman Night Witch
Fireball
Archers Skeleton Dragons Skeleton Army Fisherman Night Witch
Poison
Archers Skeleton Dragons Skeleton Army Fisherman Night Witch
Lightning
Skeleton Dragons Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Skeleton Army Miner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Skeleton Army Miner Fisherman Skeleton Dragons Night Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Archers Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Miner Fisherman
Skeleton Dragons
Mirror Miner Fisherman
Mirror
Miner Skeleton Dragons Skeleton Army Night Witch
Rage
Night Witch
Skeleton Army
Mirror
Miner
Mirror Archers Skeleton Dragons
Fisherman
Archers Skeleton Dragons
Night Witch
Mirror Rage

Defense Synergies 1 8

Archers
Skeleton Dragons Skeleton Army Fisherman
Skeleton Dragons
Archers Mirror Skeleton Army Fisherman Night Witch
Mirror
Skeleton Army Skeleton Dragons Night Witch
Rage
Skeleton Army
Mirror Archers Skeleton Dragons
Miner
Fisherman
Archers Skeleton Dragons
Night Witch
Skeleton Dragons Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Skeleton Army Skeleton Dragons Fisherman Night Witch
Skeleton Army Fisherman Archers Skeleton Dragons Night Witch
Skeleton Army Night Witch Skeleton Dragons Fisherman
Skeleton Army
Skeleton Army Archers Skeleton Dragons Night Witch
Skeleton Dragons Archers Night Witch
Skeleton Dragons
Skeleton Army Fisherman Night Witch
Skeleton Army Archers Miner Fisherman Night Witch
Archers Skeleton Dragons Skeleton Army Fisherman Night Witch
Skeleton Dragons Archers Night Witch
Skeleton Army Night Witch Skeleton Dragons
Skeleton Army Skeleton Dragons Night Witch
Skeleton Army
Skeleton Army Fisherman
Skeleton Dragons Skeleton Army Fisherman Night Witch
Archers Skeleton Dragons Skeleton Army Fisherman Night Witch
Archers Skeleton Dragons Fisherman
Fisherman
Skeleton Dragons Skeleton Army Archers Fisherman Night Witch
Skeleton Army Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Fisherman
Archers Skeleton Dragons Miner Fisherman
Skeleton Army Fisherman
Skeleton Army Fisherman Night Witch
Skeleton Army Fisherman Night Witch
Skeleton Dragons Archers
Skeleton Army Archers Night Witch
Skeleton Army Fisherman
Skeleton Dragons Skeleton Army
Skeleton Dragons Skeleton Army
Skeleton Army
Skeleton Army Night Witch
Archers Skeleton Dragons Skeleton Army
Skeleton Army Archers Skeleton Dragons Fisherman Night Witch
Archers Skeleton Dragons

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons Miner Fisherman
Skeleton Dragons Miner
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Archers Skeleton Dragons
Skeleton Dragons
Miner Skeleton Dragons Fisherman
Fisherman Night Witch
Miner Skeleton Dragons Fisherman
Archers Skeleton Dragons
Skeleton Dragons Miner Fisherman
Skeleton Dragons Fisherman
Skeleton Dragons Fisherman
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Fisherman Night Witch
Archers Skeleton Dragons Fisherman
Skeleton Dragons Miner
Skeleton Dragons Night Witch
Skeleton Dragons
Fisherman
Skeleton Dragons
Skeleton Dragons
Fisherman
Miner Skeleton Dragons Fisherman
Skeleton Dragons Miner Fisherman
Miner Skeleton Dragons Fisherman
Archers Skeleton Dragons Night Witch
Skeleton Dragons
Night Witch
Skeleton Dragons Miner Night Witch
Skeleton Dragons
Archers Skeleton Army Night Witch
Archers Skeleton Dragons
Miner Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Miner
Skeleton Dragons
Fisherman

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