My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Prince Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Prince Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Barbarian Barrel Prince Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Bandit
Giant Snowball
Archers Barbarians
Zap
Archers Mortar Prince Bandit
Barbarian Barrel
Archers Mortar Barbarians Wizard Bandit
The Log
Archers Barbarians Prince Bandit
Earthquake
Archers Mortar Barbarians
Arrows
Archers
Royal Delivery
Archers Barbarians Wizard Prince Bandit
Fireball
Archers Mortar Barbarians Wizard Bandit
Poison
Archers Mortar Barbarians Wizard
Lightning
Mortar Wizard Prince Bandit
Rocket
Mortar Barbarians Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Bandit Mortar Fireball Barbarians Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Archers Bandit Mortar

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Barbarian Barrel Prince Bandit
Mortar
Archers Fireball Barbarian Barrel Bandit
Barbarians
Fireball
Mortar
Wizard
Prince Bandit
Barbarian Barrel
Archers Mortar Prince Bandit
Prince
Archers Wizard Barbarian Barrel
Bandit
Archers Mortar Wizard Barbarian Barrel

Defense Synergies 2 12

Archers
Barbarian Barrel Mortar Bandit
Mortar
Archers Fireball Wizard Barbarian Barrel Bandit
Barbarians
Fireball
Barbarian Barrel Mortar Bandit
Wizard
Mortar Barbarian Barrel Prince Bandit
Barbarian Barrel
Archers Fireball Mortar Wizard Prince Bandit
Prince
Wizard Barbarian Barrel
Bandit
Archers Mortar Fireball Wizard Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Wizard Barbarian Barrel
Barbarians Mortar Prince Bandit
Mortar Barbarians Prince Archers Bandit
Barbarians Prince Mortar Bandit
Barbarians Fireball Barbarian Barrel Prince
Fireball Barbarian Barrel Archers Bandit
Archers Mortar Fireball Wizard
Barbarians Fireball Barbarian Barrel Bandit
Barbarians Mortar Prince
Archers Barbarians Barbarian Barrel Prince Bandit
Archers Barbarians Fireball Wizard Barbarian Barrel Bandit
Archers Fireball Wizard
Mortar Barbarians Prince Fireball Wizard Bandit
Fireball Wizard Mortar Barbarians Barbarian Barrel Prince
Barbarians Mortar Prince Bandit
Barbarians Mortar Fireball Prince Bandit
Barbarians Wizard Mortar Fireball Prince
Mortar Fireball Archers Barbarians Wizard Barbarian Barrel Prince Bandit
Mortar Wizard Barbarian Barrel Archers Barbarians Fireball Bandit
Barbarians Mortar Prince
Wizard Archers Barbarians Fireball Barbarian Barrel Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Fireball Barbarian Barrel Prince Bandit
Fireball Bandit Archers Mortar Wizard Barbarian Barrel Prince
Barbarians Bandit Prince
Prince Barbarians Fireball Barbarian Barrel Bandit
Barbarians Prince Bandit
Fireball Wizard Archers
Prince Archers Barbarians Fireball Bandit
Barbarians Prince
Mortar Barbarians Fireball Barbarian Barrel Prince Bandit
Barbarians
Barbarians Prince
Barbarians Fireball Prince
Barbarians Prince Fireball Wizard Bandit
Wizard Archers Barbarians Fireball
Barbarians Archers Mortar Fireball Barbarian Barrel Prince
Archers Barbarians Fireball Wizard Barbarian Barrel
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Barbarian Barrel Bandit
Mortar Fireball Barbarian Barrel Bandit
Fireball Barbarian Barrel Bandit
Barbarians Fireball Barbarian Barrel Prince
Fireball Wizard Mortar Barbarian Barrel
Fireball Wizard
Archers Mortar Wizard
Fireball Wizard Barbarian Barrel
Fireball Mortar Wizard Bandit
Fireball Prince
Mortar Fireball Wizard Barbarian Barrel Prince Bandit
Fireball Archers Wizard
Mortar Fireball Barbarian Barrel Bandit
Mortar Fireball Barbarian Barrel Bandit
Mortar Fireball Barbarian Barrel Prince
Mortar Fireball Wizard Barbarian Barrel Bandit
Mortar Fireball Wizard Barbarian Barrel Bandit
Mortar Fireball Barbarian Barrel
Archers Mortar Fireball Wizard Barbarian Barrel Prince Bandit
Mortar Fireball Wizard Barbarian Barrel
Fireball Prince
Fireball Wizard
Prince
Mortar Barbarians Fireball Barbarian Barrel
Mortar Fireball Wizard Barbarian Barrel
Mortar Fireball Wizard Barbarian Barrel Bandit
Fireball Mortar Wizard Prince Bandit
Fireball Mortar Barbarian Barrel Bandit
Archers Fireball Wizard
Fireball Wizard
Fireball
Mortar Fireball Wizard Bandit
Fireball
Prince
Fireball Wizard
Archers Barbarians Fireball Barbarian Barrel Prince Bandit
Fireball Archers Wizard
Fireball Barbarian Barrel
Fireball Wizard Prince
Mortar Fireball Wizard
Fireball
Prince
Fireball
Fireball
Mortar Fireball Barbarian Barrel Prince Bandit
Prince
Fireball Mortar Wizard

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