My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Battle Healer Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Clone Giant Skeleton
Giant Snowball
Archers Minion Horde Clone Witch
Zap
Archers Mortar Minion Horde Clone Witch
Barbarian Barrel
Archers Mortar Clone Witch Giant Skeleton
The Log
Archers Clone Witch Giant Skeleton
Earthquake
Archers Mortar Clone Witch
Arrows
Archers Minion Horde Clone Witch
Royal Delivery
Archers Minion Horde Battle Healer Clone Witch Giant Skeleton
Fireball
Archers Mortar Minion Horde Battle Healer Clone Witch
Poison
Archers Mortar Minion Horde Battle Healer Clone Witch
Lightning
Mortar Battle Healer Witch
Rocket
Mortar Minion Horde Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer Clone Freeze Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Clone Mortar Battle Healer Freeze Minion Horde Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Clone Mortar Battle Healer

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer Mortar Giant Skeleton
Mortar
Archers Battle Healer
Minion Horde
Battle Healer Clone Freeze Giant Skeleton
Battle Healer
Archers Mortar Minion Horde Witch Giant Skeleton
Clone
Giant Skeleton Minion Horde Witch
Freeze
Minion Horde
Witch
Battle Healer Clone Giant Skeleton
Giant Skeleton
Clone Archers Minion Horde Battle Healer Witch

Defense Synergies 0 9

Archers
Mortar Battle Healer Witch Giant Skeleton
Mortar
Archers
Minion Horde
Battle Healer Freeze
Battle Healer
Archers Minion Horde Witch Giant Skeleton
Clone
Freeze
Minion Horde
Witch
Archers Battle Healer Giant Skeleton
Giant Skeleton
Archers Battle Healer Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Minion Horde
Minion Horde Mortar Battle Healer Witch
Mortar Minion Horde Witch Archers Freeze Giant Skeleton
Minion Horde Witch Mortar
Battle Healer Giant Skeleton
Freeze Archers
Minion Horde Archers Mortar Freeze Witch
Battle Healer Giant Skeleton
Minion Horde Witch Mortar
Archers Minion Horde Battle Healer Giant Skeleton
Archers Minion Horde Witch Freeze Giant Skeleton
Minion Horde Archers Witch
Mortar Minion Horde Battle Healer Freeze Witch Giant Skeleton
Mortar Minion Horde Freeze Witch
Mortar Minion Horde
Minion Horde Mortar Freeze
Minion Horde Mortar Witch
Mortar Archers Minion Horde Battle Healer Witch
Mortar Freeze Witch Archers Battle Healer Giant Skeleton
Mortar
Archers Minion Horde Battle Healer Witch Giant Skeleton
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Battle Healer Witch Giant Skeleton
Archers Mortar Battle Healer
Giant Skeleton Minion Horde Battle Healer Witch
Giant Skeleton Minion Horde Battle Healer
Giant Skeleton Minion Horde Battle Healer Witch
Archers Minion Horde Freeze Witch
Archers Minion Horde Battle Healer Witch Giant Skeleton
Giant Skeleton Minion Horde Battle Healer
Minion Horde Freeze Giant Skeleton Mortar Witch
Witch Minion Horde
Minion Horde Witch Giant Skeleton
Giant Skeleton
Giant Skeleton Minion Horde Witch
Archers Minion Horde Witch
Witch Archers Mortar Minion Horde Battle Healer Freeze Giant Skeleton
Archers Minion Horde Battle Healer Freeze Witch Giant Skeleton
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Minion Horde Freeze Giant Skeleton
Mortar
Minion Horde Giant Skeleton
Freeze Giant Skeleton
Mortar Minion Horde
Minion Horde Freeze Witch
Archers Mortar Minion Horde Witch
Freeze
Mortar
Minion Horde
Mortar Minion Horde
Archers
Mortar
Mortar Minion Horde Freeze
Mortar
Mortar Minion Horde Witch
Mortar Minion Horde
Mortar Freeze
Minion Horde
Archers Mortar
Mortar Witch
Minion Horde Giant Skeleton
Mortar Minion Horde
Freeze Mortar Witch
Minion Horde Witch
Mortar Witch
Mortar Witch
Mortar
Archers Minion Horde Witch
Minion Horde Freeze Witch
Minion Horde
Mortar Minion Horde
Minion Horde Freeze
Minion Horde Giant Skeleton
Minion Horde Archers Freeze Witch
Archers Witch
Freeze
Minion Horde
Mortar
Giant Skeleton
Minion Horde
Minion Horde Freeze Witch Giant Skeleton
Witch
Mortar Freeze Witch Giant Skeleton
Mortar

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