My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Minion Horde Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Guards Cannon Cart Miner
Giant Snowball
Archers Minion Horde Guards Miner
Zap
Archers Mortar Minion Horde Guards Cannon Cart
Barbarian Barrel
Archers Mortar Guards Cannon Cart
The Log
Archers Guards Cannon Cart
Earthquake
Archers Mortar Guards
Arrows
Archers Minion Horde Guards
Royal Delivery
Archers Minion Horde Guards Cannon Cart Miner
Fireball
Archers Mortar Minion Horde Cannon Cart
Poison
Archers Mortar Minion Horde Guards
Lightning
Mortar Cannon Cart
Rocket
Mortar Minion Horde Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Miner Mortar Fireball Minion Horde Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Guards Miner

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Miner
Mortar
Miner Archers Fireball The Log
Minion Horde
Miner
Fireball
Mortar The Log Miner
Guards
Miner The Log
Cannon Cart
The Log Miner
The Log
Cannon Cart Mortar Fireball Guards Miner
Miner
Mortar Minion Horde Guards Archers Fireball Cannon Cart The Log

Defense Synergies 1 12

Archers
Mortar Guards Cannon Cart The Log
Mortar
Archers Fireball Guards The Log
Minion Horde
The Log
Fireball
The Log Mortar Miner
Guards
Archers Mortar Cannon Cart The Log
Cannon Cart
Archers Guards
The Log
Fireball Archers Mortar Minion Horde Guards Miner
Miner
Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Minion Horde Fireball The Log
Minion Horde Mortar Cannon Cart The Log
Mortar Minion Horde Archers Cannon Cart
Minion Horde Mortar Guards Cannon Cart
Fireball The Log
Fireball The Log Archers Guards Cannon Cart
Minion Horde Archers Mortar Fireball
Fireball Cannon Cart The Log
Minion Horde Mortar
Guards Archers Minion Horde Cannon Cart Miner
Archers Minion Horde Guards Fireball Cannon Cart The Log
Minion Horde Archers Fireball
Mortar Minion Horde Fireball Guards Cannon Cart The Log
Fireball Mortar Minion Horde Guards Cannon Cart The Log
Mortar Minion Horde Cannon Cart
Minion Horde Mortar Fireball The Log
Minion Horde Mortar Fireball Cannon Cart
Mortar Fireball Archers Minion Horde Guards Cannon Cart The Log
Mortar The Log Archers Fireball Guards Cannon Cart
Mortar Cannon Cart
Archers Minion Horde Fireball Guards Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Fireball Cannon Cart
Fireball Archers Mortar Cannon Cart The Log Miner
Guards Minion Horde Cannon Cart The Log
Guards Minion Horde Fireball Cannon Cart The Log
Minion Horde Guards Cannon Cart
Fireball Archers Minion Horde
Guards Archers Minion Horde Fireball Cannon Cart
Minion Horde Cannon Cart
Minion Horde Mortar Fireball Cannon Cart The Log
Minion Horde Guards
Minion Horde Guards Cannon Cart
Fireball Guards The Log
Cannon Cart Minion Horde Fireball Guards
Archers Minion Horde Fireball Cannon Cart
Guards Archers Mortar Minion Horde Fireball Cannon Cart The Log
Archers Minion Horde Fireball Cannon Cart The Log
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Minion Horde Guards The Log
Mortar Fireball The Log Miner
Minion Horde Fireball Cannon Cart The Log Miner
Cannon Cart Fireball Guards The Log
Fireball Mortar Minion Horde The Log
Fireball Minion Horde
Archers Mortar Minion Horde The Log
Fireball The Log
Fireball The Log Miner Mortar
Minion Horde Fireball Guards
Miner Mortar Minion Horde Fireball Cannon Cart The Log
Fireball Archers
Mortar Fireball Cannon Cart The Log Miner
Mortar Minion Horde Fireball Cannon Cart
Mortar Fireball Cannon Cart The Log
Mortar Minion Horde Fireball Cannon Cart The Log
Mortar Minion Horde Fireball Cannon Cart The Log
Mortar Fireball
Minion Horde
Archers Mortar Fireball The Log
Mortar Fireball The Log Miner
Minion Horde Fireball The Log
Fireball
The Log
Mortar Minion Horde Fireball Cannon Cart The Log
The Log Mortar Fireball
Minion Horde
Mortar Fireball The Log Miner
Fireball Mortar The Log Miner
Fireball Miner Mortar The Log
Archers Minion Horde Fireball
Minion Horde Fireball Guards
Minion Horde Fireball
Mortar Minion Horde Fireball The Log Miner
Minion Horde Fireball
Minion Horde
Fireball The Log
Minion Horde Archers Fireball Guards Cannon Cart
Fireball Archers
The Log Fireball
Fireball Miner Minion Horde Cannon Cart
The Log Mortar Fireball
Fireball
Minion Horde Cannon Cart
Minion Horde Fireball Guards The Log
Fireball
Mortar Fireball Cannon Cart The Log Miner

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