My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Inferno Tower Princess Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Princess Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Miner
Giant Snowball
Archers Miner Princess
Zap
Archers Mortar Inferno Tower Princess
Barbarian Barrel
Archers Mortar Tesla Inferno Tower Princess
The Log
Archers Princess
Earthquake
Archers Mortar Tesla Inferno Tower
Arrows
Archers Princess
Royal Delivery
Archers Miner Princess
Fireball
Archers Mortar Tesla Inferno Tower Princess
Poison
Archers Mortar Inferno Tower Princess
Lightning
Mortar Tesla Inferno Tower Archer Queen
Rocket
Mortar Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Miner Princess Mortar Tesla Inferno Tower Archer Queen

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Miner Princess

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Miner
Mortar
Miner Archers The Log
Tesla
Inferno Tower
The Log
Mortar Miner Princess
Miner
Mortar Archers The Log
Princess
The Log
Archer Queen

Defense Synergies 3 14

Archers
Mortar Tesla Inferno Tower The Log Archer Queen
Mortar
Archers Tesla Inferno Tower The Log Princess
Tesla
The Log Archers Mortar Inferno Tower Princess
Inferno Tower
The Log Archers Mortar Tesla Princess
The Log
Tesla Inferno Tower Archer Queen Archers Mortar Miner Princess
Miner
The Log
Princess
Mortar Tesla Inferno Tower The Log
Archer Queen
The Log Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Tesla Inferno Tower The Log
Inferno Tower Mortar Tesla The Log
Mortar Tesla Inferno Tower Archers
Tesla Inferno Tower Mortar
The Log Princess
The Log Archers Tesla
Tesla Inferno Tower Archers Mortar Princess
Tesla Inferno Tower The Log
Tesla Inferno Tower Mortar Princess Archer Queen
Archers Tesla Inferno Tower Miner
Archers Tesla The Log Princess
Tesla Inferno Tower Archers Princess
Mortar Tesla Inferno Tower The Log
Mortar Tesla The Log Princess
Inferno Tower Mortar Tesla
Inferno Tower Mortar Tesla The Log
Tesla Mortar Inferno Tower
Mortar Tesla Archers The Log
Mortar The Log Archers Tesla Princess
Mortar Tesla Inferno Tower
Archers Tesla The Log
Mortar Tesla Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Inferno Tower
Archers Mortar Tesla The Log Miner
Inferno Tower The Log
Tesla Inferno Tower The Log
Inferno Tower Tesla
Archers Tesla Princess
Archers Tesla Inferno Tower
Inferno Tower Tesla
Mortar Inferno Tower The Log
Inferno Tower Tesla
Tesla Inferno Tower
The Log Archer Queen
Tesla Inferno Tower
Archers Tesla Princess
Tesla Inferno Tower Archers Mortar The Log Archer Queen
Archers Tesla Inferno Tower The Log Princess Archer Queen
Mortar Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Mortar The Log
Mortar The Log Miner Princess
The Log Miner
The Log
Mortar The Log
Princess
Archers Mortar The Log Princess
The Log Princess
The Log Miner Mortar
Miner Mortar The Log Princess
Archers Princess Archer Queen
Mortar The Log Miner Princess
Mortar Princess
Princess Mortar The Log
Mortar The Log Princess
Mortar The Log Princess
Mortar
Archers Mortar The Log Princess
Mortar The Log Miner Princess
The Log
Princess
The Log
Mortar The Log
The Log Mortar Princess
Mortar The Log Miner Princess
Mortar The Log Miner Princess
Miner Mortar The Log
Archers Princess
Mortar The Log Miner
Princess
The Log Princess
Archers Princess
Archers Princess Archer Queen
The Log
Miner Princess
The Log Mortar Princess
Archer Queen
Archer Queen
The Log Princess Archer Queen
Princess Archer Queen
Mortar The Log Miner Princess Archer Queen
Mortar

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