My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Baby Dragon Witch Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Archers Musketeer Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch Lumberjack
Zap
Archers Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Archers Musketeer Goblin Barrel Skeleton Army Witch Lumberjack
The Log
Archers Musketeer Hog Rider Goblin Barrel Skeleton Army Witch Lumberjack
Earthquake
Archers Hog Rider Goblin Barrel Skeleton Army Witch
Arrows
Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Archers Musketeer Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch Lumberjack
Fireball
Archers Musketeer Hog Rider Goblin Barrel Skeleton Army Baby Dragon Witch Lumberjack
Poison
Archers Musketeer Skeleton Army Witch
Lightning
Musketeer Baby Dragon Witch Lumberjack
Rocket
Musketeer Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Skeleton Army Musketeer Hog Rider Baby Dragon Lumberjack Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Skeleton Army Musketeer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Hog Rider Baby Dragon Lumberjack
Musketeer
Hog Rider Baby Dragon Lumberjack
Hog Rider
Musketeer Archers Goblin Barrel Baby Dragon Witch Lumberjack
Goblin Barrel
Hog Rider Skeleton Army Baby Dragon Lumberjack
Skeleton Army
Goblin Barrel
Baby Dragon
Archers Musketeer Hog Rider Goblin Barrel Witch Lumberjack
Witch
Hog Rider Baby Dragon Lumberjack
Lumberjack
Archers Musketeer Hog Rider Goblin Barrel Baby Dragon Witch

Defense Synergies 1 10

Archers
Skeleton Army Baby Dragon Witch Lumberjack
Musketeer
Lumberjack Skeleton Army Baby Dragon
Hog Rider
Goblin Barrel
Skeleton Army
Archers Musketeer Lumberjack
Baby Dragon
Archers Musketeer Witch Lumberjack
Witch
Archers Baby Dragon Lumberjack
Lumberjack
Musketeer Archers Skeleton Army Baby Dragon Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Baby Dragon
Skeleton Army Lumberjack Musketeer Witch
Skeleton Army Witch Lumberjack Archers Musketeer
Skeleton Army Witch Lumberjack Musketeer
Skeleton Army Lumberjack
Skeleton Army Archers Musketeer Baby Dragon Lumberjack
Musketeer Archers Baby Dragon Witch
Musketeer Baby Dragon
Witch Musketeer Skeleton Army Lumberjack
Skeleton Army Archers Musketeer Lumberjack
Archers Skeleton Army Witch Musketeer Baby Dragon Lumberjack
Musketeer Archers Baby Dragon Witch
Skeleton Army Lumberjack Musketeer Witch
Skeleton Army Baby Dragon Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Musketeer Skeleton Army Witch Lumberjack
Archers Musketeer Skeleton Army Baby Dragon Witch Lumberjack
Baby Dragon Witch Archers Musketeer Lumberjack
Musketeer Lumberjack
Skeleton Army Archers Musketeer Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Archers Witch
Archers Musketeer Baby Dragon Lumberjack
Skeleton Army Lumberjack Musketeer Witch
Skeleton Army Lumberjack Musketeer
Musketeer Skeleton Army Witch Lumberjack
Archers Musketeer Baby Dragon Witch
Skeleton Army Archers Musketeer Witch Lumberjack
Skeleton Army Lumberjack
Skeleton Army Baby Dragon Witch
Witch Musketeer Skeleton Army
Musketeer Witch Lumberjack
Skeleton Army
Skeleton Army Witch Lumberjack
Archers Musketeer Skeleton Army Baby Dragon Witch
Skeleton Army Witch Archers Musketeer Baby Dragon Lumberjack
Archers Musketeer Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Musketeer
Baby Dragon
Musketeer Baby Dragon Witch
Archers Musketeer Baby Dragon Witch
Baby Dragon
Musketeer Lumberjack
Musketeer
Archers Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Archers Musketeer Baby Dragon
Baby Dragon Witch
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon
Baby Dragon Witch
Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon Witch
Musketeer Baby Dragon
Archers Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer
Archers Musketeer Skeleton Army Witch
Archers Musketeer Baby Dragon Witch
Musketeer Baby Dragon Lumberjack
Musketeer Baby Dragon
Musketeer
Musketeer Baby Dragon Witch
Musketeer Witch
Musketeer Baby Dragon Witch

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