My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Battle Ram P.E.K.K.A Lumberjack Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Lumberjack Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Skeleton King
Giant Snowball
Archers Musketeer Battle Ram Lumberjack Skeleton King
Zap
Archers Battle Ram Skeleton King
Barbarian Barrel
Archers Musketeer Battle Ram Lumberjack Skeleton King
The Log
Archers Musketeer Battle Ram Lumberjack Skeleton King
Earthquake
Archers Skeleton King
Arrows
Archers Skeleton King
Royal Delivery
Archers Musketeer Battle Ram P.E.K.K.A Lumberjack Skeleton King
Fireball
Archers Musketeer Battle Ram Lumberjack Skeleton King
Poison
Archers Musketeer Skeleton King
Lightning
Musketeer Battle Ram Lumberjack Skeleton King
Rocket
Musketeer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Rage Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Musketeer Battle Ram Poison Lumberjack Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Archers Musketeer Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram P.E.K.K.A Lumberjack
Musketeer
Battle Ram P.E.K.K.A Lumberjack
Battle Ram
Poison Archers Musketeer P.E.K.K.A Lumberjack
Rage
Poison
Battle Ram P.E.K.K.A
P.E.K.K.A
Poison Archers Musketeer Battle Ram Lumberjack
Lumberjack
Archers Musketeer Battle Ram P.E.K.K.A
Skeleton King

Defense Synergies 1 5

Archers
P.E.K.K.A Lumberjack Skeleton King
Musketeer
Lumberjack P.E.K.K.A Skeleton King
Battle Ram
Rage
Poison
P.E.K.K.A
Archers Musketeer
Lumberjack
Musketeer Archers
Skeleton King
Archers Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer
P.E.K.K.A Lumberjack Musketeer
P.E.K.K.A Lumberjack Archers Musketeer
P.E.K.K.A Lumberjack Musketeer Skeleton King
Poison P.E.K.K.A Lumberjack
Archers Musketeer Lumberjack
Musketeer Archers Poison
Musketeer Poison P.E.K.K.A
P.E.K.K.A Musketeer Lumberjack Skeleton King
Archers Musketeer Lumberjack
Archers Poison Musketeer Lumberjack Skeleton King
Musketeer Archers Poison
P.E.K.K.A Lumberjack Musketeer
Poison P.E.K.K.A Lumberjack Skeleton King
P.E.K.K.A Lumberjack Skeleton King
P.E.K.K.A Lumberjack
Musketeer Poison P.E.K.K.A Lumberjack
Archers Musketeer Lumberjack
Poison Archers Musketeer Lumberjack
P.E.K.K.A Musketeer Lumberjack
Archers Musketeer Poison P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers P.E.K.K.A
Poison Archers Musketeer Lumberjack
P.E.K.K.A Lumberjack Musketeer
P.E.K.K.A Lumberjack Musketeer
P.E.K.K.A Musketeer Lumberjack
Poison Archers Musketeer
P.E.K.K.A Archers Musketeer Lumberjack
P.E.K.K.A Lumberjack
P.E.K.K.A Poison
P.E.K.K.A Musketeer
P.E.K.K.A Musketeer Lumberjack
P.E.K.K.A Poison
P.E.K.K.A Lumberjack Skeleton King
Archers Musketeer
Archers Musketeer Poison P.E.K.K.A Lumberjack Skeleton King
Poison Archers Musketeer P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Musketeer
Poison Musketeer
Poison
Musketeer Poison
Poison
Poison Musketeer
Archers Musketeer Poison
Poison
Poison
Musketeer Poison Lumberjack
Poison Musketeer
Poison Archers Musketeer
Poison Musketeer
Musketeer Poison
Musketeer Poison
Musketeer Poison
Musketeer Poison
Poison
Archers Musketeer Poison
Poison
Musketeer Poison
Poison
Musketeer
Musketeer Poison
Poison
Poison Musketeer
Musketeer Poison
Poison Musketeer
Poison Archers Musketeer
Musketeer Poison
Poison Musketeer
Poison
P.E.K.K.A
Poison
Archers Musketeer
Poison Archers Musketeer
Poison Musketeer Lumberjack
Musketeer Poison Skeleton King
Poison
Musketeer P.E.K.K.A
Musketeer Poison Skeleton King
Musketeer Poison
Poison Musketeer
P.E.K.K.A

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