My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Musketeer Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Valkyrie Executioner Electro Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Musketeer Hog Rider Lumberjack
Zap
Archers
Barbarian Barrel
Archers Musketeer Valkyrie Executioner Electro Wizard Lumberjack
The Log
Archers Musketeer Hog Rider Lumberjack
Earthquake
Archers Hog Rider
Arrows
Archers
Royal Delivery
Archers Musketeer Valkyrie Hog Rider Executioner Electro Wizard Lumberjack
Fireball
Archers Musketeer Hog Rider Executioner Electro Wizard Lumberjack
Poison
Archers Musketeer Executioner Electro Wizard
Lightning
Musketeer Valkyrie Executioner Electro Wizard Lumberjack
Rocket
Musketeer Valkyrie Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Executioner Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Musketeer Valkyrie Hog Rider Electro Wizard Lumberjack Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Musketeer Valkyrie Hog Rider

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider Lumberjack Mega Knight
Musketeer
Valkyrie Hog Rider Lumberjack Mega Knight
Valkyrie
Archers Musketeer Hog Rider Lumberjack Executioner Electro Wizard
Hog Rider
Musketeer Valkyrie Archers Executioner Electro Wizard Lumberjack Mega Knight
Executioner
Valkyrie Hog Rider Mega Knight
Electro Wizard
Valkyrie Hog Rider Lumberjack Mega Knight
Lumberjack
Valkyrie Archers Musketeer Hog Rider Electro Wizard Mega Knight
Mega Knight
Archers Musketeer Hog Rider Executioner Electro Wizard Lumberjack

Defense Synergies 3 12

Archers
Valkyrie Electro Wizard Lumberjack Mega Knight
Musketeer
Valkyrie Lumberjack Electro Wizard Mega Knight
Valkyrie
Archers Musketeer Executioner Electro Wizard Lumberjack
Hog Rider
Executioner
Valkyrie Lumberjack Mega Knight
Electro Wizard
Archers Musketeer Valkyrie Lumberjack Mega Knight
Lumberjack
Musketeer Archers Valkyrie Executioner Electro Wizard
Mega Knight
Archers Musketeer Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Executioner Electro Wizard
Lumberjack Musketeer Valkyrie Executioner Electro Wizard Mega Knight
Lumberjack Mega Knight Archers Musketeer Valkyrie Executioner Electro Wizard
Lumberjack Musketeer Valkyrie Electro Wizard Mega Knight
Valkyrie Lumberjack Mega Knight
Archers Musketeer Valkyrie Executioner Electro Wizard Lumberjack Mega Knight
Musketeer Electro Wizard Archers Executioner
Musketeer Valkyrie Electro Wizard Mega Knight
Musketeer Lumberjack
Archers Musketeer Valkyrie Electro Wizard Lumberjack Mega Knight
Archers Valkyrie Executioner Electro Wizard Musketeer Lumberjack Mega Knight
Musketeer Executioner Archers Electro Wizard
Lumberjack Mega Knight Musketeer Valkyrie Electro Wizard
Valkyrie Executioner Mega Knight Electro Wizard Lumberjack
Electro Wizard Lumberjack Mega Knight
Electro Wizard Lumberjack Mega Knight
Mega Knight Musketeer Valkyrie Executioner Electro Wizard Lumberjack
Mega Knight Archers Musketeer Valkyrie Executioner Electro Wizard Lumberjack
Valkyrie Executioner Archers Musketeer Electro Wizard Lumberjack Mega Knight
Musketeer Electro Wizard Lumberjack
Valkyrie Mega Knight Archers Musketeer Executioner Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Mega Knight Archers Electro Wizard
Electro Wizard Archers Musketeer Valkyrie Executioner Lumberjack Mega Knight
Lumberjack Mega Knight Musketeer Valkyrie Electro Wizard
Valkyrie Lumberjack Mega Knight Musketeer Electro Wizard
Musketeer Valkyrie Executioner Lumberjack Mega Knight
Executioner Archers Musketeer Electro Wizard
Archers Musketeer Valkyrie Electro Wizard Lumberjack
Mega Knight Valkyrie Lumberjack
Electro Wizard Mega Knight Valkyrie
Musketeer
Mega Knight Musketeer Valkyrie Lumberjack
Mega Knight Valkyrie Electro Wizard
Mega Knight Valkyrie Executioner Lumberjack
Archers Musketeer Valkyrie Executioner Mega Knight
Electro Wizard Archers Musketeer Valkyrie Executioner Lumberjack
Valkyrie Executioner Mega Knight Archers Musketeer Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Executioner Electro Wizard
Musketeer Valkyrie
Executioner Valkyrie Mega Knight
Executioner Musketeer
Archers Musketeer Executioner
Executioner
Musketeer Electro Wizard Lumberjack
Musketeer Valkyrie Electro Wizard
Archers Musketeer Executioner
Musketeer Executioner
Musketeer
Musketeer
Musketeer Executioner
Musketeer Executioner Mega Knight
Archers Musketeer Executioner Electro Wizard Mega Knight
Valkyrie Mega Knight
Musketeer Mega Knight
Musketeer
Musketeer
Valkyrie Executioner Mega Knight
Musketeer Executioner Electro Wizard
Musketeer Mega Knight
Musketeer
Archers Musketeer Executioner Electro Wizard
Electro Wizard Musketeer
Musketeer Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Archers Musketeer
Archers Musketeer Executioner Electro Wizard
Musketeer Valkyrie Executioner Electro Wizard Lumberjack Mega Knight
Musketeer Executioner
Musketeer Executioner Mega Knight
Musketeer Electro Wizard
Musketeer Executioner Electro Wizard
Musketeer Executioner Electro Wizard Mega Knight
Mega Knight

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