My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Hunter P.E.K.K.A Sparky Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Barbarian Barrel P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Sparky
Giant Snowball
Archers Little Prince
Zap
Archers Royal Giant Sparky Little Prince
Barbarian Barrel
Archers Hunter Sparky Little Prince
The Log
Archers Royal Giant Hunter Sparky Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Hunter P.E.K.K.A Sparky Little Prince
Fireball
Archers Hunter Sparky Little Prince
Poison
Archers Hunter Sparky Little Prince
Lightning
Hunter Sparky Little Prince
Rocket
Hunter Sparky Little Prince

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel Hunter Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Earthquake Little Prince Hunter Royal Giant Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Earthquake Little Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Barbarian Barrel P.E.K.K.A
Royal Giant
Earthquake Barbarian Barrel Hunter Archers Sparky
Earthquake
Royal Giant Barbarian Barrel Hunter P.E.K.K.A Sparky
Barbarian Barrel
Royal Giant Archers Earthquake Hunter P.E.K.K.A Sparky
Hunter
Royal Giant Earthquake Barbarian Barrel P.E.K.K.A Sparky
P.E.K.K.A
Archers Earthquake Barbarian Barrel Hunter
Sparky
Royal Giant Earthquake Barbarian Barrel Hunter
Little Prince

Defense Synergies 1 8

Archers
Barbarian Barrel P.E.K.K.A
Royal Giant
Earthquake
Barbarian Barrel Sparky
Barbarian Barrel
Archers Earthquake Hunter P.E.K.K.A Sparky Little Prince
Hunter
Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Archers Barbarian Barrel Hunter
Sparky
Earthquake Barbarian Barrel
Little Prince
Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Barbarian Barrel Sparky
Hunter P.E.K.K.A Sparky
Hunter P.E.K.K.A Sparky Archers
Hunter P.E.K.K.A Sparky
Earthquake Barbarian Barrel P.E.K.K.A Sparky
Barbarian Barrel Archers Earthquake Hunter
Hunter Archers Little Prince
Earthquake Barbarian Barrel P.E.K.K.A Sparky
Hunter P.E.K.K.A Sparky
Archers Barbarian Barrel Hunter Sparky Little Prince
Archers Earthquake Barbarian Barrel Hunter
Hunter Archers
Hunter P.E.K.K.A Sparky Earthquake
Sparky Earthquake Barbarian Barrel Hunter P.E.K.K.A
P.E.K.K.A Sparky Hunter
Hunter P.E.K.K.A Sparky
Sparky Hunter P.E.K.K.A
Archers Barbarian Barrel Hunter Little Prince
Earthquake Barbarian Barrel Hunter Archers Little Prince
P.E.K.K.A Sparky Hunter
Archers Earthquake Barbarian Barrel Hunter P.E.K.K.A Sparky Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel P.E.K.K.A Sparky
Archers Barbarian Barrel Hunter
P.E.K.K.A Hunter Sparky
Hunter P.E.K.K.A Barbarian Barrel Sparky
P.E.K.K.A Hunter Sparky
Archers Hunter
P.E.K.K.A Sparky Archers Hunter
P.E.K.K.A Hunter Sparky
P.E.K.K.A Barbarian Barrel Sparky
P.E.K.K.A Sparky
P.E.K.K.A Hunter Sparky
P.E.K.K.A
P.E.K.K.A Hunter Sparky
Archers Sparky
Sparky Archers Barbarian Barrel Hunter P.E.K.K.A Little Prince
Archers Earthquake Barbarian Barrel Hunter P.E.K.K.A Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Sparky
Barbarian Barrel
Earthquake Barbarian Barrel Sparky
Earthquake Barbarian Barrel Sparky
Earthquake Barbarian Barrel Sparky
Hunter
Archers Earthquake Sparky
Earthquake Barbarian Barrel Hunter
Sparky
Earthquake Barbarian Barrel Sparky
Archers
Earthquake Barbarian Barrel Hunter Sparky
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Sparky
Earthquake Barbarian Barrel Hunter Sparky
Earthquake Barbarian Barrel Sparky
Earthquake Barbarian Barrel Sparky
Sparky
Archers Earthquake Barbarian Barrel Hunter Sparky
Earthquake Barbarian Barrel Little Prince
Earthquake Sparky
Sparky
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel Hunter Sparky Little Prince
Earthquake Barbarian Barrel Hunter Sparky
Sparky
Barbarian Barrel Sparky
Archers Hunter Sparky Little Prince
Sparky
Earthquake Hunter Sparky
Sparky
P.E.K.K.A Sparky
Earthquake Sparky
Earthquake Archers Barbarian Barrel
Archers Hunter
Barbarian Barrel
Hunter Sparky
Earthquake
Sparky
P.E.K.K.A Sparky
Sparky
Barbarian Barrel Sparky Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: