My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Royal Giant Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Goblin Barrel Skeleton Army Electro Wizard
The Log
Archers Royal Giant Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Mini P.E.K.K.A Goblin Barrel Skeleton Army Electro Wizard
Fireball
Archers Goblin Barrel Skeleton Army Electro Wizard
Poison
Archers Skeleton Army Electro Wizard
Lightning
Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Skeleton Army Fireball Mini P.E.K.K.A Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Skeleton Army

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A
Royal Giant
Fireball Goblin Barrel Archers The Log Electro Wizard
Fireball
Royal Giant The Log Electro Wizard
Mini P.E.K.K.A
Archers The Log Electro Wizard
Goblin Barrel
Royal Giant Skeleton Army
Skeleton Army
Goblin Barrel
The Log
Royal Giant Fireball Mini P.E.K.K.A
Electro Wizard
Royal Giant Fireball Mini P.E.K.K.A

Defense Synergies 3 10

Archers
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Royal Giant
Fireball
The Log Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Archers Fireball Skeleton Army
Goblin Barrel
Skeleton Army
Archers Mini P.E.K.K.A The Log Electro Wizard
The Log
Fireball Mini P.E.K.K.A Archers Skeleton Army Electro Wizard
Electro Wizard
Mini P.E.K.K.A Archers Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Archers Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army The Log
Fireball Skeleton Army The Log Archers Electro Wizard
Electro Wizard Archers Fireball
Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army Archers Mini P.E.K.K.A Electro Wizard
Archers Skeleton Army Electro Wizard Fireball The Log
Archers Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball The Log Electro Wizard
Fireball Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Electro Wizard
Skeleton Army Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball Mini P.E.K.K.A Skeleton Army Electro Wizard
Fireball Archers Skeleton Army The Log Electro Wizard
The Log Archers Fireball Electro Wizard
Mini P.E.K.K.A Electro Wizard
Skeleton Army Archers Fireball Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Archers Fireball Electro Wizard
Fireball Electro Wizard Archers Mini P.E.K.K.A The Log
Skeleton Army Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army
Fireball Archers Electro Wizard
Mini P.E.K.K.A Skeleton Army Archers Fireball Electro Wizard
Mini P.E.K.K.A Skeleton Army
Electro Wizard Fireball Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Fireball The Log Electro Wizard
Mini P.E.K.K.A Skeleton Army Fireball
Archers Fireball Skeleton Army
Skeleton Army Electro Wizard Archers Fireball Mini P.E.K.K.A The Log
Archers Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Archers The Log
Fireball The Log
Fireball The Log
Fireball Mini P.E.K.K.A Electro Wizard
Fireball The Log Electro Wizard
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A The Log Electro Wizard
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Fireball The Log Electro Wizard
Fireball The Log
Fireball The Log
Archers Fireball Electro Wizard
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Archers Fireball Skeleton Army
Fireball Archers Electro Wizard
The Log Fireball
Fireball Mini P.E.K.K.A Electro Wizard
The Log Fireball
Fireball
Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball The Log Electro Wizard
Fireball

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