My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Witch Inferno Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Ice Golem Witch Inferno Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Hog Rider Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Hog Rider Inferno Dragon Phoenix
Giant Snowball
Archers Hog Rider Witch Inferno Dragon
Zap
Archers Royal Giant Witch Inferno Dragon
Barbarian Barrel
Archers Witch
The Log
Archers Royal Giant Hog Rider Witch
Earthquake
Archers Hog Rider Witch
Arrows
Archers Witch
Royal Delivery
Archers Hog Rider Witch Inferno Dragon
Fireball
Archers Hog Rider Witch Inferno Dragon
Poison
Archers Witch Phoenix
Lightning
Ice Golem Witch Inferno Dragon Phoenix
Rocket
Hog Rider Witch Inferno Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Witch

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Archers Void Hog Rider Inferno Dragon Phoenix Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Archers Void Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Ice Golem Royal Giant Hog Rider Inferno Dragon
Royal Giant
Archers Ice Golem Hog Rider Void Witch
Ice Golem
Archers Hog Rider Royal Giant Witch
Hog Rider
Ice Golem Archers Royal Giant Void Witch
Void
Royal Giant Hog Rider
Witch
Royal Giant Ice Golem Hog Rider
Inferno Dragon
Archers
Phoenix

Defense Synergies 1 4

Archers
Ice Golem Witch
Royal Giant
Ice Golem
Archers Witch Inferno Dragon Phoenix
Hog Rider
Void
Witch
Archers Ice Golem
Inferno Dragon
Ice Golem
Phoenix
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Void
Inferno Dragon Witch Phoenix
Witch Archers Void Inferno Dragon
Witch Inferno Dragon Phoenix
Archers
Inferno Dragon Archers Void Witch Phoenix
Ice Golem Void Phoenix
Witch Inferno Dragon Phoenix
Archers Ice Golem Phoenix
Archers Witch Ice Golem
Inferno Dragon Archers Witch Phoenix
Witch
Witch
Inferno Dragon Phoenix
Inferno Dragon
Witch
Archers Witch
Witch Archers Ice Golem Inferno Dragon
Inferno Dragon Phoenix
Archers Witch
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Ice Golem Void Witch
Void Archers Ice Golem Inferno Dragon Phoenix
Ice Golem Witch
Ice Golem Phoenix
Witch Inferno Dragon Phoenix
Archers Ice Golem Witch
Archers Ice Golem Void Witch Phoenix
Inferno Dragon Phoenix
Void Ice Golem Witch Inferno Dragon Phoenix
Witch Inferno Dragon Phoenix
Inferno Dragon Witch Phoenix
Void Phoenix
Ice Golem Witch
Archers Witch
Witch Phoenix Archers Ice Golem Inferno Dragon
Archers Ice Golem Witch Inferno Dragon Phoenix
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem
Void
Void
Ice Golem Void
Ice Golem Witch
Archers Witch
Ice Golem
Void
Void
Void
Void Archers
Ice Golem Void
Void
Ice Golem
Witch
Void Archers
Void Witch
Void
Void
Void
Void
Ice Golem Witch
Witch Inferno Dragon
Void Witch
Void Witch
Void
Archers Ice Golem Void Witch
Void Witch
Void
Void
Void
Archers Void Witch
Archers Witch
Void
Ice Golem
Void
Witch
Void Witch
Void Witch
Inferno Dragon
Void
Void

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