My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Mega Minion Goblin Cage Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Fisherman
Giant Snowball
Archers Mega Minion Fisherman
Zap
Archers Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Archers Goblin Cage
The Log
Electro Spirit Archers Royal Giant Goblin Cage Fisherman
Earthquake
Archers Goblin Cage
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Mega Minion Goblin Cage Fisherman
Fireball
Archers Mega Minion Goblin Cage Fisherman
Poison
Archers Mega Minion Goblin Cage Fisherman
Lightning
Mega Minion Goblin Cage Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Barbarian Barrel Archers Mega Minion Fisherman Fireball Goblin Cage Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Barbarian Barrel Archers Mega Minion

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion Royal Giant Fireball
Archers
Royal Giant Goblin Cage Barbarian Barrel Fisherman
Royal Giant
Fireball Barbarian Barrel Fisherman Electro Spirit Archers Mega Minion
Mega Minion
Electro Spirit Royal Giant Fireball
Fireball
Royal Giant Electro Spirit Mega Minion
Goblin Cage
Archers Barbarian Barrel
Barbarian Barrel
Royal Giant Archers Goblin Cage
Fisherman
Royal Giant Archers

Defense Synergies 3 9

Electro Spirit
Mega Minion Fisherman
Archers
Barbarian Barrel Mega Minion Goblin Cage Fisherman
Royal Giant
Mega Minion
Electro Spirit Archers Goblin Cage Barbarian Barrel Fisherman
Fireball
Barbarian Barrel Goblin Cage
Goblin Cage
Archers Mega Minion Fireball Barbarian Barrel
Barbarian Barrel
Archers Fireball Mega Minion Goblin Cage
Fisherman
Electro Spirit Archers Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Fireball Goblin Cage Barbarian Barrel
Mega Minion Goblin Cage Fisherman
Goblin Cage Fisherman Archers Mega Minion
Goblin Cage Mega Minion Fisherman
Fireball Goblin Cage Barbarian Barrel
Fireball Barbarian Barrel Electro Spirit Archers Mega Minion
Mega Minion Electro Spirit Archers Fireball Goblin Cage
Electro Spirit Fireball Goblin Cage Barbarian Barrel
Goblin Cage Fisherman
Archers Barbarian Barrel Fisherman
Archers Electro Spirit Mega Minion Fireball Barbarian Barrel Fisherman
Mega Minion Archers Fireball
Goblin Cage Fireball
Fireball Electro Spirit Mega Minion Goblin Cage Barbarian Barrel
Goblin Cage
Fireball Goblin Cage Fisherman
Fireball Goblin Cage Fisherman
Fireball Goblin Cage Electro Spirit Archers Mega Minion Barbarian Barrel Fisherman
Goblin Cage Barbarian Barrel Electro Spirit Archers Mega Minion Fireball Fisherman
Goblin Cage Fisherman
Electro Spirit Archers Fireball Barbarian Barrel Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Goblin Cage Barbarian Barrel Fisherman
Fireball Archers Mega Minion Barbarian Barrel Fisherman
Goblin Cage Fisherman
Fireball Goblin Cage Barbarian Barrel Fisherman
Goblin Cage Fisherman
Fireball Electro Spirit Archers
Archers Mega Minion Fireball Goblin Cage
Goblin Cage Fisherman
Goblin Cage Electro Spirit Mega Minion Fireball Barbarian Barrel
Mega Minion Goblin Cage
Mega Minion Goblin Cage
Fireball Goblin Cage
Fireball Goblin Cage
Archers Fireball Goblin Cage
Electro Spirit Archers Mega Minion Fireball Goblin Cage Barbarian Barrel Fisherman
Electro Spirit Archers Mega Minion Fireball Goblin Cage Barbarian Barrel
Electro Spirit Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Barbarian Barrel
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Electro Spirit Mega Minion
Archers
Fireball Barbarian Barrel
Fireball Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Archers
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fisherman
Archers Mega Minion Fireball Barbarian Barrel Fisherman
Fireball Barbarian Barrel
Fireball
Fireball
Fisherman
Fireball Barbarian Barrel
Electro Spirit Fireball Barbarian Barrel
Mega Minion Fisherman
Fireball Barbarian Barrel Fisherman
Fireball Fisherman
Fireball Barbarian Barrel Fisherman
Archers Fireball
Electro Spirit Mega Minion Fireball
Mega Minion Fireball
Fireball
Electro Spirit Fireball
Fireball
Electro Spirit Archers Fireball Barbarian Barrel
Fireball Archers Mega Minion
Fireball Barbarian Barrel
Fireball Mega Minion
Fireball
Fireball
Mega Minion
Electro Spirit Fireball
Fireball
Fireball Barbarian Barrel
Fireball

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