My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Royal Hogs Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Royal Hogs Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Royal Hogs
Giant Snowball
Archers Royal Hogs Witch Princess
Zap
Archers Royal Giant Royal Hogs Witch Princess
Barbarian Barrel
Archers Royal Hogs Witch Princess
The Log
Archers Royal Giant Mini P.E.K.K.A Royal Hogs Witch Princess
Earthquake
Archers Royal Hogs Witch
Arrows
Archers Royal Hogs Witch Princess
Royal Delivery
Archers Mini P.E.K.K.A Royal Hogs Witch Princess
Fireball
Archers Royal Hogs Witch Princess
Poison
Archers Royal Hogs Witch Princess
Lightning
Mini P.E.K.K.A Witch
Rocket
Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Princess Mini P.E.K.K.A Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Princess

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Mini P.E.K.K.A Royal Hogs
Royal Giant
Archers Witch The Log Princess
Mini P.E.K.K.A
Archers Royal Hogs Rage The Log Princess
Royal Hogs
Archers Mini P.E.K.K.A The Log Princess
Rage
Witch Mini P.E.K.K.A
Witch
Rage Royal Giant
The Log
Royal Giant Mini P.E.K.K.A Royal Hogs Princess
Princess
Royal Giant Mini P.E.K.K.A Royal Hogs The Log

Defense Synergies 1 7

Archers
Mini P.E.K.K.A Witch The Log
Royal Giant
Mini P.E.K.K.A
The Log Archers Witch Princess
Royal Hogs
Rage
Witch
Archers Mini P.E.K.K.A The Log
The Log
Mini P.E.K.K.A Archers Witch Princess
Princess
Mini P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Witch Archers
Mini P.E.K.K.A Witch
Mini P.E.K.K.A The Log Princess
The Log Archers
Archers Witch Princess
The Log
Mini P.E.K.K.A Witch Princess
Archers Mini P.E.K.K.A
Archers Witch The Log Princess
Archers Witch Princess
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Witch The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch
Archers Witch The Log
Witch The Log Archers Princess
Mini P.E.K.K.A
Archers Mini P.E.K.K.A Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Witch
Archers Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A The Log
Mini P.E.K.K.A Witch
Archers Witch Princess
Mini P.E.K.K.A Archers Witch
Mini P.E.K.K.A
Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch
The Log
Mini P.E.K.K.A Witch
Archers Witch Princess
Witch Archers Mini P.E.K.K.A The Log
Archers Mini P.E.K.K.A Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Princess
The Log
The Log
The Log
Witch Princess
Archers Witch The Log Princess
The Log Princess
The Log
Mini P.E.K.K.A
The Log Princess
Archers Princess
The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
Mini P.E.K.K.A
Archers Mini P.E.K.K.A The Log Princess
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Archers Witch Princess
Witch
Mini P.E.K.K.A
The Log
Princess
The Log Princess
Archers Witch Princess
Archers Witch Princess
The Log
Mini P.E.K.K.A Princess
The Log Princess
Witch The Log Princess
Witch Princess
Witch The Log Princess

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