My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Dart Goblin Wizard Executioner Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Wizard Executioner Goblin Giant Phoenix Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dart Goblin Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant Phoenix Sparky
Giant Snowball
Archers Dart Goblin
Zap
Archers Royal Giant Dart Goblin Goblin Giant Sparky
Barbarian Barrel
Archers Dart Goblin Wizard Executioner Sparky
The Log
Archers Royal Giant Dart Goblin Sparky
Earthquake
Archers
Arrows
Archers Dart Goblin
Royal Delivery
Archers Dart Goblin Wizard Executioner Sparky
Fireball
Archers Dart Goblin Wizard Executioner Sparky
Poison
Archers Dart Goblin Wizard Executioner Phoenix Sparky
Lightning
Wizard Executioner Phoenix Sparky
Rocket
Wizard Executioner Phoenix Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Dart Goblin Phoenix Wizard Executioner Royal Giant Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Dart Goblin Phoenix Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Giant Goblin Giant
Royal Giant
Dart Goblin Archers Wizard Executioner Sparky
Dart Goblin
Royal Giant Goblin Giant Sparky
Wizard
Royal Giant Goblin Giant Sparky
Executioner
Royal Giant
Goblin Giant
Sparky Archers Dart Goblin Wizard
Phoenix
Sparky
Goblin Giant Royal Giant Dart Goblin Wizard

Defense Synergies 0 4

Archers
Dart Goblin Goblin Giant
Royal Giant
Dart Goblin
Archers Goblin Giant
Wizard
Executioner
Goblin Giant
Archers Dart Goblin Sparky
Phoenix
Sparky
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard Executioner Goblin Giant Sparky
Sparky Dart Goblin Executioner Phoenix
Sparky Archers Dart Goblin Executioner
Sparky Dart Goblin Phoenix
Sparky
Archers Dart Goblin Executioner
Dart Goblin Archers Wizard Executioner Phoenix
Dart Goblin Goblin Giant Phoenix Sparky
Sparky Phoenix
Archers Dart Goblin Phoenix Sparky
Archers Dart Goblin Executioner Wizard Goblin Giant
Executioner Archers Dart Goblin Wizard Phoenix
Sparky Wizard
Wizard Executioner Sparky Dart Goblin
Sparky Phoenix
Sparky
Wizard Sparky Executioner
Archers Dart Goblin Wizard Executioner
Wizard Executioner Archers Dart Goblin
Sparky Dart Goblin Phoenix
Wizard Archers Dart Goblin Executioner Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Sparky
Archers Wizard Executioner Phoenix
Goblin Giant Sparky
Goblin Giant Phoenix Sparky
Executioner Goblin Giant Phoenix Sparky
Wizard Executioner Archers Dart Goblin Goblin Giant
Sparky Archers Dart Goblin Goblin Giant Phoenix
Goblin Giant Phoenix Sparky
Phoenix Sparky
Dart Goblin Goblin Giant Phoenix Sparky
Dart Goblin Phoenix Sparky
Goblin Giant Phoenix
Wizard Executioner Goblin Giant Sparky
Wizard Archers Dart Goblin Executioner Sparky
Phoenix Sparky Archers Dart Goblin Executioner Goblin Giant
Executioner Archers Dart Goblin Wizard Phoenix Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Sparky
Dart Goblin Executioner
Dart Goblin Goblin Giant Sparky
Dart Goblin Sparky
Wizard Executioner Sparky
Wizard Executioner Dart Goblin Goblin Giant
Archers Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard Executioner
Dart Goblin Wizard
Sparky
Dart Goblin Wizard Sparky
Archers Dart Goblin Wizard Executioner
Dart Goblin Executioner Sparky
Dart Goblin
Dart Goblin Sparky
Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard Executioner Sparky
Sparky
Sparky
Archers Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard
Sparky
Wizard
Sparky
Wizard Executioner Sparky
Dart Goblin Wizard Executioner Sparky
Wizard Sparky
Dart Goblin Sparky
Archers Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard
Sparky
Dart Goblin Wizard Sparky
Sparky
Sparky
Wizard Sparky
Archers Dart Goblin
Archers Dart Goblin Wizard Executioner
Dart Goblin Wizard Executioner Sparky
Dart Goblin Wizard Executioner
Sparky
Dart Goblin Executioner Sparky
Dart Goblin Sparky
Dart Goblin Executioner
Dart Goblin Executioner Goblin Giant Sparky
Sparky
Dart Goblin Wizard Sparky

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