My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Rascals Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rascals Valkyrie Witch Prince Royal Ghost Fisherman Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Valkyrie Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Prince Fisherman
Giant Snowball
Archers Witch Fisherman Lumberjack
Zap
Archers Witch Prince Fisherman
Barbarian Barrel
Archers Rascals Valkyrie Witch Royal Ghost Lumberjack
The Log
Archers Rascals Witch Prince Fisherman Lumberjack
Earthquake
Archers Witch
Arrows
Archers Rascals Witch
Royal Delivery
Archers Rascals Valkyrie Witch Prince Royal Ghost Fisherman Lumberjack
Fireball
Archers Rascals Witch Fisherman Lumberjack
Poison
Archers Rascals Witch Fisherman
Lightning
Valkyrie Witch Prince Fisherman Lumberjack
Rocket
Rascals Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Royal Ghost Fisherman Valkyrie Lumberjack Rascals Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Royal Ghost Fisherman Valkyrie

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Prince Royal Ghost Fisherman Lumberjack
Rascals
Prince Lumberjack
Valkyrie
Archers Prince Lumberjack Witch Royal Ghost Fisherman
Witch
Valkyrie Prince Royal Ghost Lumberjack
Prince
Valkyrie Archers Rascals Witch Royal Ghost Lumberjack
Royal Ghost
Archers Valkyrie Witch Prince Fisherman Lumberjack
Fisherman
Archers Valkyrie Royal Ghost
Lumberjack
Valkyrie Archers Rascals Witch Prince Royal Ghost

Defense Synergies 1 13

Archers
Valkyrie Rascals Witch Fisherman Lumberjack
Rascals
Archers
Valkyrie
Archers Witch Prince Fisherman Lumberjack
Witch
Archers Valkyrie Prince Royal Ghost Fisherman Lumberjack
Prince
Valkyrie Witch Fisherman
Royal Ghost
Witch
Fisherman
Archers Valkyrie Witch Prince
Lumberjack
Archers Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Lumberjack Rascals Valkyrie Witch Prince Fisherman
Witch Prince Fisherman Lumberjack Archers Rascals Valkyrie
Witch Prince Lumberjack Rascals Valkyrie Fisherman
Valkyrie Prince Lumberjack
Archers Rascals Valkyrie Royal Ghost Lumberjack
Archers Rascals Witch
Rascals Valkyrie
Witch Rascals Prince Fisherman Lumberjack
Archers Rascals Valkyrie Prince Royal Ghost Fisherman Lumberjack
Archers Valkyrie Witch Rascals Royal Ghost Fisherman Lumberjack
Archers Rascals Witch
Prince Lumberjack Rascals Valkyrie Witch
Valkyrie Rascals Witch Prince Royal Ghost Lumberjack
Rascals Prince Lumberjack
Rascals Prince Fisherman Lumberjack
Rascals Valkyrie Witch Prince Fisherman Lumberjack
Archers Rascals Valkyrie Witch Prince Royal Ghost Fisherman Lumberjack
Valkyrie Witch Archers Rascals Royal Ghost Fisherman Lumberjack
Prince Fisherman Lumberjack
Rascals Valkyrie Royal Ghost Archers Witch Prince Fisherman Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Valkyrie Lumberjack Archers Witch Prince Royal Ghost Fisherman
Archers Valkyrie Prince Royal Ghost Fisherman Lumberjack
Lumberjack Rascals Valkyrie Witch Prince Fisherman
Valkyrie Prince Lumberjack Rascals Fisherman
Rascals Valkyrie Witch Prince Fisherman Lumberjack
Archers Rascals Witch
Rascals Prince Archers Valkyrie Witch Lumberjack
Rascals Valkyrie Prince Fisherman Lumberjack
Valkyrie Witch Prince
Witch
Rascals Valkyrie Witch Prince Lumberjack
Valkyrie Prince
Rascals Prince Valkyrie Witch Lumberjack
Archers Rascals Valkyrie Witch
Rascals Witch Archers Valkyrie Prince Fisherman Lumberjack
Valkyrie Archers Rascals Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Valkyrie Royal Ghost
Royal Ghost Fisherman
Rascals Valkyrie Prince
Valkyrie
Witch
Archers Witch
Fisherman
Prince Fisherman Lumberjack
Valkyrie Prince Fisherman
Archers
Fisherman
Fisherman
Prince Fisherman
Witch
Fisherman
Archers Prince Fisherman
Valkyrie Witch
Prince
Prince Fisherman
Valkyrie Witch
Witch Fisherman
Witch Royal Ghost Fisherman
Witch Prince Fisherman
Fisherman
Archers Witch
Witch
Prince
Archers Witch Prince
Archers Witch
Rascals Valkyrie Prince Lumberjack
Prince
Rascals Witch
Witch
Witch Prince Royal Ghost
Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: