My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers X-Bow Ice Wizard Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Healer X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Barbarians
Zap
Archers X-Bow
Barbarian Barrel
Archers Barbarians X-Bow Ice Wizard Royal Ghost
The Log
Archers Barbarians X-Bow
Earthquake
Archers Barbarians X-Bow
Arrows
Archers
Royal Delivery
Archers Barbarians Battle Healer Ice Wizard Royal Ghost
Fireball
Archers Barbarians Battle Healer X-Bow Ice Wizard
Poison
Archers Barbarians Battle Healer X-Bow Ice Wizard
Lightning
Battle Healer X-Bow Ice Wizard
Rocket
Barbarians Battle Healer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Poison Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Battle Healer Poison Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Royal Delivery Ice Wizard Royal Ghost Battle Healer Poison Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Royal Delivery Ice Wizard Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer X-Bow Royal Ghost
Royal Delivery
Barbarians
Battle Healer
Battle Healer
Archers Barbarians Poison X-Bow Ice Wizard Royal Ghost
Poison
Battle Healer Royal Ghost
X-Bow
Archers Battle Healer Ice Wizard
Ice Wizard
Battle Healer X-Bow
Royal Ghost
Archers Battle Healer Poison

Defense Synergies 0 15

Archers
Royal Delivery Battle Healer X-Bow Ice Wizard
Royal Delivery
Archers Barbarians Battle Healer X-Bow Ice Wizard Royal Ghost
Barbarians
Royal Delivery
Battle Healer
Archers Royal Delivery Poison X-Bow Ice Wizard Royal Ghost
Poison
Battle Healer Ice Wizard
X-Bow
Archers Royal Delivery Battle Healer Ice Wizard
Ice Wizard
Archers Royal Delivery Battle Healer Poison X-Bow
Royal Ghost
Royal Delivery Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

X-Bow
Barbarians Royal Delivery Battle Healer X-Bow Ice Wizard
Barbarians Archers Royal Delivery Ice Wizard
Barbarians Ice Wizard
Royal Delivery Barbarians Battle Healer Poison X-Bow
Royal Delivery Archers X-Bow Ice Wizard Royal Ghost
Archers Royal Delivery Poison X-Bow Ice Wizard
Barbarians Battle Healer Poison X-Bow
Barbarians X-Bow Ice Wizard
Archers Royal Delivery Barbarians Battle Healer Ice Wizard Royal Ghost
Archers Barbarians Poison Ice Wizard Royal Delivery X-Bow Royal Ghost
Archers Royal Delivery Poison Ice Wizard
Barbarians Royal Delivery Battle Healer X-Bow Ice Wizard
Royal Delivery Barbarians Poison X-Bow Royal Ghost
Barbarians X-Bow
Barbarians Royal Delivery X-Bow
Barbarians Royal Delivery Poison X-Bow
Royal Delivery Archers Barbarians Battle Healer X-Bow Ice Wizard Royal Ghost
Royal Delivery Poison Archers Barbarians Battle Healer Ice Wizard Royal Ghost
Barbarians
Royal Ghost Archers Royal Delivery Barbarians Battle Healer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Royal Delivery Battle Healer X-Bow Royal Ghost
Royal Delivery Poison Archers Battle Healer X-Bow Royal Ghost
Royal Delivery Barbarians Battle Healer
Royal Delivery Barbarians Battle Healer X-Bow
Barbarians Royal Delivery Battle Healer
Royal Delivery Poison Archers Ice Wizard
Royal Delivery Archers Barbarians Battle Healer Ice Wizard
Royal Delivery Barbarians Battle Healer
Royal Delivery Barbarians Poison X-Bow
Royal Delivery Barbarians
Barbarians
Royal Delivery Barbarians Poison
Royal Delivery Barbarians
Archers Barbarians
Barbarians Archers Royal Delivery Battle Healer Poison X-Bow
Poison Archers Royal Delivery Barbarians Battle Healer Ice Wizard Royal Ghost
Royal Delivery Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison X-Bow Royal Ghost
Poison X-Bow Ice Wizard Royal Ghost
Poison X-Bow
Barbarians Poison
Poison
Poison Ice Wizard
Archers Poison
Poison X-Bow Ice Wizard
Poison X-Bow
Poison X-Bow
Poison X-Bow
Poison Archers
Poison
Poison X-Bow
Poison X-Bow
X-Bow Poison
Poison X-Bow
Poison
Archers Poison X-Bow
Poison X-Bow
Poison X-Bow
Poison
X-Bow
Barbarians Poison X-Bow
Poison Ice Wizard
Poison X-Bow Ice Wizard Royal Ghost
Poison X-Bow
Poison X-Bow
Poison Archers X-Bow Ice Wizard
Poison
Poison X-Bow
Poison
Poison
Archers Barbarians X-Bow
Poison Archers Ice Wizard
Poison
Poison
Poison
Poison
Poison
Poison X-Bow Royal Ghost

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