My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Rune Giant Electro Dragon Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Electro Dragon Lumberjack
Zap
Archers
Barbarian Barrel
Archers Heal Spirit Lumberjack
The Log
Archers Heal Spirit Lumberjack
Earthquake
Archers
Arrows
Archers Heal Spirit
Royal Delivery
Archers Heal Spirit Electro Dragon Lumberjack
Fireball
Archers Electro Dragon Lumberjack
Poison
Archers Electro Dragon
Lightning
Electro Dragon Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Poison Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Heal Spirit Poison Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Archers Royal Delivery Poison Rune Giant Lumberjack Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Heal Spirit Archers Royal Delivery Poison

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Heal Spirit Rune Giant Electro Dragon Lumberjack Mega Knight
Royal Delivery
Heal Spirit
Archers Electro Dragon Lumberjack Mega Knight
Poison
Electro Dragon Mega Knight
Rune Giant
Archers Lumberjack
Electro Dragon
Archers Heal Spirit Poison Mega Knight
Lumberjack
Archers Heal Spirit Rune Giant Mega Knight
Mega Knight
Archers Heal Spirit Poison Electro Dragon Lumberjack

Defense Synergies 0 8

Archers
Royal Delivery Lumberjack Mega Knight
Royal Delivery
Archers Electro Dragon Lumberjack Mega Knight
Heal Spirit
Poison
Mega Knight
Rune Giant
Electro Dragon
Royal Delivery Lumberjack
Lumberjack
Archers Royal Delivery Electro Dragon
Mega Knight
Archers Royal Delivery Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
Lumberjack Royal Delivery Electro Dragon Mega Knight
Lumberjack Mega Knight Archers Royal Delivery Electro Dragon
Lumberjack Electro Dragon Mega Knight
Royal Delivery Poison Lumberjack Mega Knight
Royal Delivery Archers Electro Dragon Lumberjack Mega Knight
Archers Royal Delivery Poison Electro Dragon
Poison Electro Dragon Mega Knight
Lumberjack
Archers Royal Delivery Lumberjack Mega Knight
Archers Poison Royal Delivery Electro Dragon Lumberjack Mega Knight
Archers Royal Delivery Poison Electro Dragon
Lumberjack Mega Knight Royal Delivery Electro Dragon
Mega Knight Royal Delivery Poison Electro Dragon Lumberjack
Lumberjack Mega Knight
Royal Delivery Lumberjack Mega Knight
Mega Knight Royal Delivery Poison Electro Dragon Lumberjack
Royal Delivery Mega Knight Archers Electro Dragon Lumberjack
Royal Delivery Poison Archers Electro Dragon Lumberjack Mega Knight
Lumberjack
Mega Knight Archers Royal Delivery Poison Electro Dragon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Archers Royal Delivery
Royal Delivery Poison Archers Electro Dragon Lumberjack Mega Knight
Royal Delivery Lumberjack Mega Knight Electro Dragon
Lumberjack Mega Knight Royal Delivery
Royal Delivery Lumberjack Mega Knight
Royal Delivery Poison Archers Electro Dragon
Royal Delivery Archers Lumberjack
Mega Knight Royal Delivery Lumberjack
Royal Delivery Electro Dragon Mega Knight Poison
Royal Delivery
Mega Knight Electro Dragon Lumberjack
Mega Knight Royal Delivery Poison
Royal Delivery Mega Knight Lumberjack
Archers Electro Dragon Mega Knight
Electro Dragon Archers Royal Delivery Poison Lumberjack
Poison Mega Knight Archers Royal Delivery Electro Dragon
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Poison
Poison Mega Knight
Poison Electro Dragon
Archers Poison
Poison Electro Dragon
Poison Electro Dragon
Poison Electro Dragon Lumberjack
Poison Electro Dragon
Poison Archers Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison
Archers Poison Electro Dragon Mega Knight
Poison Electro Dragon Mega Knight
Poison Mega Knight
Poison
Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison Electro Dragon
Poison Electro Dragon Mega Knight
Poison
Poison Archers Electro Dragon
Electro Dragon Poison
Poison Electro Dragon Mega Knight
Poison Electro Dragon
Mega Knight
Poison
Archers Electro Dragon
Poison Archers Electro Dragon
Poison Electro Dragon Lumberjack Mega Knight
Poison Electro Dragon
Poison
Electro Dragon Mega Knight
Electro Dragon Poison
Poison Electro Dragon
Poison Electro Dragon Mega Knight
Electro Dragon Mega Knight

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