My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Hunter Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Demolisher Hunter Electro Dragon Electro Giant Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Goblin Demolisher Fisherman
Giant Snowball
Archers Royal Recruits Electro Dragon Fisherman
Zap
Archers Fisherman
Barbarian Barrel
Archers Royal Recruits Hunter
The Log
Archers Royal Recruits Goblin Demolisher Hunter Fisherman
Earthquake
Archers
Arrows
Archers Royal Recruits
Royal Delivery
Archers Royal Recruits Goblin Demolisher Hunter Electro Dragon Fisherman
Fireball
Archers Hunter Electro Dragon Fisherman
Poison
Archers Royal Recruits Hunter Electro Dragon Fisherman
Lightning
Hunter Electro Dragon Fisherman
Rocket
Hunter Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Goblin Demolisher Hunter Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Goblin Demolisher Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Fisherman Fireball Goblin Demolisher Hunter Electro Dragon Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Fisherman Fireball Goblin Demolisher

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Electro Dragon Fisherman
Royal Recruits
Archers Goblin Demolisher Electro Dragon
Fireball
Goblin Demolisher
Royal Recruits
Hunter
Fisherman
Electro Dragon
Archers Royal Recruits Fisherman
Electro Giant
Fisherman
Fisherman
Hunter Archers Electro Dragon Electro Giant

Defense Synergies 1 5

Archers
Royal Recruits Fisherman
Royal Recruits
Archers Goblin Demolisher
Fireball
Goblin Demolisher
Royal Recruits
Hunter
Fisherman
Electro Dragon
Fisherman
Electro Giant
Fisherman
Fisherman
Hunter Archers Electro Dragon Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Fireball Goblin Demolisher Electro Dragon
Hunter Royal Recruits Electro Dragon Fisherman
Hunter Fisherman Archers Royal Recruits Electro Dragon
Royal Recruits Hunter Electro Dragon Fisherman
Royal Recruits Fireball Goblin Demolisher
Fireball Archers Goblin Demolisher Hunter Electro Dragon
Hunter Archers Fireball Electro Dragon
Royal Recruits Fireball Electro Dragon Electro Giant
Hunter Royal Recruits Fisherman
Archers Royal Recruits Hunter Fisherman
Archers Royal Recruits Fireball Goblin Demolisher Hunter Electro Dragon Electro Giant Fisherman
Hunter Archers Fireball Electro Dragon
Royal Recruits Hunter Fireball Electro Dragon
Fireball Royal Recruits Goblin Demolisher Hunter Electro Dragon
Royal Recruits Hunter
Royal Recruits Fireball Hunter Electro Giant Fisherman
Royal Recruits Fireball Hunter Electro Dragon Fisherman
Fireball Archers Royal Recruits Goblin Demolisher Hunter Electro Dragon Fisherman
Hunter Archers Royal Recruits Fireball Goblin Demolisher Electro Dragon Fisherman
Royal Recruits Hunter Fisherman
Royal Recruits Goblin Demolisher Archers Fireball Hunter Electro Dragon Electro Giant Fisherman
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Fireball Electro Giant Fisherman
Fireball Archers Hunter Electro Dragon Fisherman
Royal Recruits Hunter Electro Dragon Fisherman
Royal Recruits Hunter Fireball Fisherman
Royal Recruits Hunter Fisherman
Fireball Electro Giant Archers Goblin Demolisher Hunter Electro Dragon
Royal Recruits Archers Fireball Hunter
Royal Recruits Hunter Fisherman
Royal Recruits Electro Dragon Fireball
Royal Recruits
Royal Recruits Hunter Electro Dragon
Royal Recruits Fireball Electro Giant
Royal Recruits Fireball Hunter
Royal Recruits Archers Fireball Goblin Demolisher Electro Dragon Electro Giant
Royal Recruits Electro Dragon Electro Giant Archers Fireball Hunter Fisherman
Archers Royal Recruits Fireball Hunter Electro Dragon Electro Giant
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Royal Recruits Electro Dragon
Fireball Electro Dragon Fisherman
Fireball Electro Dragon
Royal Recruits Fireball
Fireball Goblin Demolisher
Fireball Electro Giant Hunter Electro Dragon
Archers Goblin Demolisher
Fireball Goblin Demolisher Hunter Electro Dragon
Fireball Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Royal Recruits Fireball Electro Dragon Fisherman
Fireball Archers Electro Dragon
Fireball Hunter Fisherman
Fireball Electro Dragon Fisherman
Fireball Fisherman
Fireball Goblin Demolisher Hunter Electro Dragon
Royal Recruits Fireball Goblin Demolisher Electro Dragon
Fireball
Fisherman
Archers Fireball Goblin Demolisher Hunter Electro Dragon Fisherman
Fireball Goblin Demolisher Electro Dragon Electro Giant
Fireball
Fireball
Fisherman
Royal Recruits Fireball Electro Dragon
Goblin Demolisher Electro Giant Fireball Hunter Electro Dragon
Fisherman
Fireball Hunter Electro Dragon Fisherman
Fireball Electro Dragon Fisherman
Fireball Fisherman
Archers Fireball Hunter Electro Dragon Electro Giant
Electro Dragon Fireball Electro Giant
Fireball
Fireball Hunter Electro Dragon
Fireball Electro Dragon
Fireball
Archers Royal Recruits Fireball Electro Dragon
Fireball Archers Hunter Electro Dragon
Fireball
Fireball Hunter Electro Dragon
Fireball Electro Dragon
Fireball Electro Giant
Royal Recruits Electro Dragon
Electro Dragon Electro Giant Royal Recruits Fireball
Fireball Electro Dragon
Electro Dragon Royal Recruits Fireball Electro Giant
Fireball Electro Dragon

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