My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Cage Flying Machine Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Flying Machine Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Ram Rider
Giant Snowball
Archers Royal Recruits Flying Machine Ram Rider
Zap
Archers Flying Machine Ram Rider
Barbarian Barrel
Archers Royal Recruits Goblin Cage
The Log
Archers Royal Recruits Goblin Cage Ram Rider
Earthquake
Archers Goblin Cage
Arrows
Archers Royal Recruits Flying Machine
Royal Delivery
Archers Royal Recruits Goblin Cage Flying Machine Ram Rider
Fireball
Archers Goblin Cage Flying Machine Ram Rider
Poison
Archers Royal Recruits Goblin Cage Flying Machine
Lightning
Goblin Cage Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Cage Flying Machine Poison Golden Knight Ram Rider Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Goblin Cage Flying Machine

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Royal Recruits Goblin Cage Ram Rider
Royal Recruits
Archers Flying Machine Ram Rider
Goblin Cage
Archers Flying Machine The Log Ram Rider
Flying Machine
Royal Recruits Goblin Cage Ram Rider Golden Knight
Poison
The Log Ram Rider
The Log
Goblin Cage Poison Ram Rider
Ram Rider
Archers Royal Recruits Goblin Cage Flying Machine Poison The Log Golden Knight
Golden Knight
Flying Machine Ram Rider

Defense Synergies 0 13

Archers
Royal Recruits Goblin Cage The Log Golden Knight
Royal Recruits
Archers The Log
Goblin Cage
Archers Flying Machine Poison The Log
Flying Machine
Goblin Cage The Log Golden Knight
Poison
Goblin Cage The Log
The Log
Archers Royal Recruits Goblin Cage Flying Machine Poison Ram Rider Golden Knight
Ram Rider
The Log
Golden Knight
Archers Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine The Log Ram Rider Golden Knight
Royal Recruits Goblin Cage Flying Machine The Log Ram Rider
Goblin Cage Ram Rider Archers Royal Recruits
Royal Recruits Goblin Cage Ram Rider
Royal Recruits Goblin Cage Poison The Log
The Log Archers Flying Machine
Ram Rider Archers Goblin Cage Flying Machine Poison
Royal Recruits Goblin Cage Flying Machine Poison The Log Ram Rider Golden Knight
Royal Recruits Goblin Cage
Archers Royal Recruits
Archers Poison Royal Recruits Flying Machine The Log Ram Rider
Archers Flying Machine Poison Ram Rider
Royal Recruits Goblin Cage Flying Machine The Log Ram Rider
Royal Recruits Goblin Cage Poison The Log Golden Knight
Royal Recruits Goblin Cage Ram Rider
Royal Recruits Goblin Cage The Log Ram Rider
Royal Recruits Goblin Cage Poison
Goblin Cage Archers Royal Recruits Flying Machine The Log Ram Rider Golden Knight
Goblin Cage Poison The Log Archers Royal Recruits Flying Machine Ram Rider
Royal Recruits Goblin Cage Ram Rider
Royal Recruits Archers Flying Machine Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Goblin Cage
Poison Archers Flying Machine The Log
Royal Recruits Goblin Cage The Log Ram Rider Golden Knight
Royal Recruits Goblin Cage The Log Ram Rider
Royal Recruits Goblin Cage Ram Rider
Poison Archers Flying Machine Ram Rider
Royal Recruits Archers Goblin Cage Flying Machine Ram Rider
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine Poison The Log
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine Golden Knight
Royal Recruits Goblin Cage Poison The Log
Royal Recruits Goblin Cage Ram Rider Golden Knight
Royal Recruits Archers Goblin Cage Flying Machine
Royal Recruits Archers Goblin Cage Flying Machine Poison The Log Golden Knight
Poison Archers Royal Recruits Goblin Cage Flying Machine The Log Golden Knight
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits Flying Machine The Log Golden Knight
Poison Flying Machine The Log Ram Rider Golden Knight
Flying Machine Poison The Log
Royal Recruits Flying Machine Poison The Log
Poison The Log
Poison Flying Machine Ram Rider
Archers Flying Machine Poison The Log
Poison The Log Flying Machine Ram Rider
Poison The Log Flying Machine Ram Rider Golden Knight
Poison
Poison Royal Recruits Flying Machine The Log Ram Rider Golden Knight
Poison Archers Flying Machine
Flying Machine Poison The Log Golden Knight
Flying Machine Poison
Flying Machine Poison The Log
Flying Machine Poison The Log Golden Knight
Royal Recruits Flying Machine Poison The Log
Poison
Archers Flying Machine Poison The Log
Flying Machine Poison The Log Golden Knight
Poison The Log
Poison
The Log
Royal Recruits Flying Machine Poison The Log
Poison The Log
Poison The Log Flying Machine Ram Rider Golden Knight
Flying Machine Poison The Log Ram Rider Golden Knight
Poison The Log Golden Knight
Poison Archers Flying Machine
Flying Machine Poison
Poison The Log
Poison
Poison The Log
Archers Royal Recruits Flying Machine
Poison Archers Flying Machine Ram Rider
The Log
Poison Flying Machine
The Log Flying Machine Poison
Poison
Royal Recruits Flying Machine
Royal Recruits Flying Machine Poison The Log Golden Knight
Flying Machine Poison
Poison Royal Recruits Flying Machine The Log Golden Knight

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