My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Cannon Cart Ram Rider Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Cannon Cart Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Cannon Cart Ram Rider
Giant Snowball
Archers Skeleton Dragons Guards Ram Rider
Zap
Archers Mortar Guards Cannon Cart Ram Rider
Barbarian Barrel
Archers Mortar Guards Cannon Cart
The Log
Archers Guards Cannon Cart Ram Rider
Earthquake
Archers Mortar Guards
Arrows
Archers Skeleton Dragons Guards
Royal Delivery
Archers Skeleton Dragons Guards Cannon Cart Ram Rider
Fireball
Archers Skeleton Dragons Mortar Cannon Cart Ram Rider
Poison
Archers Skeleton Dragons Mortar Guards
Lightning
Skeleton Dragons Mortar Cannon Cart Ram Rider Goblinstein
Rocket
Mortar Cannon Cart Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Mortar

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Guards Skeleton Dragons Mortar Cannon Cart Ram Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Guards Skeleton Dragons

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mortar Ram Rider
Skeleton Dragons
Mortar Cannon Cart Ram Rider
Mortar
Archers Skeleton Dragons Ram Rider
Rage
Cannon Cart
Guards
Ram Rider
Cannon Cart
Skeleton Dragons Rage Ram Rider
Ram Rider
Archers Skeleton Dragons Mortar Guards Cannon Cart
Goblinstein

Defense Synergies 0 9

Archers
Skeleton Dragons Mortar Guards Cannon Cart
Skeleton Dragons
Archers Mortar Guards Cannon Cart
Mortar
Archers Skeleton Dragons Guards
Rage
Guards
Archers Skeleton Dragons Mortar Cannon Cart
Cannon Cart
Archers Skeleton Dragons Guards
Ram Rider
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Skeleton Dragons Mortar Ram Rider
Skeleton Dragons Mortar Cannon Cart Ram Rider
Mortar Ram Rider Archers Skeleton Dragons Cannon Cart
Skeleton Dragons Mortar Guards Cannon Cart Ram Rider
Archers Skeleton Dragons Guards Cannon Cart
Skeleton Dragons Ram Rider Archers Mortar
Skeleton Dragons Cannon Cart Ram Rider
Mortar
Guards Archers Cannon Cart
Archers Skeleton Dragons Guards Cannon Cart Ram Rider
Skeleton Dragons Archers Ram Rider
Mortar Skeleton Dragons Guards Cannon Cart Ram Rider
Skeleton Dragons Mortar Guards Cannon Cart
Mortar Cannon Cart Ram Rider
Mortar Ram Rider
Skeleton Dragons Mortar Cannon Cart
Mortar Archers Skeleton Dragons Guards Cannon Cart Ram Rider
Mortar Archers Skeleton Dragons Guards Cannon Cart Ram Rider
Mortar Cannon Cart Ram Rider
Skeleton Dragons Archers Guards Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Cannon Cart
Archers Skeleton Dragons Mortar Cannon Cart
Guards Cannon Cart Ram Rider
Guards Cannon Cart Ram Rider
Guards Cannon Cart Ram Rider
Skeleton Dragons Archers Ram Rider
Guards Archers Cannon Cart Ram Rider
Cannon Cart
Skeleton Dragons Mortar Cannon Cart
Skeleton Dragons Guards
Guards Cannon Cart
Guards
Cannon Cart Guards Ram Rider
Archers Skeleton Dragons Cannon Cart
Guards Archers Skeleton Dragons Mortar Cannon Cart
Archers Skeleton Dragons Cannon Cart
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons Mortar Guards
Mortar Skeleton Dragons Ram Rider
Skeleton Dragons Cannon Cart
Cannon Cart Skeleton Dragons Guards
Skeleton Dragons Mortar
Skeleton Dragons Ram Rider
Archers Skeleton Dragons Mortar
Skeleton Dragons Ram Rider
Skeleton Dragons Mortar Ram Rider
Guards
Skeleton Dragons Mortar Cannon Cart Ram Rider
Archers Skeleton Dragons
Skeleton Dragons Mortar Cannon Cart
Skeleton Dragons Mortar Cannon Cart
Skeleton Dragons Mortar Cannon Cart
Skeleton Dragons Mortar Cannon Cart
Skeleton Dragons Mortar Cannon Cart
Mortar
Skeleton Dragons
Archers Skeleton Dragons Mortar
Skeleton Dragons Mortar
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Mortar Cannon Cart
Skeleton Dragons Mortar
Mortar Skeleton Dragons Ram Rider
Skeleton Dragons Mortar Ram Rider
Skeleton Dragons Mortar
Archers Skeleton Dragons
Skeleton Dragons Guards
Skeleton Dragons Mortar
Skeleton Dragons
Archers Guards Cannon Cart
Archers Skeleton Dragons Ram Rider
Skeleton Dragons Cannon Cart
Skeleton Dragons Mortar
Skeleton Dragons Cannon Cart
Skeleton Dragons Guards
Skeleton Dragons
Mortar Cannon Cart
Cannon Cart
Skeleton Dragons Mortar

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