My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Skeleton Dragons Wizard Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Dragons Wizard Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Skeleton Dragons Guards Lumberjack
Zap
Archers Guards
Barbarian Barrel
Archers Wizard Guards Ice Wizard Lumberjack
The Log
Archers Guards Lumberjack
Earthquake
Archers Guards
Arrows
Archers Skeleton Dragons Guards
Royal Delivery
Archers Skeleton Dragons Wizard Guards Ice Wizard Lumberjack
Fireball
Archers Skeleton Dragons Wizard Ice Wizard Lumberjack
Poison
Archers Skeleton Dragons Wizard Guards Ice Wizard
Lightning
Skeleton Dragons Wizard Ice Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Wizard Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Wizard Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Ice Wizard Skeleton Dragons Poison Lumberjack Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Guards Ice Wizard Skeleton Dragons

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Lumberjack Mega Knight
Skeleton Dragons
Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Guards
Lumberjack
Poison
Mega Knight
Ice Wizard
Lumberjack
Lumberjack
Archers Skeleton Dragons Wizard Guards Ice Wizard Mega Knight
Mega Knight
Archers Skeleton Dragons Wizard Poison Lumberjack

Defense Synergies 0 20

Archers
Skeleton Dragons Guards Ice Wizard Lumberjack Mega Knight
Skeleton Dragons
Archers Guards Ice Wizard Lumberjack Mega Knight
Wizard
Guards Ice Wizard Lumberjack Mega Knight
Guards
Archers Skeleton Dragons Wizard Poison Ice Wizard Lumberjack
Poison
Guards Ice Wizard Mega Knight
Ice Wizard
Archers Skeleton Dragons Wizard Guards Poison Lumberjack Mega Knight
Lumberjack
Archers Skeleton Dragons Wizard Guards Ice Wizard
Mega Knight
Archers Skeleton Dragons Wizard Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Wizard
Lumberjack Skeleton Dragons Ice Wizard Mega Knight
Lumberjack Mega Knight Archers Skeleton Dragons Ice Wizard
Lumberjack Skeleton Dragons Guards Ice Wizard Mega Knight
Poison Lumberjack Mega Knight
Archers Skeleton Dragons Guards Ice Wizard Lumberjack Mega Knight
Skeleton Dragons Archers Wizard Poison Ice Wizard
Skeleton Dragons Poison Mega Knight
Ice Wizard Lumberjack
Guards Archers Ice Wizard Lumberjack Mega Knight
Archers Skeleton Dragons Guards Poison Ice Wizard Wizard Lumberjack Mega Knight
Skeleton Dragons Archers Wizard Poison Ice Wizard
Lumberjack Mega Knight Skeleton Dragons Wizard Guards Ice Wizard
Wizard Mega Knight Skeleton Dragons Guards Poison Lumberjack
Lumberjack Mega Knight
Lumberjack Mega Knight
Wizard Mega Knight Skeleton Dragons Poison Lumberjack
Mega Knight Archers Skeleton Dragons Wizard Guards Ice Wizard Lumberjack
Wizard Poison Archers Skeleton Dragons Guards Ice Wizard Lumberjack Mega Knight
Lumberjack
Skeleton Dragons Wizard Mega Knight Archers Guards Poison Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Mega Knight Archers
Poison Archers Skeleton Dragons Wizard Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Guards Lumberjack Mega Knight
Skeleton Dragons Wizard Poison Archers Ice Wizard
Guards Archers Ice Wizard Lumberjack
Mega Knight Lumberjack
Mega Knight Skeleton Dragons Poison
Skeleton Dragons Guards
Mega Knight Guards Lumberjack
Mega Knight Guards Poison
Mega Knight Wizard Guards Lumberjack
Wizard Archers Skeleton Dragons Mega Knight
Guards Archers Skeleton Dragons Poison Lumberjack
Poison Mega Knight Archers Skeleton Dragons Wizard Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Skeleton Dragons Guards
Poison Skeleton Dragons Ice Wizard
Skeleton Dragons Poison
Skeleton Dragons Guards Poison
Wizard Poison Skeleton Dragons Mega Knight
Skeleton Dragons Wizard Poison Ice Wizard
Archers Skeleton Dragons Wizard Poison
Poison Skeleton Dragons Wizard Ice Wizard
Poison Skeleton Dragons Wizard
Guards Poison Lumberjack
Poison Skeleton Dragons Wizard
Poison Archers Skeleton Dragons Wizard
Poison Skeleton Dragons
Skeleton Dragons Poison
Skeleton Dragons Poison
Skeleton Dragons Wizard Poison
Skeleton Dragons Wizard Poison Mega Knight
Poison
Skeleton Dragons
Archers Skeleton Dragons Wizard Poison Mega Knight
Skeleton Dragons Wizard Poison Mega Knight
Skeleton Dragons Poison Mega Knight
Skeleton Dragons Wizard Poison
Skeleton Dragons Poison
Poison Skeleton Dragons Wizard Ice Wizard Mega Knight
Poison Skeleton Dragons Wizard Ice Wizard
Skeleton Dragons Wizard Poison Mega Knight
Poison Skeleton Dragons
Poison Archers Skeleton Dragons Wizard Ice Wizard
Skeleton Dragons Wizard Guards Poison
Poison Skeleton Dragons Wizard Mega Knight
Skeleton Dragons Poison
Mega Knight
Wizard Poison
Archers Guards
Poison Archers Skeleton Dragons Wizard Ice Wizard
Poison Skeleton Dragons Wizard Lumberjack Mega Knight
Skeleton Dragons Wizard Poison
Poison
Skeleton Dragons Mega Knight
Skeleton Dragons Guards Poison
Skeleton Dragons Poison
Poison Mega Knight
Skeleton Dragons Wizard Mega Knight

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