My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Elixir Golem Electro Wizard Phoenix Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Elixir Golem Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Elixir Golem Barbarian Barrel Phoenix Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Elixir Golem Phoenix Lava Hound
Giant Snowball
Archers Skeleton Barrel Lava Hound
Zap
Archers Skeleton Barrel Lava Hound
Barbarian Barrel
Archers Skeleton Barrel Elixir Golem Electro Wizard
The Log
Archers Skeleton Barrel Elixir Golem
Earthquake
Archers Elixir Golem
Arrows
Archers Skeleton Barrel Lava Hound
Royal Delivery
Archers Skeleton Barrel Elixir Golem Electro Wizard Lava Hound
Fireball
Archers Skeleton Barrel Elixir Golem Electro Wizard Lava Hound
Poison
Archers Skeleton Barrel Elixir Golem Electro Wizard Phoenix Lava Hound
Lightning
Electro Wizard Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Skeleton Barrel Elixir Golem Fireball Electro Wizard Phoenix Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Skeleton Barrel Elixir Golem

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Elixir Golem Barbarian Barrel Lava Hound
Skeleton Barrel
Fireball Archers Elixir Golem Lava Hound
Elixir Golem
Archers Skeleton Barrel Fireball Barbarian Barrel
Fireball
Skeleton Barrel Lava Hound Elixir Golem Electro Wizard
Barbarian Barrel
Archers Elixir Golem Lava Hound
Electro Wizard
Fireball
Phoenix
Lava Hound
Fireball Archers Skeleton Barrel Barbarian Barrel

Defense Synergies 2 4

Archers
Barbarian Barrel Electro Wizard
Skeleton Barrel
Fireball
Elixir Golem
Fireball
Barbarian Barrel Skeleton Barrel Electro Wizard
Barbarian Barrel
Archers Fireball Electro Wizard
Electro Wizard
Archers Fireball Barbarian Barrel
Phoenix
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Fireball Barbarian Barrel Electro Wizard
Electro Wizard Phoenix
Archers Electro Wizard
Electro Wizard Phoenix
Fireball Barbarian Barrel
Fireball Barbarian Barrel Archers Electro Wizard
Electro Wizard Archers Fireball Phoenix
Skeleton Barrel Fireball Barbarian Barrel Electro Wizard Phoenix
Phoenix
Archers Barbarian Barrel Electro Wizard Phoenix
Archers Electro Wizard Fireball Barbarian Barrel
Archers Fireball Electro Wizard Phoenix
Fireball Electro Wizard
Fireball Barbarian Barrel Electro Wizard
Electro Wizard Phoenix
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Archers Barbarian Barrel Electro Wizard
Barbarian Barrel Archers Fireball Electro Wizard
Electro Wizard Phoenix
Archers Fireball Barbarian Barrel Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Barbarian Barrel Electro Wizard
Fireball Electro Wizard Archers Skeleton Barrel Barbarian Barrel Phoenix
Electro Wizard
Fireball Barbarian Barrel Electro Wizard Phoenix
Phoenix
Fireball Archers Skeleton Barrel Electro Wizard
Archers Fireball Electro Wizard Phoenix
Phoenix
Electro Wizard Fireball Barbarian Barrel Phoenix
Phoenix
Phoenix
Fireball Electro Wizard Phoenix
Fireball
Archers Fireball
Electro Wizard Phoenix Archers Fireball Barbarian Barrel
Archers Fireball Barbarian Barrel Electro Wizard Phoenix
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Barbarian Barrel
Fireball Skeleton Barrel Barbarian Barrel Electro Wizard
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Skeleton Barrel
Archers
Fireball Skeleton Barrel Barbarian Barrel
Fireball Skeleton Barrel
Fireball Electro Wizard
Skeleton Barrel Fireball Barbarian Barrel Electro Wizard
Fireball Archers
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Skeleton Barrel Fireball Barbarian Barrel
Fireball Barbarian Barrel
Archers Skeleton Barrel Fireball Barbarian Barrel Electro Wizard
Skeleton Barrel Fireball Barbarian Barrel
Fireball
Fireball
Skeleton Barrel Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Skeleton Barrel Barbarian Barrel Electro Wizard
Fireball Skeleton Barrel
Fireball Skeleton Barrel Barbarian Barrel
Archers Fireball Electro Wizard
Electro Wizard Skeleton Barrel Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Skeleton Barrel Electro Wizard Archers Fireball Barbarian Barrel
Fireball Archers Electro Wizard
Fireball Barbarian Barrel
Fireball Electro Wizard
Skeleton Barrel Fireball
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Skeleton Barrel Fireball Barbarian Barrel Electro Wizard
Fireball

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