My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Executioner P.E.K.K.A Electro Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Mighty Miner
Giant Snowball
Archers Skeleton Barrel Mighty Miner
Zap
Archers Skeleton Barrel Mighty Miner
Barbarian Barrel
Archers Skeleton Barrel Executioner Electro Wizard
The Log
Archers Skeleton Barrel
Earthquake
Archers
Arrows
Archers Skeleton Barrel
Royal Delivery
Archers Skeleton Barrel Executioner P.E.K.K.A Electro Wizard
Fireball
Archers Skeleton Barrel Executioner Electro Wizard Mighty Miner
Poison
Archers Skeleton Barrel Executioner Electro Wizard
Lightning
Executioner Electro Wizard Mighty Miner
Rocket
Executioner Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Rage Executioner P.E.K.K.A Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Archers Skeleton Barrel Electro Wizard Mighty Miner Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Archers Skeleton Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel P.E.K.K.A
Skeleton Barrel
Archers Mirror
Mirror
Skeleton Barrel
Rage
Electro Wizard
Executioner
P.E.K.K.A
P.E.K.K.A
Electro Wizard Archers Executioner
Electro Wizard
P.E.K.K.A Rage
Mighty Miner

Defense Synergies 0 5

Archers
P.E.K.K.A Electro Wizard
Skeleton Barrel
Mirror
Executioner Electro Wizard
Rage
Executioner
Mirror
P.E.K.K.A
Archers Electro Wizard
Electro Wizard
Archers Mirror P.E.K.K.A
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Executioner Electro Wizard
P.E.K.K.A Executioner Electro Wizard
P.E.K.K.A Archers Executioner Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
Archers Executioner Electro Wizard
Electro Wizard Archers Executioner
Skeleton Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Mighty Miner
Archers Electro Wizard
Archers Executioner Electro Wizard
Executioner Archers Electro Wizard
P.E.K.K.A Electro Wizard
Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Executioner P.E.K.K.A Electro Wizard
Archers Executioner Electro Wizard
Executioner Archers Electro Wizard
P.E.K.K.A Electro Wizard
Archers Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Skeleton Barrel Executioner
P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A Executioner Mighty Miner
Executioner Archers Skeleton Barrel Electro Wizard
P.E.K.K.A Archers Electro Wizard
P.E.K.K.A Mighty Miner
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Electro Wizard
P.E.K.K.A Executioner
Archers Executioner
Electro Wizard Archers Executioner P.E.K.K.A Mighty Miner
Executioner Archers P.E.K.K.A Electro Wizard Mighty Miner
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Skeleton Barrel Executioner Electro Wizard
Skeleton Barrel
Skeleton Barrel
Executioner
Executioner Skeleton Barrel
Archers Executioner
Skeleton Barrel Executioner
Skeleton Barrel
Electro Wizard
Skeleton Barrel Electro Wizard
Archers Executioner
Skeleton Barrel Executioner
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel Executioner
Skeleton Barrel Executioner
Archers Skeleton Barrel Executioner Electro Wizard
Skeleton Barrel
Skeleton Barrel
Executioner
Skeleton Barrel Executioner Electro Wizard
Skeleton Barrel
Skeleton Barrel
Archers Executioner Electro Wizard
Electro Wizard Skeleton Barrel
Electro Wizard
P.E.K.K.A Mighty Miner
Skeleton Barrel Electro Wizard Archers
Archers Executioner Electro Wizard
Executioner Electro Wizard
Skeleton Barrel Executioner
Executioner P.E.K.K.A
Electro Wizard
Executioner Electro Wizard
Skeleton Barrel Executioner Electro Wizard
P.E.K.K.A

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