My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Baby Dragon Electro Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar Wall Breakers Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar Barbarians Wall Breakers Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Wall Breakers Inferno Dragon
Giant Snowball
Archers Skeleton Barrel Barbarians Wall Breakers Baby Dragon Inferno Dragon
Zap
Archers Skeleton Barrel Mortar Wall Breakers Inferno Dragon
Barbarian Barrel
Archers Skeleton Barrel Mortar Barbarians Wall Breakers
The Log
Archers Skeleton Barrel Barbarians Wall Breakers
Earthquake
Archers Mortar Barbarians
Arrows
Archers Skeleton Barrel Wall Breakers
Royal Delivery
Archers Skeleton Barrel Barbarians Wall Breakers Baby Dragon Inferno Dragon
Fireball
Archers Skeleton Barrel Mortar Barbarians Wall Breakers Baby Dragon Inferno Dragon
Poison
Archers Skeleton Barrel Mortar Barbarians
Lightning
Mortar Baby Dragon Inferno Dragon
Rocket
Mortar Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Baby Dragon Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Archers Skeleton Barrel Mortar Baby Dragon Inferno Dragon Barbarians Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Archers Skeleton Barrel Mortar

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Mortar Wall Breakers Baby Dragon Inferno Dragon
Skeleton Barrel
Archers Mortar Wall Breakers Inferno Dragon
Mortar
Archers Skeleton Barrel Baby Dragon
Barbarians
Wall Breakers
Archers Skeleton Barrel Baby Dragon
Baby Dragon
Archers Mortar Wall Breakers Electro Giant Inferno Dragon
Electro Giant
Baby Dragon Inferno Dragon
Inferno Dragon
Archers Skeleton Barrel Baby Dragon Electro Giant

Defense Synergies 0 6

Archers
Mortar Baby Dragon
Skeleton Barrel
Mortar
Archers Baby Dragon Inferno Dragon
Barbarians
Wall Breakers
Baby Dragon
Archers Mortar Inferno Dragon
Electro Giant
Inferno Dragon
Inferno Dragon
Mortar Baby Dragon Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Mortar Baby Dragon
Barbarians Inferno Dragon Mortar
Mortar Barbarians Archers Inferno Dragon
Barbarians Inferno Dragon Mortar
Barbarians
Archers Baby Dragon
Inferno Dragon Archers Mortar Baby Dragon
Skeleton Barrel Barbarians Baby Dragon Electro Giant
Barbarians Inferno Dragon Mortar
Archers Barbarians
Archers Barbarians Baby Dragon Electro Giant
Inferno Dragon Archers Baby Dragon
Mortar Barbarians
Mortar Barbarians Baby Dragon
Barbarians Inferno Dragon Mortar
Barbarians Mortar Electro Giant Inferno Dragon
Barbarians Mortar
Mortar Archers Barbarians Baby Dragon
Mortar Baby Dragon Archers Barbarians Inferno Dragon
Barbarians Mortar Inferno Dragon
Archers Barbarians Baby Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Archers Electro Giant
Archers Skeleton Barrel Mortar Baby Dragon Inferno Dragon
Barbarians
Barbarians
Barbarians Inferno Dragon
Electro Giant Archers Skeleton Barrel Baby Dragon
Archers Barbarians
Barbarians Inferno Dragon
Mortar Barbarians Baby Dragon Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians
Barbarians Electro Giant
Barbarians
Archers Barbarians Baby Dragon Electro Giant
Barbarians Electro Giant Archers Mortar Baby Dragon Inferno Dragon
Archers Barbarians Baby Dragon Electro Giant Inferno Dragon
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Mortar Baby Dragon
Mortar Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Barbarians
Mortar Baby Dragon
Electro Giant Skeleton Barrel Baby Dragon
Archers Mortar Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Mortar
Skeleton Barrel Mortar
Archers Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Mortar
Archers Skeleton Barrel Mortar Baby Dragon
Skeleton Barrel Mortar Baby Dragon Electro Giant
Baby Dragon
Skeleton Barrel Mortar Barbarians Baby Dragon
Electro Giant Mortar Baby Dragon
Inferno Dragon
Mortar Skeleton Barrel Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Archers Baby Dragon Electro Giant
Skeleton Barrel Electro Giant
Mortar
Skeleton Barrel Archers Barbarians
Archers Baby Dragon
Baby Dragon
Skeleton Barrel Mortar Baby Dragon
Electro Giant
Electro Giant Baby Dragon
Skeleton Barrel Mortar Baby Dragon Electro Giant
Inferno Dragon
Mortar

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