My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Elixir Collector Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Electro Wizard Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel
Giant Snowball
Archers Skeleton Barrel
Zap
Archers Skeleton Barrel Mortar
Barbarian Barrel
Archers Skeleton Barrel Mortar Electro Wizard
The Log
Archers Skeleton Barrel
Earthquake
Archers Mortar Elixir Collector
Arrows
Archers Skeleton Barrel
Royal Delivery
Archers Skeleton Barrel Electro Wizard
Fireball
Archers Skeleton Barrel Mortar Elixir Collector Electro Wizard
Poison
Archers Skeleton Barrel Mortar Elixir Collector Electro Wizard
Lightning
Mortar Elixir Collector Electro Wizard
Rocket
Mortar Elixir Collector

Against air swarms

Spells and units that can counter air swarms.

Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Earthquake Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Elixir Collector Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Barrel Earthquake Void Mortar Electro Wizard Goblin Machine Elixir Collector

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Skeleton Barrel Earthquake Void

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Mortar
Skeleton Barrel
Archers Mortar
Mortar
Archers Skeleton Barrel
Earthquake
Elixir Collector
Void
Electro Wizard
Goblin Machine

Defense Synergies 0 4

Archers
Mortar Electro Wizard
Skeleton Barrel
Mortar
Archers Earthquake Electro Wizard
Earthquake
Mortar
Elixir Collector
Void
Electro Wizard
Archers Mortar
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Skeleton Barrel Mortar Void Electro Wizard
Mortar Electro Wizard
Mortar Archers Void Electro Wizard
Mortar Electro Wizard
Earthquake
Archers Earthquake Electro Wizard
Electro Wizard Archers Mortar Void
Earthquake Skeleton Barrel Void Electro Wizard
Mortar
Archers Electro Wizard
Archers Electro Wizard Earthquake
Archers Electro Wizard
Mortar Earthquake Electro Wizard
Mortar Earthquake Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Mortar Electro Wizard
Mortar Archers Electro Wizard
Mortar Earthquake Archers Electro Wizard
Mortar Electro Wizard
Archers Earthquake Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Void Electro Wizard
Void Electro Wizard Archers Skeleton Barrel Mortar
Electro Wizard
Electro Wizard
Archers Skeleton Barrel Electro Wizard
Archers Void Electro Wizard
Void Electro Wizard Mortar
Void Electro Wizard
Archers
Electro Wizard Archers Mortar
Archers Earthquake Electro Wizard
Mortar Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Earthquake Void Mortar
Mortar Void Skeleton Barrel Electro Wizard
Earthquake Skeleton Barrel Void
Earthquake Skeleton Barrel Void
Mortar Earthquake
Skeleton Barrel Goblin Machine
Archers Mortar Earthquake
Earthquake Skeleton Barrel
Void Skeleton Barrel Mortar
Void Electro Wizard
Void Skeleton Barrel Mortar Earthquake Electro Wizard Goblin Machine
Void Archers
Earthquake Skeleton Barrel Mortar Void
Earthquake Skeleton Barrel Mortar Void
Earthquake Skeleton Barrel Mortar
Earthquake Skeleton Barrel Mortar
Earthquake Skeleton Barrel Mortar
Mortar Earthquake
Void Archers Skeleton Barrel Mortar Earthquake Electro Wizard Goblin Machine
Skeleton Barrel Mortar Earthquake Void Goblin Machine
Earthquake Void
Void
Void
Earthquake Skeleton Barrel Mortar Void
Earthquake Mortar Goblin Machine
Mortar Void Skeleton Barrel Earthquake Electro Wizard
Void Skeleton Barrel Mortar
Void Skeleton Barrel Mortar
Archers Void Electro Wizard
Electro Wizard Skeleton Barrel Void
Void
Void Mortar Earthquake
Void Electro Wizard
Earthquake
Skeleton Barrel Earthquake Electro Wizard Archers Void
Archers Electro Wizard
Void Electro Wizard
Skeleton Barrel Mortar Earthquake
Void
Electro Wizard
Void Electro Wizard
Void Skeleton Barrel Mortar Electro Wizard
Mortar Void
Void

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