My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Skeleton Barrel Royal Giant Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Royal Giant Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Royal Giant Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Royal Giant Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Barrel Royal Giant Wall Breakers Skeleton Army
Giant Snowball
Archers Skeleton Barrel Wall Breakers Skeleton Army Little Prince
Zap
Archers Skeleton Barrel Royal Giant Wall Breakers Skeleton Army Little Prince
Barbarian Barrel
Archers Skeleton Barrel Wall Breakers Skeleton Army Little Prince
The Log
Archers Skeleton Barrel Royal Giant Wall Breakers Skeleton Army Little Prince
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Barrel Wall Breakers Skeleton Army Little Prince
Royal Delivery
Archers Skeleton Barrel Wall Breakers Skeleton Army Bowler Little Prince
Fireball
Archers Skeleton Barrel Wall Breakers Skeleton Army Bowler Little Prince
Poison
Archers Skeleton Barrel Skeleton Army Little Prince
Lightning
Bowler Little Prince
Rocket
Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Skeleton Army Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Archers Skeleton Barrel Skeleton Army Little Prince Bowler Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Archers Skeleton Barrel

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Skeleton Barrel Royal Giant Wall Breakers Bowler
Skeleton Barrel
Royal Giant Archers Wall Breakers Bowler
Royal Giant
Skeleton Barrel Archers Bowler The Log
Wall Breakers
Archers Skeleton Barrel The Log
Skeleton Army
Bowler
Archers Skeleton Barrel Royal Giant The Log Little Prince
The Log
Royal Giant Wall Breakers Bowler Little Prince
Little Prince
Bowler The Log

Defense Synergies 1 6

Archers
Skeleton Army Bowler The Log
Skeleton Barrel
Royal Giant
Wall Breakers
Skeleton Army
Archers The Log
Bowler
The Log Archers Little Prince
The Log
Bowler Archers Skeleton Army Little Prince
Little Prince
Bowler The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Skeleton Barrel The Log
Skeleton Army The Log
Skeleton Army Bowler Archers
Skeleton Army Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log Archers
Archers Little Prince
Bowler Skeleton Barrel The Log
Skeleton Army
Skeleton Army Archers Bowler Little Prince
Archers Skeleton Army Bowler The Log
Archers
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log
Skeleton Army
Skeleton Army Bowler The Log
Skeleton Army Bowler
Archers Skeleton Army Bowler The Log Little Prince
The Log Archers Bowler Little Prince
Skeleton Army Bowler Archers The Log Little Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Bowler
Archers Skeleton Barrel Bowler The Log
Skeleton Army Bowler The Log
Skeleton Army Bowler The Log
Skeleton Army Bowler
Archers Skeleton Barrel
Skeleton Army Archers Bowler
Skeleton Army
Skeleton Army The Log
Skeleton Army
Bowler
Skeleton Army Bowler The Log
Skeleton Army Bowler
Archers Skeleton Army Bowler
Skeleton Army Archers Bowler The Log Little Prince
Bowler Archers The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel Bowler The Log
Skeleton Barrel The Log
Skeleton Barrel The Log
Bowler The Log
Skeleton Barrel
Archers Bowler The Log
The Log Skeleton Barrel Bowler
The Log Skeleton Barrel
Bowler
Skeleton Barrel Bowler The Log
Archers
Skeleton Barrel Bowler The Log
Skeleton Barrel
Skeleton Barrel The Log
Skeleton Barrel Bowler The Log
Skeleton Barrel Bowler The Log
Archers Skeleton Barrel Bowler The Log
Skeleton Barrel Bowler The Log Little Prince
Bowler The Log
Bowler The Log
Skeleton Barrel The Log
The Log Bowler Little Prince
The Log Skeleton Barrel Bowler
Skeleton Barrel Bowler The Log
Skeleton Barrel The Log
Archers Little Prince
Skeleton Barrel
Bowler
The Log
Bowler The Log
Skeleton Barrel Archers Skeleton Army
Archers
The Log
Bowler
The Log Skeleton Barrel Bowler
Bowler The Log
Skeleton Barrel Bowler The Log Little Prince
Bowler

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