My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Princess Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Suspicious Bush Balloon X-Bow Princess Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon X-Bow Princess Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon
Giant Snowball
Archers Balloon Princess
Zap
Archers Balloon X-Bow Princess
Barbarian Barrel
Archers X-Bow Princess Electro Wizard
The Log
Archers Suspicious Bush X-Bow Princess
Earthquake
Archers X-Bow
Arrows
Archers Suspicious Bush Princess
Royal Delivery
Archers Balloon Princess Electro Wizard
Fireball
Archers Suspicious Bush Balloon X-Bow Princess Electro Wizard
Poison
Archers Suspicious Bush Balloon X-Bow Princess Electro Wizard
Lightning
Balloon X-Bow Electro Wizard Archer Queen
Rocket
Balloon X-Bow Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Archers Earthquake Princess Electro Wizard Balloon Archer Queen X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Suspicious Bush Archers Earthquake Princess

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon X-Bow
Suspicious Bush
Earthquake
Balloon
Balloon
Archers Earthquake Princess Electro Wizard
X-Bow
Archers
Princess
Balloon
Electro Wizard
Balloon
Archer Queen

Defense Synergies 0 6

Archers
X-Bow Electro Wizard Archer Queen
Suspicious Bush
Earthquake
X-Bow Princess
Balloon
X-Bow
Archers Earthquake Electro Wizard
Princess
Earthquake
Electro Wizard
Archers X-Bow
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake X-Bow Electro Wizard
X-Bow Electro Wizard
Archers Electro Wizard
Electro Wizard
Earthquake X-Bow Princess
Archers Earthquake X-Bow Electro Wizard
Electro Wizard Archers X-Bow Princess
Earthquake X-Bow Electro Wizard
X-Bow Princess Archer Queen
Archers Electro Wizard
Archers Electro Wizard Earthquake X-Bow Princess
Archers Princess Electro Wizard
Earthquake X-Bow Electro Wizard
Earthquake X-Bow Princess Electro Wizard
X-Bow Electro Wizard
X-Bow Electro Wizard
X-Bow Electro Wizard
Archers X-Bow Electro Wizard
Earthquake Archers Princess Electro Wizard
Electro Wizard
Archers Earthquake Electro Wizard
Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers X-Bow Electro Wizard
Electro Wizard Archers X-Bow
Electro Wizard
X-Bow Electro Wizard
Archers Princess Electro Wizard
Archers Electro Wizard
Electro Wizard X-Bow
Electro Wizard Archer Queen
Archers Princess
Electro Wizard Archers X-Bow Archer Queen
Archers Earthquake Princess Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Princess X-Bow
X-Bow Princess Electro Wizard
Earthquake X-Bow
Earthquake
Earthquake
Princess
Archers Earthquake Princess
Earthquake X-Bow Princess
X-Bow
X-Bow Electro Wizard
Earthquake X-Bow Princess Electro Wizard
Archers Princess Archer Queen
Earthquake Princess
Earthquake X-Bow Princess
Earthquake Princess X-Bow
Earthquake X-Bow Princess
Earthquake X-Bow Princess
Earthquake
Archers Earthquake X-Bow Princess Electro Wizard
Earthquake X-Bow Princess
Earthquake X-Bow
Princess
X-Bow
Earthquake X-Bow
Earthquake Princess
X-Bow Earthquake Princess Electro Wizard
X-Bow Princess
X-Bow
Archers X-Bow Princess Electro Wizard
Electro Wizard
Earthquake X-Bow
Princess Electro Wizard
Earthquake Princess
Earthquake Electro Wizard Archers X-Bow Princess
Archers Princess Electro Wizard Archer Queen
Princess Electro Wizard
Earthquake Princess
Archer Queen
Archer Queen
Princess Electro Wizard Archer Queen
Princess Electro Wizard Archer Queen
X-Bow Princess Electro Wizard Archer Queen

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