My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Minion Horde Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Musketeer Valkyrie Witch Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Minion Horde Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minion Horde Prince
Giant Snowball
Archers Barbarians Minion Horde Musketeer Witch
Zap
Archers Minion Horde Witch Prince
Barbarian Barrel
Archers Tesla Barbarians Musketeer Valkyrie Witch
The Log
Archers Barbarians Musketeer Witch Prince
Earthquake
Archers Tesla Barbarians Witch
Arrows
Archers Minion Horde Witch
Royal Delivery
Archers Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Fireball
Archers Tesla Barbarians Minion Horde Musketeer Witch
Poison
Archers Barbarians Minion Horde Musketeer Witch
Lightning
Tesla Musketeer Valkyrie Witch Prince
Rocket
Barbarians Minion Horde Musketeer Valkyrie Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Minion Horde Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tesla Musketeer Valkyrie Barbarians Minion Horde Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Tesla Musketeer Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Prince
Tesla
Barbarians
Minion Horde
Prince
Musketeer
Valkyrie Prince
Valkyrie
Archers Musketeer Prince Witch
Witch
Valkyrie Prince
Prince
Valkyrie Archers Minion Horde Musketeer Witch

Defense Synergies 3 8

Archers
Valkyrie Tesla Witch
Tesla
Musketeer Archers Valkyrie Prince
Barbarians
Minion Horde
Minion Horde
Barbarians
Musketeer
Tesla Valkyrie
Valkyrie
Archers Musketeer Tesla Witch Prince
Witch
Archers Valkyrie Prince
Prince
Tesla Valkyrie Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde Musketeer Valkyrie
Barbarians Minion Horde Tesla Musketeer Valkyrie Witch Prince
Tesla Barbarians Minion Horde Witch Prince Archers Musketeer Valkyrie
Tesla Barbarians Minion Horde Witch Prince Musketeer Valkyrie
Barbarians Valkyrie Prince
Archers Tesla Musketeer Valkyrie
Tesla Minion Horde Musketeer Archers Witch
Tesla Barbarians Musketeer Valkyrie
Tesla Barbarians Minion Horde Witch Musketeer Prince
Archers Tesla Barbarians Minion Horde Musketeer Valkyrie Prince
Archers Barbarians Minion Horde Valkyrie Witch Tesla Musketeer
Tesla Minion Horde Musketeer Archers Witch
Tesla Barbarians Minion Horde Prince Musketeer Valkyrie Witch
Valkyrie Tesla Barbarians Minion Horde Witch Prince
Barbarians Tesla Minion Horde Prince
Barbarians Minion Horde Tesla Prince
Tesla Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Tesla Archers Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Valkyrie Witch Archers Tesla Barbarians Musketeer
Barbarians Tesla Musketeer Prince
Valkyrie Archers Tesla Barbarians Minion Horde Musketeer Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Archers Tesla Witch Prince
Archers Tesla Musketeer Valkyrie Prince
Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Valkyrie Prince Tesla Barbarians Minion Horde Musketeer
Barbarians Tesla Minion Horde Musketeer Valkyrie Witch Prince
Archers Tesla Minion Horde Musketeer Witch
Prince Archers Tesla Barbarians Minion Horde Musketeer Valkyrie Witch
Tesla Barbarians Minion Horde Valkyrie Prince
Minion Horde Barbarians Valkyrie Witch Prince
Witch Tesla Barbarians Minion Horde Musketeer
Tesla Barbarians Minion Horde Musketeer Valkyrie Witch Prince
Barbarians Valkyrie Prince
Barbarians Prince Tesla Minion Horde Valkyrie Witch
Archers Tesla Barbarians Minion Horde Musketeer Valkyrie Witch
Tesla Barbarians Witch Archers Minion Horde Musketeer Valkyrie Prince
Valkyrie Archers Tesla Barbarians Minion Horde Musketeer Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Musketeer Valkyrie
Musketeer
Minion Horde
Barbarians Musketeer Valkyrie Prince
Minion Horde Valkyrie
Minion Horde Musketeer Witch
Archers Minion Horde Musketeer Witch
Minion Horde Musketeer Prince
Minion Horde Musketeer Valkyrie Prince
Archers Musketeer
Musketeer
Minion Horde Musketeer
Musketeer Prince
Minion Horde Musketeer Witch
Minion Horde Musketeer
Minion Horde
Archers Musketeer Prince
Valkyrie Witch
Minion Horde Musketeer Prince
Musketeer Prince
Barbarians Minion Horde Musketeer
Valkyrie Witch
Minion Horde Witch
Musketeer Witch
Musketeer Witch Prince
Musketeer
Archers Minion Horde Musketeer Witch
Minion Horde Musketeer Witch
Minion Horde
Minion Horde Musketeer
Minion Horde
Minion Horde Prince
Minion Horde Archers Barbarians Musketeer Witch Prince
Archers Musketeer Witch
Minion Horde Musketeer Valkyrie Prince
Musketeer
Minion Horde Musketeer Prince
Minion Horde Musketeer Witch
Musketeer Witch
Musketeer Witch Prince

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