My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Wizard Witch P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Witch Night Witch
Zap
Archers Witch Night Witch
Barbarian Barrel
Archers Tesla Wizard Witch Night Witch
The Log
Archers Witch
Earthquake
Archers Tesla Witch
Arrows
Archers Witch Night Witch
Royal Delivery
Archers Battle Healer Wizard Witch P.E.K.K.A Night Witch
Fireball
Archers Tesla Battle Healer Wizard Witch Night Witch
Poison
Archers Battle Healer Wizard Witch Night Witch
Lightning
Tesla Battle Healer Wizard Witch Night Witch
Rocket
Battle Healer Wizard Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer P.E.K.K.A Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Tesla Battle Healer Night Witch Wizard Witch Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Archers Tesla Battle Healer Night Witch

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Healer P.E.K.K.A
Tesla
Battle Healer
Archers Witch Night Witch
Wizard
P.E.K.K.A
Witch
Battle Healer P.E.K.K.A
Lightning
P.E.K.K.A
Archers Wizard Witch Night Witch
Night Witch
Battle Healer P.E.K.K.A

Defense Synergies 0 10

Archers
Tesla Battle Healer Witch P.E.K.K.A
Tesla
Archers Battle Healer Wizard Night Witch
Battle Healer
Archers Tesla Witch Night Witch
Wizard
Tesla P.E.K.K.A
Witch
Archers Battle Healer
Lightning
P.E.K.K.A
Archers Wizard
Night Witch
Tesla Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Wizard
P.E.K.K.A Tesla Battle Healer Witch Night Witch
Tesla Witch P.E.K.K.A Archers Lightning Night Witch
Tesla Witch P.E.K.K.A Night Witch
Lightning Battle Healer P.E.K.K.A
Archers Tesla Night Witch
Tesla Lightning Archers Wizard Witch Night Witch
Lightning Tesla Battle Healer P.E.K.K.A
Tesla Witch P.E.K.K.A Night Witch
Archers Tesla Battle Healer Night Witch
Archers Witch Tesla Wizard Night Witch
Tesla Archers Wizard Witch Night Witch
Tesla P.E.K.K.A Night Witch Battle Healer Wizard Witch Lightning
Wizard Tesla Witch P.E.K.K.A Night Witch
P.E.K.K.A Tesla
Tesla Lightning P.E.K.K.A
Tesla Wizard Witch P.E.K.K.A Night Witch
Tesla Archers Battle Healer Wizard Witch Night Witch
Wizard Witch Archers Tesla Battle Healer
P.E.K.K.A Tesla
Wizard Archers Tesla Battle Healer Witch P.E.K.K.A Night Witch
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Battle Healer Witch P.E.K.K.A
Archers Tesla Battle Healer Wizard Lightning
P.E.K.K.A Battle Healer Witch Lightning
Lightning P.E.K.K.A Tesla Battle Healer Night Witch
P.E.K.K.A Tesla Battle Healer Witch Night Witch
Wizard Archers Tesla Witch
P.E.K.K.A Archers Tesla Battle Healer Witch Lightning Night Witch
P.E.K.K.A Tesla Battle Healer
Lightning P.E.K.K.A Witch
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
Lightning P.E.K.K.A
Lightning P.E.K.K.A Tesla Wizard Witch Night Witch
Wizard Archers Tesla Witch
Tesla Witch Archers Battle Healer Lightning P.E.K.K.A Night Witch
Archers Tesla Battle Healer Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Lightning
Lightning
Wizard
Wizard Witch
Archers Wizard Witch
Wizard Lightning
Wizard Lightning
Lightning Night Witch
Lightning Wizard
Lightning Archers Wizard
Lightning
Lightning
Lightning
Lightning Wizard Witch
Lightning Wizard
Lightning
Lightning Night Witch
Lightning Archers Wizard
Lightning Wizard Witch
Lightning Night Witch
Lightning Wizard
Lightning
Lightning
Wizard Witch
Witch
Wizard Witch Lightning
Lightning Wizard Witch
Lightning
Lightning Archers Wizard Witch Night Witch
Lightning Wizard Witch
Lightning Night Witch
Lightning Wizard Night Witch
Lightning
P.E.K.K.A
Wizard Lightning
Lightning Archers Witch Night Witch
Lightning Archers Wizard Witch
Lightning Wizard
Wizard Lightning
Lightning
P.E.K.K.A
Witch Lightning
Witch Lightning
Lightning Witch
P.E.K.K.A
Lightning Wizard

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