My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mother Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla X-Bow Mother Witch Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel X-Bow Archer Queen

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army
Zap
Archers Skeleton Army X-Bow
Barbarian Barrel
Archers Tesla Skeleton Army X-Bow
The Log
Archers Skeleton Army X-Bow
Earthquake
Archers Tesla Skeleton Army X-Bow
Arrows
Archers Skeleton Army
Royal Delivery
Archers Skeleton Army Mother Witch
Fireball
Archers Tesla Skeleton Army X-Bow Mother Witch
Poison
Archers Skeleton Army X-Bow Mother Witch
Lightning
Tesla X-Bow Mother Witch Archer Queen
Rocket
X-Bow Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Earthquake Skeleton Army Tesla Mother Witch Archer Queen X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Earthquake Skeleton Army

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Barbarian Barrel X-Bow
Tesla
Earthquake
Barbarian Barrel Mother Witch
Barbarian Barrel
X-Bow Archers Earthquake
Skeleton Army
X-Bow
X-Bow
Barbarian Barrel Archers Skeleton Army
Mother Witch
Earthquake
Archer Queen

Defense Synergies 3 14

Archers
Barbarian Barrel Tesla Skeleton Army X-Bow Archer Queen
Tesla
X-Bow Archers Earthquake Barbarian Barrel Skeleton Army Mother Witch
Earthquake
Tesla Barbarian Barrel X-Bow
Barbarian Barrel
Archers Archer Queen Tesla Earthquake X-Bow Mother Witch
Skeleton Army
Archers Tesla X-Bow Archer Queen
X-Bow
Tesla Archers Earthquake Barbarian Barrel Skeleton Army
Mother Witch
Tesla Barbarian Barrel
Archer Queen
Barbarian Barrel Archers Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Barbarian Barrel X-Bow
Skeleton Army Tesla X-Bow
Tesla Skeleton Army Archers
Tesla Skeleton Army
Earthquake Barbarian Barrel Skeleton Army X-Bow
Barbarian Barrel Skeleton Army Archers Tesla Earthquake X-Bow Mother Witch
Tesla Archers X-Bow
Earthquake Tesla Barbarian Barrel X-Bow
Tesla Skeleton Army X-Bow Archer Queen
Skeleton Army Archers Tesla Barbarian Barrel
Archers Skeleton Army Mother Witch Tesla Earthquake Barbarian Barrel X-Bow
Tesla Archers
Tesla Skeleton Army Earthquake X-Bow
Skeleton Army Tesla Earthquake Barbarian Barrel X-Bow
Skeleton Army Tesla X-Bow
Skeleton Army Tesla X-Bow
Tesla Skeleton Army X-Bow
Tesla Archers Barbarian Barrel Skeleton Army X-Bow
Earthquake Barbarian Barrel Archers Tesla Mother Witch
Tesla
Skeleton Army Archers Tesla Earthquake Barbarian Barrel Mother Witch
Tesla Skeleton Army Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Tesla Barbarian Barrel X-Bow
Archers Tesla Barbarian Barrel X-Bow
Skeleton Army
Skeleton Army Tesla Barbarian Barrel X-Bow
Tesla Skeleton Army
Mother Witch Archers Tesla
Skeleton Army Archers Tesla
Tesla Skeleton Army
Barbarian Barrel Skeleton Army X-Bow
Tesla Skeleton Army
Tesla
Skeleton Army Archer Queen
Skeleton Army Tesla
Archers Tesla Skeleton Army
Tesla Skeleton Army Archers Barbarian Barrel X-Bow Archer Queen
Archers Tesla Earthquake Barbarian Barrel Mother Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel X-Bow
Barbarian Barrel X-Bow
Earthquake Barbarian Barrel X-Bow
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel
Mother Witch
Archers Earthquake
Earthquake X-Bow Barbarian Barrel
X-Bow
X-Bow
Earthquake Barbarian Barrel X-Bow
Archers Archer Queen
Earthquake Barbarian Barrel
Earthquake Barbarian Barrel X-Bow
Earthquake Barbarian Barrel X-Bow
Earthquake X-Bow Barbarian Barrel
Earthquake Barbarian Barrel X-Bow
Earthquake Barbarian Barrel
Archers Earthquake Barbarian Barrel X-Bow
Earthquake Barbarian Barrel X-Bow Mother Witch
Earthquake X-Bow
X-Bow
Earthquake Barbarian Barrel X-Bow
Earthquake Mother Witch Barbarian Barrel
X-Bow Earthquake Barbarian Barrel
X-Bow
Barbarian Barrel X-Bow
Archers X-Bow Mother Witch
Earthquake X-Bow
Earthquake
Earthquake Archers Barbarian Barrel Skeleton Army X-Bow
Archers Archer Queen
Barbarian Barrel
Earthquake
Archer Queen
Archer Queen
Archer Queen
Archer Queen
Barbarian Barrel X-Bow Archer Queen

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