My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Goblin Hut Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie Goblin Hut Bowler Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Hogs
Giant Snowball
Archers Goblin Hut Royal Hogs
Zap
Archers Goblin Hut Royal Hogs
Barbarian Barrel
Archers Tesla Valkyrie Goblin Hut Royal Hogs Ice Wizard
The Log
Archers Goblin Hut Royal Hogs
Earthquake
Archers Tesla Goblin Hut Royal Hogs
Arrows
Archers Goblin Hut Royal Hogs
Royal Delivery
Archers Valkyrie Goblin Hut Royal Hogs Bowler Ice Wizard
Fireball
Archers Tesla Goblin Hut Royal Hogs Bowler Ice Wizard
Poison
Archers Goblin Hut Royal Hogs Ice Wizard
Lightning
Tesla Valkyrie Goblin Hut Bowler Ice Wizard
Rocket
Valkyrie Goblin Hut Royal Hogs Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Earthquake Ice Wizard Tesla Valkyrie Goblin Hut Royal Hogs Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Earthquake Ice Wizard Tesla

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Goblin Hut Royal Hogs Bowler
Tesla
Earthquake
Royal Hogs Goblin Hut
Valkyrie
Archers Goblin Hut Royal Hogs
Goblin Hut
Archers Earthquake Valkyrie Royal Hogs Bowler Ice Wizard
Royal Hogs
Earthquake Archers Valkyrie Goblin Hut Bowler
Bowler
Archers Goblin Hut Royal Hogs Ice Wizard
Ice Wizard
Goblin Hut Bowler

Defense Synergies 1 15

Archers
Valkyrie Tesla Goblin Hut Bowler Ice Wizard
Tesla
Archers Earthquake Valkyrie Bowler
Earthquake
Tesla Goblin Hut Ice Wizard
Valkyrie
Archers Tesla Goblin Hut Bowler Ice Wizard
Goblin Hut
Archers Earthquake Valkyrie Bowler Ice Wizard
Royal Hogs
Bowler
Archers Tesla Valkyrie Goblin Hut Ice Wizard
Ice Wizard
Archers Earthquake Valkyrie Goblin Hut Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Tesla Valkyrie Goblin Hut
Tesla Valkyrie Goblin Hut Ice Wizard
Tesla Goblin Hut Bowler Archers Valkyrie Ice Wizard
Tesla Goblin Hut Valkyrie Bowler Ice Wizard
Earthquake Valkyrie Bowler
Bowler Archers Tesla Earthquake Valkyrie Ice Wizard
Tesla Archers Goblin Hut Ice Wizard
Earthquake Bowler Tesla Valkyrie
Tesla Goblin Hut Ice Wizard
Archers Tesla Valkyrie Bowler Ice Wizard
Archers Valkyrie Ice Wizard Tesla Earthquake Goblin Hut Bowler
Tesla Archers Goblin Hut Ice Wizard
Tesla Goblin Hut Bowler Earthquake Valkyrie Ice Wizard
Valkyrie Bowler Tesla Earthquake Goblin Hut
Tesla Goblin Hut
Tesla Goblin Hut Bowler
Tesla Valkyrie Goblin Hut Bowler
Tesla Valkyrie Archers Goblin Hut Bowler Ice Wizard
Earthquake Valkyrie Archers Tesla Goblin Hut Bowler Ice Wizard
Tesla Goblin Hut
Valkyrie Bowler Archers Tesla Earthquake
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla Goblin Hut Bowler
Archers Tesla Valkyrie Bowler
Valkyrie Goblin Hut Bowler
Valkyrie Bowler Tesla
Tesla Valkyrie Goblin Hut Bowler
Archers Tesla Goblin Hut Ice Wizard
Archers Tesla Valkyrie Goblin Hut Bowler Ice Wizard
Tesla Valkyrie
Valkyrie Goblin Hut
Tesla Goblin Hut
Tesla Valkyrie Goblin Hut Bowler
Valkyrie Bowler
Bowler Tesla Valkyrie
Archers Tesla Valkyrie Bowler
Tesla Goblin Hut Archers Valkyrie Bowler
Valkyrie Bowler Archers Tesla Earthquake Goblin Hut Ice Wizard
Goblin Hut Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Bowler Ice Wizard
Earthquake Goblin Hut
Earthquake Valkyrie
Earthquake Valkyrie Bowler
Ice Wizard
Archers Earthquake Bowler
Earthquake Bowler Ice Wizard
Bowler
Earthquake Valkyrie Bowler
Archers
Earthquake Goblin Hut Bowler
Earthquake
Earthquake Goblin Hut
Earthquake Goblin Hut Bowler
Earthquake Goblin Hut Bowler
Earthquake
Archers Earthquake Bowler
Earthquake Valkyrie Bowler
Earthquake Bowler
Bowler
Earthquake
Earthquake Valkyrie Bowler Ice Wizard
Earthquake Bowler Ice Wizard
Bowler
Archers Ice Wizard
Goblin Hut
Bowler
Earthquake
Earthquake Bowler
Earthquake Archers Goblin Hut
Archers Ice Wizard
Valkyrie Bowler
Earthquake Bowler
Bowler
Bowler
Bowler

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