My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Valkyrie P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Hog Rider Little Prince
Zap
Archers Little Prince
Barbarian Barrel
Archers Tesla Valkyrie Little Prince
The Log
Archers Hog Rider Little Prince
Earthquake
Archers Tesla Hog Rider
Arrows
Archers Little Prince
Royal Delivery
Archers Valkyrie Hog Rider P.E.K.K.A Little Prince
Fireball
Archers Tesla Hog Rider Little Prince
Poison
Archers Little Prince
Lightning
Tesla Valkyrie Little Prince
Rocket
Valkyrie Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Earthquake Little Prince Tesla Valkyrie Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Earthquake Little Prince

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Hog Rider P.E.K.K.A
Tesla
Earthquake
Hog Rider P.E.K.K.A
Valkyrie
Archers Hog Rider P.E.K.K.A Little Prince
Hog Rider
Earthquake Valkyrie Rage Archers Little Prince
Rage
Hog Rider
P.E.K.K.A
Archers Earthquake Valkyrie
Little Prince
Valkyrie Hog Rider

Defense Synergies 1 7

Archers
Valkyrie Tesla P.E.K.K.A
Tesla
Archers Earthquake Valkyrie Little Prince
Earthquake
Tesla
Valkyrie
Archers Tesla P.E.K.K.A Little Prince
Hog Rider
Rage
P.E.K.K.A
Archers Valkyrie
Little Prince
Tesla Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
Tesla P.E.K.K.A Archers Valkyrie
Tesla P.E.K.K.A Valkyrie
Earthquake Valkyrie P.E.K.K.A
Archers Tesla Earthquake Valkyrie
Tesla Archers Little Prince
Earthquake Tesla Valkyrie P.E.K.K.A
Tesla P.E.K.K.A
Archers Tesla Valkyrie Little Prince
Archers Valkyrie Tesla Earthquake
Tesla Archers
Tesla P.E.K.K.A Earthquake Valkyrie
Valkyrie Tesla Earthquake P.E.K.K.A
P.E.K.K.A Tesla
Tesla P.E.K.K.A
Tesla Valkyrie P.E.K.K.A
Tesla Valkyrie Archers Little Prince
Earthquake Valkyrie Archers Tesla Little Prince
P.E.K.K.A Tesla
Valkyrie Archers Tesla Earthquake P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Tesla P.E.K.K.A
Archers Tesla Valkyrie
P.E.K.K.A Valkyrie
Valkyrie P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
Archers Tesla
P.E.K.K.A Archers Tesla Valkyrie
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Tesla
P.E.K.K.A Tesla Valkyrie
P.E.K.K.A Valkyrie
P.E.K.K.A Tesla Valkyrie
Archers Tesla Valkyrie
Tesla Archers Valkyrie P.E.K.K.A Little Prince
Valkyrie Archers Tesla Earthquake P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Valkyrie
Earthquake
Earthquake Valkyrie
Earthquake Valkyrie
Archers Earthquake
Earthquake
Earthquake Valkyrie
Archers
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Archers Earthquake
Earthquake Valkyrie Little Prince
Earthquake
Earthquake
Earthquake Valkyrie Little Prince
Earthquake
Archers Little Prince
Earthquake
P.E.K.K.A
Earthquake
Earthquake Archers
Archers
Valkyrie
Earthquake
P.E.K.K.A
Little Prince
P.E.K.K.A

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