My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Tesla Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Tesla Bowler Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Miner Bandit
Giant Snowball
Bats Archers Dart Goblin Miner
Zap
Bats Archers Dart Goblin Bandit
Barbarian Barrel
Archers Tesla Dart Goblin Bandit
The Log
Archers Dart Goblin Bandit
Earthquake
Archers Tesla
Arrows
Bats Archers Dart Goblin
Royal Delivery
Bats Archers Dart Goblin Bowler Miner Bandit
Fireball
Archers Tesla Dart Goblin Bowler Bandit
Poison
Bats Archers Dart Goblin
Lightning
Tesla Bowler Bandit
Rocket
Bowler

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Bowler Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Dart Goblin Miner Bandit Tesla Fireball Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Archers Dart Goblin Miner

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Bowler Bandit
Archers
Bowler Miner Bandit
Tesla
Dart Goblin
Miner Bowler Bandit
Fireball
Miner
Bowler
Bats Archers Dart Goblin Miner
Miner
Bats Dart Goblin Archers Fireball Bowler Bandit
Bandit
Bats Archers Dart Goblin Miner

Defense Synergies 0 17

Bats
Tesla Dart Goblin Bowler Bandit
Archers
Tesla Dart Goblin Bowler Bandit
Tesla
Bats Archers Dart Goblin Fireball Bowler
Dart Goblin
Bats Archers Tesla Bowler Miner Bandit
Fireball
Tesla Miner Bandit
Bowler
Bats Archers Tesla Dart Goblin Bandit
Miner
Dart Goblin Fireball
Bandit
Bats Archers Dart Goblin Fireball Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Dart Goblin Fireball
Bats Tesla Dart Goblin Bandit
Tesla Bowler Bats Archers Dart Goblin Bandit
Tesla Bats Dart Goblin Bowler Bandit
Fireball Bowler
Fireball Bowler Bats Archers Tesla Dart Goblin Bandit
Bats Tesla Dart Goblin Archers Fireball
Bowler Tesla Dart Goblin Fireball Bandit
Tesla
Archers Tesla Dart Goblin Bowler Miner Bandit
Bats Archers Dart Goblin Tesla Fireball Bowler Bandit
Tesla Bats Archers Dart Goblin Fireball
Tesla Bowler Bats Fireball Bandit
Fireball Bowler Bats Tesla Dart Goblin
Tesla Bandit
Tesla Fireball Bowler Bandit
Tesla Bats Fireball Bowler
Tesla Fireball Bats Archers Dart Goblin Bowler Bandit
Bats Archers Tesla Dart Goblin Fireball Bowler Bandit
Tesla Dart Goblin
Bowler Bats Archers Tesla Dart Goblin Fireball Bandit
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball Bowler Bandit
Fireball Bandit Archers Tesla Bowler Miner
Bandit Bats Bowler
Bowler Bats Tesla Fireball Bandit
Tesla Bowler Bandit
Fireball Bats Archers Tesla Dart Goblin
Bats Archers Tesla Dart Goblin Fireball Bowler Bandit
Tesla
Bats Fireball Bandit
Tesla Dart Goblin
Bats Tesla Dart Goblin Bowler
Fireball Bowler
Bowler Tesla Fireball Bandit
Archers Tesla Dart Goblin Fireball Bowler
Tesla Bats Archers Dart Goblin Fireball Bowler
Bats Bowler Archers Tesla Dart Goblin Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Dart Goblin Bandit
Fireball Dart Goblin Bowler Miner Bandit
Dart Goblin Fireball Miner Bandit
Dart Goblin Fireball
Fireball Bowler
Fireball Bats Dart Goblin
Archers Dart Goblin Bowler
Fireball Dart Goblin Bowler
Fireball Miner Dart Goblin Bandit
Bats Fireball Bowler
Miner Dart Goblin Fireball Bowler Bandit
Fireball Archers Dart Goblin
Dart Goblin Fireball Bowler Miner Bandit
Dart Goblin Fireball Bandit
Dart Goblin Fireball
Dart Goblin Fireball Bowler Bandit
Dart Goblin Fireball Bowler Bandit
Fireball
Bats
Archers Dart Goblin Fireball Bowler Bandit
Dart Goblin Fireball Bowler Miner
Fireball Bowler
Fireball
Bowler
Fireball
Fireball Bowler
Fireball Miner Dart Goblin Bowler Bandit
Fireball Bowler Miner Bandit
Fireball Miner Dart Goblin Bandit
Bats Archers Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball Bowler
Dart Goblin Fireball Miner Bandit
Fireball
Fireball Bowler
Bats Archers Dart Goblin Fireball Bandit
Fireball Archers Dart Goblin
Fireball
Fireball Miner Dart Goblin Bowler
Dart Goblin Fireball Bowler
Fireball
Dart Goblin
Bats Dart Goblin Fireball Bowler
Bats Dart Goblin Fireball
Dart Goblin Fireball Bowler Miner Bandit
Fireball Dart Goblin Bowler

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