My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Witch P.E.K.K.A Electro Wizard Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Ram Rider
Giant Snowball
Archers Witch Ram Rider
Zap
Archers Witch Ram Rider
Barbarian Barrel
Archers Tesla Witch Electro Wizard
The Log
Archers Witch Ram Rider
Earthquake
Archers Tesla Witch
Arrows
Archers Witch
Royal Delivery
Archers Witch P.E.K.K.A Electro Wizard Ram Rider
Fireball
Archers Tesla Witch Electro Wizard Ram Rider
Poison
Archers Witch Electro Wizard
Lightning
Tesla Witch Electro Wizard Ram Rider
Rocket
Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tesla Fireball Electro Wizard Witch Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Archers Tesla Fireball

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
P.E.K.K.A Ram Rider
Tesla
Fireball
The Log Electro Wizard Ram Rider
Witch
P.E.K.K.A Ram Rider
P.E.K.K.A
Electro Wizard Archers Witch The Log Ram Rider
The Log
Fireball P.E.K.K.A Ram Rider
Electro Wizard
P.E.K.K.A Fireball Ram Rider
Ram Rider
Archers Fireball Witch P.E.K.K.A The Log Electro Wizard

Defense Synergies 3 15

Archers
Tesla Witch P.E.K.K.A The Log Electro Wizard
Tesla
The Log Archers Fireball Electro Wizard
Fireball
The Log Tesla Electro Wizard Ram Rider
Witch
Archers The Log Electro Wizard
P.E.K.K.A
The Log Archers Electro Wizard
The Log
Tesla Fireball P.E.K.K.A Archers Witch Electro Wizard Ram Rider
Electro Wizard
Archers Tesla Fireball Witch P.E.K.K.A The Log Ram Rider
Ram Rider
Fireball The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball The Log Electro Wizard Ram Rider
P.E.K.K.A Tesla Witch The Log Electro Wizard Ram Rider
Tesla Witch P.E.K.K.A Ram Rider Archers Electro Wizard
Tesla Witch P.E.K.K.A Electro Wizard Ram Rider
Fireball P.E.K.K.A The Log
Fireball The Log Archers Tesla Electro Wizard
Tesla Electro Wizard Ram Rider Archers Fireball Witch
Tesla Fireball P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla Witch P.E.K.K.A
Archers Tesla Electro Wizard
Archers Witch Electro Wizard Tesla Fireball The Log Ram Rider
Tesla Archers Fireball Witch Electro Wizard Ram Rider
Tesla P.E.K.K.A Fireball Witch The Log Electro Wizard Ram Rider
Fireball Tesla Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla Electro Wizard Ram Rider
Tesla Fireball P.E.K.K.A The Log Electro Wizard Ram Rider
Tesla Fireball Witch P.E.K.K.A Electro Wizard
Tesla Fireball Archers Witch The Log Electro Wizard Ram Rider
Witch The Log Archers Tesla Fireball Electro Wizard Ram Rider
P.E.K.K.A Tesla Electro Wizard Ram Rider
Archers Tesla Fireball Witch P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Archers Tesla The Log
P.E.K.K.A Witch The Log Electro Wizard Ram Rider
P.E.K.K.A Tesla Fireball The Log Electro Wizard Ram Rider
P.E.K.K.A Tesla Witch Ram Rider
Fireball Archers Tesla Witch Electro Wizard Ram Rider
P.E.K.K.A Archers Tesla Fireball Witch Electro Wizard Ram Rider
P.E.K.K.A Tesla
P.E.K.K.A Electro Wizard Fireball Witch The Log
Witch P.E.K.K.A Tesla
P.E.K.K.A Tesla Witch
P.E.K.K.A Fireball The Log Electro Wizard
P.E.K.K.A Tesla Fireball Witch Ram Rider
Archers Tesla Fireball Witch
Tesla Witch Electro Wizard Archers Fireball P.E.K.K.A The Log
Archers Tesla Fireball Witch P.E.K.K.A The Log Electro Wizard
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log Electro Wizard Ram Rider
Fireball The Log
Fireball The Log
Fireball The Log
Fireball Witch Ram Rider
Archers Witch The Log
Fireball The Log Ram Rider
Fireball The Log Ram Rider
Fireball Electro Wizard
Fireball The Log Electro Wizard Ram Rider
Fireball Archers
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Archers Fireball The Log Electro Wizard
Fireball Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Witch
Witch
Fireball The Log Witch Electro Wizard Ram Rider
Fireball Witch The Log Ram Rider
Fireball The Log
Archers Fireball Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball The Log
Fireball Electro Wizard
P.E.K.K.A
Fireball The Log
Electro Wizard Archers Fireball Witch
Fireball Archers Witch Electro Wizard Ram Rider
The Log Fireball
Fireball Electro Wizard
The Log Fireball
Fireball
P.E.K.K.A
Fireball Witch The Log Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch The Log Electro Wizard
P.E.K.K.A
Fireball

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