My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Goblin Hut Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Goblin Hut Wizard Bowler Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Goblin Hut Little Prince
Zap
Archers Goblin Hut Little Prince
Barbarian Barrel
Archers Tesla Goblin Hut Wizard Electro Wizard Little Prince
The Log
Archers Goblin Hut Little Prince
Earthquake
Archers Tesla Goblin Hut
Arrows
Archers Goblin Hut Little Prince
Royal Delivery
Archers Goblin Hut Wizard Bowler Electro Wizard Little Prince
Fireball
Archers Tesla Goblin Hut Wizard Bowler Electro Wizard Little Prince
Poison
Archers Goblin Hut Wizard Electro Wizard Little Prince
Lightning
Tesla Goblin Hut Wizard Bowler Electro Wizard Little Prince
Rocket
Goblin Hut Wizard Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Archers Little Prince Tesla Electro Wizard Goblin Hut Wizard Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Archers Little Prince Tesla

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Goblin Hut Bowler
Tesla
Goblin Hut
Archers Mirror Bowler
Wizard
Mirror
Goblin Hut
Bowler
Archers Goblin Hut Electro Wizard Little Prince
Electro Wizard
Bowler
Little Prince
Bowler

Defense Synergies 1 18

Archers
Tesla Goblin Hut Bowler Electro Wizard
Tesla
Mirror Archers Wizard Bowler Electro Wizard Little Prince
Goblin Hut
Archers Wizard Mirror Bowler Electro Wizard
Wizard
Tesla Goblin Hut Electro Wizard
Mirror
Tesla Goblin Hut Bowler Electro Wizard
Bowler
Archers Tesla Goblin Hut Mirror Electro Wizard Little Prince
Electro Wizard
Archers Tesla Goblin Hut Wizard Mirror Bowler Little Prince
Little Prince
Tesla Bowler Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla Goblin Hut Wizard Electro Wizard
Tesla Goblin Hut Electro Wizard
Tesla Goblin Hut Bowler Archers Electro Wizard
Tesla Goblin Hut Bowler Electro Wizard
Bowler
Bowler Archers Tesla Electro Wizard
Tesla Electro Wizard Archers Goblin Hut Wizard Little Prince
Bowler Tesla Electro Wizard
Tesla Goblin Hut
Archers Tesla Bowler Electro Wizard Little Prince
Archers Electro Wizard Tesla Goblin Hut Wizard Bowler
Tesla Archers Goblin Hut Wizard Electro Wizard
Tesla Goblin Hut Bowler Wizard Electro Wizard
Wizard Bowler Tesla Goblin Hut Electro Wizard
Tesla Goblin Hut Electro Wizard
Tesla Goblin Hut Bowler Electro Wizard
Tesla Wizard Goblin Hut Bowler Electro Wizard
Tesla Archers Goblin Hut Wizard Bowler Electro Wizard Little Prince
Wizard Archers Tesla Goblin Hut Bowler Electro Wizard Little Prince
Tesla Goblin Hut Electro Wizard
Wizard Bowler Archers Tesla Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Tesla Goblin Hut Bowler Electro Wizard
Electro Wizard Archers Tesla Wizard Bowler
Goblin Hut Bowler Electro Wizard
Bowler Tesla Electro Wizard
Tesla Goblin Hut Bowler
Wizard Archers Tesla Goblin Hut Electro Wizard
Archers Tesla Goblin Hut Bowler Electro Wizard
Tesla
Electro Wizard Goblin Hut
Tesla Goblin Hut
Tesla Goblin Hut Bowler
Bowler Electro Wizard
Bowler Tesla Wizard
Wizard Archers Tesla Bowler
Tesla Goblin Hut Electro Wizard Archers Bowler Little Prince
Bowler Archers Tesla Goblin Hut Wizard Electro Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler Electro Wizard
Goblin Hut
Wizard Bowler
Wizard
Archers Wizard Bowler
Wizard Bowler
Wizard
Bowler Electro Wizard
Wizard Bowler Electro Wizard
Archers Wizard
Goblin Hut Bowler
Goblin Hut
Goblin Hut Wizard Bowler
Goblin Hut Wizard Bowler
Archers Wizard Bowler Electro Wizard
Wizard Bowler Little Prince
Bowler
Wizard
Bowler
Wizard Bowler Little Prince
Wizard Bowler Electro Wizard
Wizard Bowler
Archers Wizard Electro Wizard Little Prince
Electro Wizard Goblin Hut Wizard
Bowler
Wizard
Electro Wizard
Wizard Bowler
Electro Wizard Archers Goblin Hut
Archers Wizard Electro Wizard
Wizard Bowler Electro Wizard
Wizard Bowler
Bowler Electro Wizard
Electro Wizard
Bowler Electro Wizard Little Prince

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