My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Mega Minion Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards
Giant Snowball
Archers Mega Minion Guards Baby Dragon
Zap
Archers Guards
Barbarian Barrel
Archers Tesla Guards
The Log
Archers Mini P.E.K.K.A Guards
Earthquake
Archers Tesla Guards
Arrows
Archers Guards
Royal Delivery
Archers Mega Minion Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A
Fireball
Archers Tesla Mega Minion Baby Dragon
Poison
Archers Mega Minion Guards
Lightning
Tesla Mega Minion Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Mega Minion Earthquake Guards Tesla Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Mega Minion Earthquake Guards

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Tesla
Mega Minion
Baby Dragon
Earthquake
Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A
Archers Earthquake Baby Dragon
Guards
Baby Dragon
Archers Mega Minion Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A
Archers Earthquake Baby Dragon

Defense Synergies 0 18

Archers
Tesla Mega Minion Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A
Tesla
Archers Mega Minion Earthquake Mini P.E.K.K.A Guards Baby Dragon
Mega Minion
Archers Tesla Guards Baby Dragon
Earthquake
Tesla Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Tesla Earthquake Guards Baby Dragon
Guards
Archers Tesla Mega Minion Mini P.E.K.K.A Baby Dragon
Baby Dragon
Archers Tesla Mega Minion Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A
Archers Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Mega Minion Baby Dragon
Mini P.E.K.K.A P.E.K.K.A Tesla Mega Minion
Tesla Mini P.E.K.K.A P.E.K.K.A Archers Mega Minion
Tesla Mini P.E.K.K.A P.E.K.K.A Mega Minion Guards
Earthquake Mini P.E.K.K.A P.E.K.K.A
Archers Tesla Mega Minion Earthquake Guards Baby Dragon
Tesla Mega Minion Archers Baby Dragon
Earthquake Tesla Baby Dragon P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A
Guards Archers Tesla Mini P.E.K.K.A
Archers Guards Tesla Mega Minion Earthquake Baby Dragon
Tesla Mega Minion Archers Baby Dragon
Tesla Mini P.E.K.K.A P.E.K.K.A Earthquake Guards
Tesla Mega Minion Earthquake Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Tesla
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Mini P.E.K.K.A P.E.K.K.A
Tesla Archers Mega Minion Guards Baby Dragon
Earthquake Baby Dragon Archers Tesla Mega Minion Guards
Mini P.E.K.K.A P.E.K.K.A Tesla
Archers Tesla Earthquake Mini P.E.K.K.A Guards Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Archers Tesla P.E.K.K.A
Archers Tesla Mega Minion Mini P.E.K.K.A Baby Dragon
Guards P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A Tesla
P.E.K.K.A Tesla Mini P.E.K.K.A Guards
Archers Tesla Baby Dragon
Mini P.E.K.K.A Guards P.E.K.K.A Archers Tesla Mega Minion
Mini P.E.K.K.A P.E.K.K.A Tesla
P.E.K.K.A Mega Minion Mini P.E.K.K.A Baby Dragon
P.E.K.K.A Tesla Mega Minion Guards
P.E.K.K.A Tesla Mega Minion Mini P.E.K.K.A Guards
P.E.K.K.A Guards
Mini P.E.K.K.A P.E.K.K.A Tesla Guards
Archers Tesla Baby Dragon
Tesla Guards Archers Mega Minion Mini P.E.K.K.A Baby Dragon P.E.K.K.A
Archers Tesla Mega Minion Earthquake Mini P.E.K.K.A Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Guards
Earthquake Baby Dragon
Mega Minion Baby Dragon
Archers Earthquake Baby Dragon
Earthquake Baby Dragon
Mini P.E.K.K.A Guards
Earthquake
Archers Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake
Mini P.E.K.K.A
Archers Mega Minion Earthquake Mini P.E.K.K.A Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon
Mega Minion
Earthquake Baby Dragon
Baby Dragon
Baby Dragon
Archers Baby Dragon
Mega Minion Guards
Mega Minion Mini P.E.K.K.A
Earthquake
P.E.K.K.A
Earthquake
Earthquake Archers Guards
Archers Mega Minion Baby Dragon
Mega Minion Mini P.E.K.K.A Baby Dragon
Earthquake Baby Dragon
Mega Minion P.E.K.K.A
Guards Baby Dragon
Baby Dragon

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