My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Rascals Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Rascals Electro Dragon X-Bow Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Electro Dragon
Zap
Archers Inferno Tower X-Bow
Barbarian Barrel
Archers Tesla Rascals Inferno Tower X-Bow
The Log
Archers Rascals X-Bow
Earthquake
Archers Tesla Inferno Tower X-Bow
Arrows
Archers Rascals
Royal Delivery
Archers Rascals Electro Dragon
Fireball
Archers Tesla Rascals Inferno Tower Electro Dragon X-Bow
Poison
Archers Rascals Inferno Tower Electro Dragon X-Bow
Lightning
Tesla Inferno Tower Electro Dragon X-Bow Monk
Rocket
Rascals Inferno Tower Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tesla Rascals Inferno Tower Electro Dragon Monk X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Archers Tesla Rascals

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Electro Dragon X-Bow
Tesla
Rascals
Electro Dragon
Inferno Tower
Electro Dragon
Archers Rascals
X-Bow
The Log Archers
The Log
X-Bow
Monk

Defense Synergies 4 12

Archers
Tesla Rascals Inferno Tower X-Bow The Log
Tesla
X-Bow The Log Archers Rascals Inferno Tower
Rascals
Archers Tesla Inferno Tower The Log
Inferno Tower
The Log Archers Tesla Rascals Electro Dragon X-Bow
Electro Dragon
Inferno Tower The Log
X-Bow
Tesla The Log Archers Inferno Tower
The Log
Tesla Inferno Tower X-Bow Archers Rascals Electro Dragon
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Inferno Tower Electro Dragon X-Bow The Log
Inferno Tower Tesla Rascals Electro Dragon X-Bow The Log Monk
Tesla Inferno Tower Archers Rascals Electro Dragon
Tesla Inferno Tower Rascals Electro Dragon Monk
X-Bow The Log Monk
The Log Archers Tesla Rascals Electro Dragon X-Bow
Tesla Inferno Tower Archers Rascals Electro Dragon X-Bow
Tesla Rascals Inferno Tower Electro Dragon X-Bow The Log Monk
Tesla Inferno Tower Rascals X-Bow
Archers Tesla Rascals Inferno Tower
Archers Tesla Rascals Electro Dragon X-Bow The Log
Tesla Inferno Tower Archers Rascals Electro Dragon
Tesla Inferno Tower Rascals Electro Dragon X-Bow The Log
Tesla Rascals Electro Dragon X-Bow The Log
Inferno Tower Tesla Rascals X-Bow
Inferno Tower Monk Tesla Rascals X-Bow The Log
Tesla Rascals Inferno Tower Electro Dragon X-Bow
Tesla Archers Rascals Electro Dragon X-Bow The Log
The Log Archers Tesla Rascals Electro Dragon
Tesla Inferno Tower
Rascals Archers Tesla Electro Dragon The Log
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Archers Tesla Inferno Tower X-Bow
Archers Tesla Electro Dragon X-Bow The Log Monk
Rascals Inferno Tower Electro Dragon The Log
Tesla Rascals Inferno Tower X-Bow The Log Monk
Inferno Tower Tesla Rascals
Archers Tesla Rascals Electro Dragon Monk
Rascals Archers Tesla Inferno Tower
Inferno Tower Tesla Rascals
Electro Dragon Inferno Tower X-Bow The Log Monk
Inferno Tower Tesla
Tesla Rascals Inferno Tower Electro Dragon
Monk The Log
Rascals Tesla Inferno Tower
Archers Tesla Rascals Electro Dragon
Tesla Rascals Inferno Tower Electro Dragon Archers X-Bow The Log Monk
Archers Tesla Rascals Inferno Tower Electro Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rascals Electro Dragon X-Bow The Log Monk
Monk Electro Dragon X-Bow The Log
Electro Dragon X-Bow The Log
Rascals The Log
The Log
Electro Dragon Monk
Archers The Log
X-Bow The Log Electro Dragon
The Log Monk Electro Dragon X-Bow
Electro Dragon X-Bow
Monk Electro Dragon X-Bow The Log
Monk Archers Electro Dragon
The Log
Electro Dragon X-Bow Monk
X-Bow The Log
X-Bow Electro Dragon The Log
Electro Dragon X-Bow The Log
Monk
Archers Electro Dragon X-Bow The Log Monk
Electro Dragon X-Bow The Log Monk
X-Bow The Log Monk
X-Bow The Log Monk
Electro Dragon X-Bow The Log Monk
The Log Electro Dragon
X-Bow The Log Electro Dragon Monk
Electro Dragon X-Bow The Log Monk
X-Bow The Log
Archers Electro Dragon X-Bow
Electro Dragon
Electro Dragon X-Bow The Log
Electro Dragon Monk
The Log Monk
Archers Electro Dragon X-Bow
Archers Electro Dragon Monk
The Log
Rascals Electro Dragon
The Log Electro Dragon
Monk
Electro Dragon
Electro Dragon Rascals The Log
Electro Dragon
Electro Dragon X-Bow The Log Monk
Electro Dragon Monk

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