My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tesla Battle Ram Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Battle Ram Goblin Barrel Skeleton Army Prince
Giant Snowball
Archers Battle Ram Goblin Barrel Skeleton Army Witch
Zap
Archers Battle Ram Goblin Barrel Skeleton Army Witch Prince
Barbarian Barrel
Archers Tesla Battle Ram Goblin Barrel Skeleton Army Witch Electro Wizard
The Log
Archers Battle Ram Goblin Barrel Skeleton Army Witch Prince
Earthquake
Archers Tesla Goblin Barrel Skeleton Army Witch
Arrows
Archers Goblin Barrel Skeleton Army Witch
Royal Delivery
Archers Battle Ram Goblin Barrel Skeleton Army Witch Prince Electro Wizard
Fireball
Archers Tesla Battle Ram Goblin Barrel Skeleton Army Witch Electro Wizard
Poison
Archers Skeleton Army Witch Electro Wizard
Lightning
Tesla Battle Ram Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Goblin Barrel Skeleton Army Tesla Battle Ram Electro Wizard Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Goblin Barrel Skeleton Army Tesla

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Battle Ram Prince
Tesla
Battle Ram
Archers Goblin Barrel Witch Electro Wizard
Goblin Barrel
Prince Battle Ram Skeleton Army
Skeleton Army
Goblin Barrel
Witch
Battle Ram Prince
Prince
Goblin Barrel Archers Witch Electro Wizard
Electro Wizard
Battle Ram Prince

Defense Synergies 0 12

Archers
Tesla Skeleton Army Witch Electro Wizard
Tesla
Archers Skeleton Army Prince Electro Wizard
Battle Ram
Goblin Barrel
Skeleton Army
Archers Tesla Prince Electro Wizard
Witch
Archers Prince Electro Wizard
Prince
Tesla Skeleton Army Witch Electro Wizard
Electro Wizard
Archers Tesla Skeleton Army Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Electro Wizard
Skeleton Army Tesla Witch Prince Electro Wizard
Tesla Skeleton Army Witch Prince Archers Electro Wizard
Tesla Skeleton Army Witch Prince Electro Wizard
Skeleton Army Prince
Skeleton Army Archers Tesla Electro Wizard
Tesla Electro Wizard Archers Witch
Tesla Electro Wizard
Tesla Witch Skeleton Army Prince
Skeleton Army Archers Tesla Prince Electro Wizard
Archers Skeleton Army Witch Electro Wizard Tesla
Tesla Archers Witch Electro Wizard
Tesla Skeleton Army Prince Witch Electro Wizard
Skeleton Army Tesla Witch Prince Electro Wizard
Skeleton Army Tesla Prince Electro Wizard
Skeleton Army Tesla Prince Electro Wizard
Tesla Skeleton Army Witch Prince Electro Wizard
Tesla Archers Skeleton Army Witch Prince Electro Wizard
Witch Archers Tesla Electro Wizard
Tesla Prince Electro Wizard
Skeleton Army Archers Tesla Witch Prince Electro Wizard
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Archers Tesla Witch Prince Electro Wizard
Electro Wizard Archers Tesla Prince
Skeleton Army Witch Prince Electro Wizard
Skeleton Army Prince Tesla Electro Wizard
Tesla Skeleton Army Witch Prince
Archers Tesla Witch Electro Wizard
Skeleton Army Prince Archers Tesla Witch Electro Wizard
Tesla Skeleton Army Prince
Electro Wizard Skeleton Army Witch Prince
Witch Tesla Skeleton Army
Tesla Witch Prince
Skeleton Army Prince Electro Wizard
Skeleton Army Prince Tesla Witch
Archers Tesla Skeleton Army Witch
Tesla Skeleton Army Witch Electro Wizard Archers Prince
Archers Tesla Witch Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Prince
Witch
Archers Witch
Prince Electro Wizard
Prince Electro Wizard
Archers
Prince
Witch
Archers Prince Electro Wizard
Witch
Prince
Prince
Witch
Witch
Witch Electro Wizard
Witch Prince
Archers Witch Electro Wizard
Electro Wizard Witch
Electro Wizard
Prince
Electro Wizard Archers Skeleton Army Witch Prince
Archers Witch Electro Wizard
Prince Electro Wizard
Prince
Witch Electro Wizard
Witch Electro Wizard
Witch Prince Electro Wizard
Prince

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