My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Valkyrie Barbarian Hut Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Tombstone Witch
Zap
Archers Tombstone Witch
Barbarian Barrel
Archers Tombstone Valkyrie Barbarian Hut Witch
The Log
Archers Tombstone Barbarian Hut Witch
Earthquake
Archers Tombstone Barbarian Hut Witch
Arrows
Archers Tombstone Witch
Royal Delivery
Archers Valkyrie Witch
Fireball
Archers Tombstone Barbarian Hut Witch
Poison
Archers Tombstone Barbarian Hut Witch
Lightning
Tombstone Valkyrie Barbarian Hut Witch
Rocket
Valkyrie Barbarian Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Tombstone Fireball Valkyrie Golden Knight Witch Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Tombstone Fireball

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Barbarian Hut
Tombstone
Fireball
Golden Knight
Valkyrie
Archers Barbarian Hut Witch
Barbarian Hut
Archers Valkyrie
Rage
Witch Golden Knight
Witch
Rage Valkyrie
Golden Knight
Fireball Rage

Defense Synergies 1 9

Archers
Valkyrie Tombstone Barbarian Hut Witch Golden Knight
Tombstone
Archers Fireball
Fireball
Tombstone Valkyrie Barbarian Hut Golden Knight
Valkyrie
Archers Fireball Witch
Barbarian Hut
Archers Fireball
Rage
Witch
Archers Valkyrie
Golden Knight
Archers Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Tombstone Fireball Valkyrie Golden Knight
Barbarian Hut Tombstone Valkyrie Witch
Barbarian Hut Witch Archers Tombstone Valkyrie
Barbarian Hut Witch Tombstone Valkyrie
Tombstone Fireball Valkyrie
Fireball Archers Valkyrie
Archers Tombstone Fireball Barbarian Hut Witch
Barbarian Hut Fireball Valkyrie Golden Knight
Barbarian Hut Witch Tombstone
Archers Valkyrie
Archers Valkyrie Witch Tombstone Fireball
Archers Fireball Barbarian Hut Witch
Tombstone Barbarian Hut Fireball Valkyrie Witch
Fireball Valkyrie Barbarian Hut Tombstone Witch Golden Knight
Barbarian Hut Tombstone
Barbarian Hut Fireball
Barbarian Hut Tombstone Fireball Valkyrie Witch
Tombstone Fireball Valkyrie Archers Barbarian Hut Witch Golden Knight
Valkyrie Witch Archers Tombstone Fireball Barbarian Hut
Barbarian Hut
Valkyrie Archers Fireball Witch
Tombstone

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Barbarian Hut Archers Tombstone Fireball Witch
Fireball Archers Valkyrie
Tombstone Valkyrie Barbarian Hut Witch Golden Knight
Valkyrie Fireball Barbarian Hut
Barbarian Hut Tombstone Valkyrie Witch
Fireball Archers Witch
Archers Tombstone Fireball Valkyrie Barbarian Hut Witch
Valkyrie Barbarian Hut
Tombstone Fireball Valkyrie Barbarian Hut Witch
Witch Tombstone Barbarian Hut
Tombstone Valkyrie Witch Golden Knight
Fireball Valkyrie
Tombstone Fireball Valkyrie Barbarian Hut Witch Golden Knight
Archers Fireball Valkyrie Barbarian Hut Witch
Tombstone Witch Archers Fireball Valkyrie Barbarian Hut Golden Knight
Valkyrie Archers Fireball Barbarian Hut Witch Golden Knight
Tombstone Fireball Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie Barbarian Hut Golden Knight
Fireball Golden Knight
Fireball Barbarian Hut
Fireball Valkyrie Barbarian Hut
Fireball Valkyrie
Fireball Witch
Archers Witch
Fireball Barbarian Hut
Fireball Golden Knight
Fireball
Fireball Valkyrie Golden Knight
Fireball Archers
Fireball Barbarian Hut Golden Knight
Fireball
Fireball Barbarian Hut
Fireball Barbarian Hut Witch Golden Knight
Fireball Barbarian Hut
Fireball
Archers Fireball
Fireball Valkyrie Witch Golden Knight
Fireball
Fireball
Fireball Barbarian Hut
Fireball Valkyrie Witch
Witch
Fireball Witch Golden Knight
Fireball Witch Golden Knight
Fireball Golden Knight
Archers Fireball Witch
Fireball Witch
Fireball
Fireball
Fireball
Fireball
Archers Tombstone Fireball Barbarian Hut Witch
Fireball Archers Witch
Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball Witch Golden Knight
Fireball Witch
Fireball Witch Golden Knight
Fireball

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