My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Electro Dragon P.E.K.K.A Golem Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Golem Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Electro Dragon
Zap
Bats Archers
Barbarian Barrel
Archers
The Log
Archers
Earthquake
Archers
Arrows
Bats Archers
Royal Delivery
Bats Archers Electro Dragon P.E.K.K.A
Fireball
Archers Electro Dragon
Poison
Bats Archers Electro Dragon
Lightning
Electro Dragon
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Electro Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Poison P.E.K.K.A Golem Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Archers Tornado Poison Electro Dragon P.E.K.K.A Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Archers Tornado Poison

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight P.E.K.K.A Golem
Archers
Electro Dragon P.E.K.K.A Golem Mega Knight
Tornado
P.E.K.K.A Poison Electro Dragon Golem Mega Knight
Poison
P.E.K.K.A Golem Tornado Electro Dragon Mega Knight
Electro Dragon
Golem Archers Tornado Poison P.E.K.K.A Mega Knight
P.E.K.K.A
Tornado Poison Bats Archers Electro Dragon
Golem
Poison Electro Dragon Bats Archers Tornado
Mega Knight
Bats Archers Tornado Poison Electro Dragon

Defense Synergies 1 9

Bats
P.E.K.K.A Mega Knight
Archers
Tornado P.E.K.K.A Mega Knight
Tornado
P.E.K.K.A Archers Poison Electro Dragon Mega Knight
Poison
Tornado Mega Knight
Electro Dragon
Tornado
P.E.K.K.A
Tornado Bats Archers
Golem
Mega Knight
Bats Archers Tornado Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Dragon
P.E.K.K.A Bats Electro Dragon Mega Knight
Tornado P.E.K.K.A Mega Knight Bats Archers Electro Dragon
P.E.K.K.A Bats Electro Dragon Mega Knight
Tornado Poison P.E.K.K.A Mega Knight
Tornado Bats Archers Electro Dragon Mega Knight
Bats Tornado Archers Poison Electro Dragon
Poison Electro Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Tornado
Tornado Archers Mega Knight
Bats Archers Poison Tornado Electro Dragon Mega Knight
Bats Archers Tornado Poison Electro Dragon
P.E.K.K.A Mega Knight Bats Electro Dragon
Mega Knight Bats Tornado Poison Electro Dragon P.E.K.K.A
P.E.K.K.A Mega Knight
Tornado P.E.K.K.A Mega Knight
Mega Knight Bats Tornado Poison Electro Dragon P.E.K.K.A
Mega Knight Bats Archers Tornado Electro Dragon
Tornado Poison Bats Archers Electro Dragon Mega Knight
P.E.K.K.A Tornado
Mega Knight Bats Archers Poison Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Archers P.E.K.K.A
Poison Archers Electro Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight Bats Tornado
P.E.K.K.A Mega Knight
Poison Bats Archers Tornado Electro Dragon
P.E.K.K.A Bats Archers
P.E.K.K.A Mega Knight
Electro Dragon P.E.K.K.A Mega Knight Bats Tornado Poison
P.E.K.K.A
P.E.K.K.A Mega Knight Bats Electro Dragon
P.E.K.K.A Mega Knight Tornado Poison
P.E.K.K.A Mega Knight
Archers Electro Dragon Mega Knight
Electro Dragon Bats Archers Tornado Poison P.E.K.K.A
Bats Poison Mega Knight Archers Electro Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Electro Dragon
Poison Tornado Electro Dragon
Poison Electro Dragon
Poison
Poison Mega Knight
Poison Bats Tornado Electro Dragon
Archers Tornado Poison
Poison Tornado Electro Dragon
Poison Tornado Electro Dragon
Bats Tornado Poison Electro Dragon
Poison Tornado Electro Dragon
Poison Archers Tornado Electro Dragon
Poison
Poison Electro Dragon
Poison
Poison Electro Dragon
Poison Electro Dragon Mega Knight
Tornado Poison
Bats
Archers Poison Electro Dragon Mega Knight
Tornado Poison Electro Dragon Mega Knight
Poison Mega Knight
Tornado Poison
Tornado
Poison Electro Dragon
Tornado Poison Electro Dragon Mega Knight
Poison Tornado Electro Dragon
Tornado Poison Electro Dragon Mega Knight
Poison Tornado
Poison Bats Archers Tornado Electro Dragon
Electro Dragon Bats Poison
Poison Electro Dragon Mega Knight
Poison Electro Dragon
P.E.K.K.A Mega Knight
Poison
Bats Archers Electro Dragon
Poison Archers Tornado Electro Dragon
Poison Electro Dragon Mega Knight
Poison Electro Dragon
Tornado Poison
Electro Dragon P.E.K.K.A Mega Knight
Electro Dragon Bats Tornado Poison
Bats Tornado Poison Electro Dragon
Poison Electro Dragon Tornado Mega Knight
P.E.K.K.A
Electro Dragon Mega Knight

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