My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Witch Balloon Giant Skeleton Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Balloon Giant Skeleton
Giant Snowball
Archers Witch Balloon Lumberjack
Zap
Archers Witch Balloon
Barbarian Barrel
Archers Witch Giant Skeleton Ice Wizard Lumberjack
The Log
Archers Witch Giant Skeleton Lumberjack
Earthquake
Archers Witch
Arrows
Archers Witch
Royal Delivery
Archers Witch Balloon Giant Skeleton Ice Wizard Lumberjack
Fireball
Archers Witch Balloon Ice Wizard Lumberjack
Poison
Archers Witch Balloon Ice Wizard
Lightning
Witch Balloon Ice Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Tornado Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Giant Skeleton Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Tornado Ice Wizard Lumberjack Witch Balloon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Tornado Ice Wizard

Attack Synergies 1 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Balloon Giant Skeleton Lumberjack
Tornado
Witch Balloon Giant Skeleton The Log Ice Wizard
Witch
Tornado Giant Skeleton Lumberjack
Balloon
Lumberjack Archers Tornado Giant Skeleton The Log Ice Wizard
Giant Skeleton
Archers Tornado Witch Balloon The Log Ice Wizard Lumberjack
The Log
Tornado Balloon Giant Skeleton Lumberjack
Ice Wizard
Tornado Balloon Giant Skeleton Lumberjack
Lumberjack
Balloon Archers Witch Giant Skeleton The Log Ice Wizard

Defense Synergies 1 19

Archers
Tornado Witch Giant Skeleton The Log Ice Wizard Lumberjack
Tornado
Ice Wizard Archers Witch Giant Skeleton The Log
Witch
Archers Tornado Giant Skeleton The Log Ice Wizard Lumberjack
Balloon
Giant Skeleton
Archers Tornado Witch The Log Ice Wizard Lumberjack
The Log
Archers Tornado Witch Giant Skeleton Ice Wizard Lumberjack
Ice Wizard
Tornado Archers Witch Giant Skeleton The Log Lumberjack
Lumberjack
Archers Witch Giant Skeleton The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Lumberjack Witch The Log Ice Wizard
Tornado Witch Lumberjack Archers Giant Skeleton Ice Wizard
Witch Lumberjack Ice Wizard
Tornado Giant Skeleton The Log Lumberjack
Tornado The Log Archers Ice Wizard Lumberjack
Tornado Archers Witch Ice Wizard
Giant Skeleton The Log
Witch Tornado Ice Wizard Lumberjack
Tornado Archers Giant Skeleton Ice Wizard Lumberjack
Archers Witch Ice Wizard Tornado Giant Skeleton The Log Lumberjack
Archers Tornado Witch Ice Wizard
Lumberjack Witch Giant Skeleton The Log Ice Wizard
Tornado Witch The Log Lumberjack
Lumberjack
Tornado The Log Lumberjack
Tornado Witch Lumberjack
Archers Tornado Witch The Log Ice Wizard Lumberjack
Tornado Witch The Log Archers Giant Skeleton Ice Wizard Lumberjack
Tornado Lumberjack
Archers Witch Giant Skeleton The Log Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch Giant Skeleton
Archers The Log Lumberjack
Giant Skeleton Lumberjack Witch The Log
Giant Skeleton Lumberjack Tornado The Log
Giant Skeleton Witch Lumberjack
Archers Tornado Witch Ice Wizard
Archers Witch Giant Skeleton Ice Wizard Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Tornado Witch The Log
Witch
Witch Giant Skeleton Lumberjack
Tornado Giant Skeleton The Log
Giant Skeleton Witch Lumberjack
Archers Witch
Witch Archers Tornado Giant Skeleton The Log Lumberjack
Archers Witch Giant Skeleton The Log Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
Tornado The Log Ice Wizard
Giant Skeleton The Log
Giant Skeleton The Log
The Log
Tornado Witch Ice Wizard
Archers Tornado Witch The Log
The Log Tornado Ice Wizard
The Log Tornado
Tornado Lumberjack
Tornado The Log
Archers Tornado
The Log
The Log
Witch The Log
The Log
Tornado
Archers The Log
Tornado Witch The Log
Giant Skeleton The Log
Tornado
Tornado The Log
The Log
Tornado The Log Witch Ice Wizard
Witch
The Log Tornado Witch Ice Wizard
Tornado Witch The Log
Tornado The Log
Archers Tornado Witch Ice Wizard
Witch
The Log
Giant Skeleton
The Log
Archers Witch
Archers Tornado Witch Ice Wizard
The Log
Lumberjack
The Log
Tornado Giant Skeleton
Tornado Witch Giant Skeleton The Log
Tornado Witch
Tornado Witch Giant Skeleton The Log

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