My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Baby Dragon Balloon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Barbarian Barrel Baby Dragon Balloon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Balloon Bandit
Giant Snowball
Archers Skeleton Army Baby Dragon Balloon
Zap
Archers Skeleton Army Balloon Bandit
Barbarian Barrel
Archers Valkyrie Skeleton Army Bandit
The Log
Archers Skeleton Army Bandit
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Skeleton Army Baby Dragon Balloon Bandit
Fireball
Archers Skeleton Army Baby Dragon Balloon Bandit
Poison
Archers Skeleton Army Balloon
Lightning
Valkyrie Baby Dragon Balloon Bandit
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Barbarian Barrel Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Rage Archers Skeleton Army Bandit Valkyrie Baby Dragon Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Rage Archers Skeleton Army

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Barbarian Barrel Baby Dragon Balloon Bandit
Valkyrie
Archers Balloon Baby Dragon Bandit
Barbarian Barrel
Balloon Archers Baby Dragon Bandit
Rage
Balloon
Skeleton Army
Baby Dragon
Archers Valkyrie Barbarian Barrel Balloon Bandit
Balloon
Valkyrie Barbarian Barrel Rage Archers Baby Dragon Bandit
Bandit
Archers Valkyrie Barbarian Barrel Baby Dragon Balloon

Defense Synergies 2 9

Archers
Valkyrie Barbarian Barrel Skeleton Army Baby Dragon Bandit
Valkyrie
Archers Baby Dragon Bandit
Barbarian Barrel
Archers Baby Dragon Bandit
Rage
Skeleton Army
Archers Bandit
Baby Dragon
Archers Valkyrie Barbarian Barrel Bandit
Balloon
Bandit
Archers Valkyrie Barbarian Barrel Skeleton Army Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Barbarian Barrel Baby Dragon
Skeleton Army Valkyrie Bandit
Skeleton Army Archers Valkyrie Bandit
Skeleton Army Valkyrie Bandit
Valkyrie Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Archers Valkyrie Baby Dragon Bandit
Archers Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon Bandit
Skeleton Army
Skeleton Army Archers Valkyrie Barbarian Barrel Bandit
Archers Valkyrie Skeleton Army Barbarian Barrel Baby Dragon Bandit
Archers Baby Dragon
Skeleton Army Valkyrie Bandit
Valkyrie Skeleton Army Barbarian Barrel Baby Dragon
Skeleton Army Bandit
Skeleton Army Bandit
Valkyrie Skeleton Army
Archers Valkyrie Barbarian Barrel Skeleton Army Baby Dragon Bandit
Valkyrie Barbarian Barrel Baby Dragon Archers Bandit
Valkyrie Skeleton Army Archers Barbarian Barrel Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers Barbarian Barrel Bandit
Bandit Archers Valkyrie Barbarian Barrel Baby Dragon
Skeleton Army Bandit Valkyrie
Valkyrie Skeleton Army Barbarian Barrel Bandit
Valkyrie Skeleton Army Bandit
Archers Baby Dragon
Skeleton Army Archers Valkyrie Bandit
Valkyrie Skeleton Army
Valkyrie Barbarian Barrel Skeleton Army Baby Dragon Bandit
Skeleton Army
Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Bandit
Archers Valkyrie Skeleton Army Baby Dragon
Skeleton Army Archers Valkyrie Barbarian Barrel Baby Dragon
Valkyrie Archers Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Valkyrie Barbarian Barrel
Valkyrie Barbarian Barrel Baby Dragon
Baby Dragon
Archers Baby Dragon
Barbarian Barrel Baby Dragon
Bandit
Valkyrie Barbarian Barrel Bandit
Archers Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Barbarian Barrel
Archers Barbarian Barrel Baby Dragon Bandit
Valkyrie Barbarian Barrel Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel Baby Dragon
Barbarian Barrel Baby Dragon Bandit
Baby Dragon Bandit
Barbarian Barrel Baby Dragon Bandit
Archers Baby Dragon
Bandit
Archers Barbarian Barrel Skeleton Army Bandit
Archers Baby Dragon
Barbarian Barrel
Valkyrie Baby Dragon
Baby Dragon
Baby Dragon
Barbarian Barrel Baby Dragon Bandit

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