My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard Inferno Dragon Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Guards Inferno Dragon Ram Rider Skeleton King
Giant Snowball
Archers Guards Inferno Dragon Ram Rider Skeleton King
Zap
Archers Guards Inferno Dragon Ram Rider Skeleton King
Barbarian Barrel
Archers Valkyrie Guards Electro Wizard Skeleton King
The Log
Archers Guards Ram Rider Skeleton King
Earthquake
Archers Guards Skeleton King
Arrows
Archers Guards Skeleton King
Royal Delivery
Archers Valkyrie Guards Electro Wizard Inferno Dragon Ram Rider Skeleton King
Fireball
Archers Electro Wizard Inferno Dragon Ram Rider Skeleton King
Poison
Archers Guards Electro Wizard Skeleton King
Lightning
Valkyrie Electro Wizard Inferno Dragon Ram Rider Skeleton King
Rocket
Valkyrie Inferno Dragon Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Guards Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Guards Valkyrie Electro Wizard Inferno Dragon Skeleton King Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Guards Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Inferno Dragon Ram Rider
Valkyrie
Archers Electro Wizard Ram Rider
Guards
The Log Ram Rider
The Log
Guards Ram Rider
Electro Wizard
Valkyrie Ram Rider
Inferno Dragon
Archers
Ram Rider
Archers Valkyrie Guards The Log Electro Wizard
Skeleton King

Defense Synergies 1 14

Archers
Valkyrie Guards The Log Electro Wizard Skeleton King
Valkyrie
Archers The Log Electro Wizard
Guards
Archers The Log Electro Wizard
The Log
Archers Valkyrie Guards Electro Wizard Inferno Dragon Ram Rider
Electro Wizard
Archers Valkyrie Guards The Log Inferno Dragon Ram Rider
Inferno Dragon
The Log Electro Wizard Skeleton King
Ram Rider
The Log Electro Wizard
Skeleton King
Archers Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard Ram Rider
Inferno Dragon Valkyrie The Log Electro Wizard Ram Rider
Ram Rider Archers Valkyrie Electro Wizard Inferno Dragon
Inferno Dragon Valkyrie Guards Electro Wizard Ram Rider Skeleton King
Valkyrie The Log
The Log Archers Valkyrie Guards Electro Wizard
Electro Wizard Inferno Dragon Ram Rider Archers
Valkyrie The Log Electro Wizard Ram Rider
Inferno Dragon Skeleton King
Guards Archers Valkyrie Electro Wizard
Archers Valkyrie Guards Electro Wizard The Log Ram Rider Skeleton King
Inferno Dragon Archers Electro Wizard Ram Rider
Valkyrie Guards The Log Electro Wizard Ram Rider
Valkyrie Guards The Log Electro Wizard Skeleton King
Inferno Dragon Electro Wizard Ram Rider Skeleton King
The Log Electro Wizard Inferno Dragon Ram Rider
Valkyrie Electro Wizard
Valkyrie Archers Guards The Log Electro Wizard Ram Rider
Valkyrie The Log Archers Guards Electro Wizard Inferno Dragon Ram Rider
Electro Wizard Inferno Dragon Ram Rider
Valkyrie Archers Guards The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Archers Electro Wizard
Electro Wizard Archers Valkyrie The Log Inferno Dragon
Guards Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Guards The Log Electro Wizard Ram Rider
Valkyrie Guards Inferno Dragon Ram Rider
Archers Electro Wizard Ram Rider
Guards Archers Valkyrie Electro Wizard Ram Rider
Valkyrie Inferno Dragon
Electro Wizard Valkyrie The Log Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Valkyrie Guards
Valkyrie Guards The Log Electro Wizard
Valkyrie Guards Ram Rider Skeleton King
Archers Valkyrie
Guards Electro Wizard Archers Valkyrie The Log Inferno Dragon Skeleton King
Valkyrie Archers The Log Electro Wizard Inferno Dragon Skeleton King
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards The Log
The Log Electro Wizard Ram Rider
The Log
Valkyrie Guards The Log
Valkyrie The Log
Ram Rider
Archers The Log
The Log Ram Rider
The Log Ram Rider
Guards Electro Wizard
Valkyrie The Log Electro Wizard Ram Rider
Archers
The Log
The Log
The Log
The Log
Archers The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
Inferno Dragon
The Log Electro Wizard Ram Rider
The Log Ram Rider
The Log
Archers Electro Wizard
Electro Wizard Guards
The Log
Electro Wizard
The Log
Electro Wizard Archers Guards
Archers Electro Wizard Ram Rider
The Log
Valkyrie Electro Wizard
The Log Skeleton King
Guards The Log Electro Wizard Skeleton King
Electro Wizard
The Log Electro Wizard
Inferno Dragon

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