My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Witch
Zap
Archers Inferno Tower Witch
Barbarian Barrel
Archers Valkyrie Inferno Tower Wizard Witch
The Log
Archers Witch
Earthquake
Archers Inferno Tower Witch
Arrows
Archers Witch
Royal Delivery
Archers Valkyrie Wizard Witch
Fireball
Archers Inferno Tower Wizard Witch
Poison
Archers Inferno Tower Wizard Witch
Lightning
Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Rage

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Archers Valkyrie Inferno Tower Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Archers

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie
Valkyrie
Archers Wizard Witch
Inferno Tower
Wizard
Valkyrie Rage
Mirror
The Log
Rage
Witch Wizard
Witch
Rage Valkyrie
The Log
Mirror

Defense Synergies 2 12

Archers
Valkyrie Inferno Tower Witch The Log
Valkyrie
Archers Inferno Tower Wizard Mirror Witch The Log
Inferno Tower
The Log Archers Valkyrie Mirror
Wizard
Valkyrie The Log
Mirror
Valkyrie Inferno Tower The Log
Rage
Witch
Archers Valkyrie The Log
The Log
Inferno Tower Archers Valkyrie Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Inferno Tower Wizard The Log
Inferno Tower Valkyrie Witch The Log
Inferno Tower Witch Archers Valkyrie
Inferno Tower Witch Valkyrie
Valkyrie The Log
The Log Archers Valkyrie
Inferno Tower Archers Wizard Witch
Valkyrie Inferno Tower The Log
Inferno Tower Witch
Archers Valkyrie Inferno Tower
Archers Valkyrie Witch Wizard The Log
Inferno Tower Archers Wizard Witch
Inferno Tower Valkyrie Wizard Witch The Log
Valkyrie Wizard Witch The Log
Inferno Tower
Inferno Tower The Log
Wizard Valkyrie Inferno Tower Witch
Valkyrie Archers Wizard Witch The Log
Valkyrie Wizard Witch The Log Archers
Inferno Tower
Valkyrie Wizard Archers Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Archers Inferno Tower Witch
Archers Valkyrie Wizard The Log
Valkyrie Inferno Tower Witch The Log
Valkyrie Inferno Tower The Log
Inferno Tower Valkyrie Witch
Wizard Archers Witch
Archers Valkyrie Inferno Tower Witch
Inferno Tower Valkyrie
Valkyrie Inferno Tower Witch The Log
Inferno Tower Witch
Valkyrie Inferno Tower Witch
Valkyrie The Log
Valkyrie Inferno Tower Wizard Witch
Wizard Archers Valkyrie Witch
Inferno Tower Witch Archers Valkyrie The Log
Valkyrie Archers Inferno Tower Wizard Witch The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard Witch
Archers Wizard Witch The Log
The Log Wizard
The Log Wizard
Valkyrie Wizard The Log
Archers Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Archers Wizard The Log
Valkyrie Wizard Witch The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Archers Wizard Witch
Wizard Witch
Wizard The Log
Wizard The Log
Archers Witch
Archers Wizard Witch
The Log
Valkyrie Wizard
The Log Wizard
Witch The Log
Witch
Witch The Log
Wizard

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