My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard Baby Dragon Executioner Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army Sparky
Giant Snowball
Archers Skeleton Army Baby Dragon
Zap
Archers Skeleton Army Sparky
Barbarian Barrel
Archers Valkyrie Wizard Skeleton Army Executioner Sparky
The Log
Archers Skeleton Army Sparky
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Valkyrie Wizard Skeleton Army Baby Dragon Executioner Sparky
Fireball
Archers Wizard Skeleton Army Baby Dragon Executioner Sparky
Poison
Archers Wizard Skeleton Army Executioner Sparky
Lightning
Valkyrie Wizard Baby Dragon Executioner Sparky
Rocket
Valkyrie Wizard Executioner Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Executioner Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Executioner Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Skeleton Army Valkyrie Baby Dragon Wizard Executioner Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Archers Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Baby Dragon Mega Knight
Valkyrie
Archers Wizard Baby Dragon Executioner Sparky
Wizard
Valkyrie Sparky Mega Knight
Skeleton Army
Sparky
Baby Dragon
Archers Valkyrie Sparky Mega Knight
Executioner
Valkyrie Mega Knight
Sparky
Valkyrie Wizard Skeleton Army Baby Dragon
Mega Knight
Archers Wizard Baby Dragon Executioner

Defense Synergies 1 13

Archers
Valkyrie Skeleton Army Baby Dragon Mega Knight
Valkyrie
Archers Wizard Baby Dragon Executioner Sparky
Wizard
Valkyrie Skeleton Army Mega Knight
Skeleton Army
Archers Wizard Executioner Sparky
Baby Dragon
Archers Valkyrie Mega Knight
Executioner
Valkyrie Skeleton Army Mega Knight
Sparky
Valkyrie Skeleton Army
Mega Knight
Archers Wizard Baby Dragon Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard Baby Dragon Executioner Sparky
Skeleton Army Sparky Valkyrie Executioner Mega Knight
Skeleton Army Sparky Mega Knight Archers Valkyrie Executioner
Skeleton Army Sparky Valkyrie Mega Knight
Valkyrie Skeleton Army Sparky Mega Knight
Skeleton Army Archers Valkyrie Baby Dragon Executioner Mega Knight
Archers Wizard Baby Dragon Executioner
Valkyrie Baby Dragon Sparky Mega Knight
Sparky Skeleton Army
Skeleton Army Archers Valkyrie Sparky Mega Knight
Archers Valkyrie Skeleton Army Executioner Wizard Baby Dragon Mega Knight
Executioner Archers Wizard Baby Dragon
Skeleton Army Sparky Mega Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Executioner Sparky Mega Knight Baby Dragon
Skeleton Army Sparky Mega Knight
Skeleton Army Sparky Mega Knight
Wizard Sparky Mega Knight Valkyrie Skeleton Army Executioner
Mega Knight Archers Valkyrie Wizard Skeleton Army Baby Dragon Executioner
Valkyrie Wizard Baby Dragon Executioner Archers Mega Knight
Sparky
Valkyrie Wizard Skeleton Army Mega Knight Archers Baby Dragon Executioner Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Mega Knight Archers Sparky
Archers Valkyrie Wizard Baby Dragon Executioner Mega Knight
Skeleton Army Mega Knight Valkyrie Sparky
Valkyrie Skeleton Army Mega Knight Sparky
Valkyrie Skeleton Army Executioner Sparky Mega Knight
Wizard Executioner Archers Baby Dragon
Skeleton Army Sparky Archers Valkyrie
Mega Knight Valkyrie Skeleton Army Sparky
Mega Knight Valkyrie Skeleton Army Baby Dragon Sparky
Skeleton Army Sparky
Mega Knight Valkyrie Sparky
Skeleton Army Mega Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Wizard Executioner Sparky
Wizard Archers Valkyrie Skeleton Army Baby Dragon Executioner Sparky Mega Knight
Skeleton Army Sparky Archers Valkyrie Baby Dragon Executioner
Valkyrie Executioner Mega Knight Archers Wizard Baby Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Sparky
Baby Dragon Executioner
Baby Dragon Sparky
Valkyrie Sparky
Wizard Executioner Valkyrie Baby Dragon Sparky Mega Knight
Wizard Executioner Baby Dragon
Archers Wizard Baby Dragon Executioner Sparky
Wizard Baby Dragon Executioner
Wizard
Sparky
Valkyrie Wizard Sparky
Archers Wizard Baby Dragon Executioner
Baby Dragon Executioner Sparky
Baby Dragon
Baby Dragon Sparky
Wizard Baby Dragon Executioner Sparky
Wizard Baby Dragon Executioner Sparky Mega Knight
Sparky
Sparky
Archers Wizard Baby Dragon Executioner Sparky Mega Knight
Valkyrie Wizard Baby Dragon Mega Knight
Baby Dragon Sparky Mega Knight
Wizard
Sparky
Baby Dragon
Valkyrie Wizard Baby Dragon Executioner Sparky Mega Knight
Wizard Baby Dragon Executioner Sparky
Wizard Baby Dragon Sparky Mega Knight
Baby Dragon Sparky
Archers Wizard Baby Dragon Executioner Sparky
Wizard
Sparky
Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight
Wizard Sparky
Archers Skeleton Army
Archers Wizard Baby Dragon Executioner
Valkyrie Wizard Baby Dragon Executioner Sparky Mega Knight
Wizard Baby Dragon Executioner
Sparky
Executioner Sparky Mega Knight
Baby Dragon Sparky
Executioner
Baby Dragon Executioner Sparky Mega Knight
Sparky
Wizard Sparky Mega Knight

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