My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard Witch Giant Skeleton Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Giant Skeleton
Giant Snowball
Archers Goblin Barrel Witch Lumberjack
Zap
Archers Goblin Barrel Witch
Barbarian Barrel
Archers Wizard Goblin Barrel Witch Giant Skeleton Lumberjack
The Log
Archers Goblin Barrel Witch Giant Skeleton Lumberjack
Earthquake
Archers Goblin Barrel Witch
Arrows
Archers Goblin Barrel Witch
Royal Delivery
Archers Wizard Goblin Barrel Witch Giant Skeleton Lumberjack
Fireball
Archers Wizard Goblin Barrel Witch Lumberjack
Poison
Archers Wizard Witch
Lightning
Wizard Witch Lumberjack Goblinstein
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Lumberjack Wizard Witch Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Archers Goblin Barrel Lumberjack

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Skeleton Lumberjack
Wizard
Giant Skeleton Lumberjack
Goblin Barrel
Giant Skeleton Lumberjack
Witch
Giant Skeleton Lumberjack
Giant Skeleton
Archers Wizard Goblin Barrel Witch The Log Lumberjack
The Log
Giant Skeleton Lumberjack
Lumberjack
Archers Wizard Goblin Barrel Witch Giant Skeleton The Log
Goblinstein

Defense Synergies 0 13

Archers
Witch Giant Skeleton The Log Lumberjack
Wizard
Giant Skeleton The Log Lumberjack
Goblin Barrel
Witch
Archers Giant Skeleton The Log Lumberjack
Giant Skeleton
Archers Wizard Witch The Log Lumberjack
The Log
Archers Wizard Witch Giant Skeleton Lumberjack
Lumberjack
Archers Wizard Witch Giant Skeleton The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Lumberjack Witch The Log
Witch Lumberjack Archers Giant Skeleton
Witch Lumberjack
Giant Skeleton The Log Lumberjack
The Log Archers Lumberjack
Archers Wizard Witch
Giant Skeleton The Log
Witch Lumberjack
Archers Giant Skeleton Lumberjack
Archers Witch Wizard Giant Skeleton The Log Lumberjack
Archers Wizard Witch
Lumberjack Wizard Witch Giant Skeleton The Log
Wizard Witch The Log Lumberjack
Lumberjack
The Log Lumberjack
Wizard Witch Lumberjack
Archers Wizard Witch The Log Lumberjack
Wizard Witch The Log Archers Giant Skeleton Lumberjack
Lumberjack
Wizard Archers Witch Giant Skeleton The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Archers Witch Giant Skeleton
Archers Wizard The Log Lumberjack
Giant Skeleton Lumberjack Witch The Log
Giant Skeleton Lumberjack The Log
Giant Skeleton Witch Lumberjack
Wizard Archers Witch
Archers Witch Giant Skeleton Lumberjack
Giant Skeleton Lumberjack
Giant Skeleton Witch The Log
Witch
Witch Giant Skeleton Lumberjack
Giant Skeleton The Log
Giant Skeleton Wizard Witch Lumberjack
Wizard Archers Witch
Witch Archers Giant Skeleton The Log Lumberjack
Archers Wizard Witch Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton The Log
The Log
Giant Skeleton The Log
Giant Skeleton The Log
Wizard The Log
Wizard Witch
Archers Wizard Witch The Log
The Log Wizard
The Log Wizard
Lumberjack
Wizard The Log
Archers Wizard
The Log
The Log
Wizard Witch The Log
Wizard The Log
Archers Wizard The Log
Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Wizard Witch
Witch
The Log Wizard Witch
Wizard Witch The Log
The Log
Archers Wizard Witch
Wizard Witch
Wizard The Log
Giant Skeleton
Wizard The Log
Archers Witch
Archers Wizard Witch
The Log
Wizard Lumberjack
The Log Wizard
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log
Wizard

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